Mare Nostrvm updated to version 1.01!

From the dawn of history to the Roman Civil Wars, from Iberia to Cyprus, revive the ancient naval battles of the Mediterranean
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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Mare Nostrvm updated to version 1.01!

Post by Daniele »

Hi Everybody!

Mare Nostrvm has been updated to version 1.01! This version brings many improvements and bug fixes, as requested by the community.

In addition, we have a nice news for you! The first Mare Nostrvm Tournament will be open soon!
So better keep training your crew if you don't see them meeting Neptune!

Stay tuned for further updates!

You can download the patch from here

v1.01 Changelog


- New settings menu with graphic and sound options.
- Tab key allows to ciclically select active ships while in orders phase.
- GAMEPLAY: fixed bug affecting colisions against rotating ships. Now ships that are collided by an enemy in a closed angle -
while they are rotating perform a rotation (or counter rotation) to align with the enemy.
- GAMEPLAY: ships do a ram attempt in bow against bow lateral colisions against enemy ships.
- GAMEPLAY: ships with grappling orders now try grappling when barely touching and enemy stern.
- GAMEPLAY: ships whose manpower is reduced to zero that have grappled an enemy ship automatically releases it.
- SKIRMISH: Ships do not show order icons when redeploying.
- SKIRMISH: Commander ships cancel subordinate orders when redeploying .
- MULTIPLAYER: fixed problem resetting scenario when playing several multiplayer games.
- SETTINGS: very low graphic qualities option erased.
- INTERFACE: all hotkeys disabled while the save menu is active.
- CONTROLS: inverted zoom keys.
- TUTORIAL: text corrections.
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76mm
Posts: 4700
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Mare Nostrvm updated to version 1.01!

Post by 76mm »

ORIGINAL: Daniele
- GAMEPLAY: ships do a ram attempt in bow against bow lateral colisions against enemy ships.

Thanks, great news, but I didn't understand the line above? Also, in a previous post, I think you mentioned that it is now possible to ram ships stuck between hexes--is this the same issue?
fornost
Posts: 37
Joined: Sat Apr 02, 2011 12:22 pm

RE: Mare Nostrvm updated to version 1.01!

Post by fornost »

Hello, yes I think it covers part of what I wrote in the developer diary (Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions). Anyway the developer in charge of that part will be able to answer with 100% certainty tomorrow or saturday.
TURNOPIA DEVELOPER
Rosseau
Posts: 2832
Joined: Sun Sep 13, 2009 2:20 am

RE: Mare Nostrvm updated to version 1.01!

Post by Rosseau »

That is very quick. Looking forward to the "chose forces for AI option" in skirmish. Thanks.
eddieballgame
Posts: 756
Joined: Wed Jun 29, 2011 2:50 am

RE: Mare Nostrvm updated to version 1.01!

Post by eddieballgame »

Thank you...very good update
Karvon
Posts: 2
Joined: Thu Nov 30, 2017 9:00 pm

RE: Mare Nostrvm updated to version 1.01!

Post by Karvon »

The patch link doesn't work. Page Not Found.
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VPaulus
Posts: 3618
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Mare Nostrvm updated to version 1.01!

Post by VPaulus »

Please check this link for on how to download installers and update files:
https://www.matrixgames.com/forums/tm.asp?m=4675348
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