Todays Question: Changing Horses in Midstream, or, they're attacking where?

Combined Arms: World War II is a turn-based battalion level simultaneous execution operational level game in development by Ludovic Coval and Erik Rutins.
It includes a complete scenario editor and is set at a 1km per hex / 8 hours per turn scale.
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zumHeuriger
Posts: 44
Joined: Thu Mar 25, 2004 5:28 pm

Todays Question: Changing Horses in Midstream, or, they're attacking where?

Post by zumHeuriger »

If a unit is executing orders, say an attack, what happens when it receives new orders?
1. How long does the unit keep executing its old orders ? Does it immediatly start to implement the new ones?
2. Is there a time period where the unit is in reogranizing mode, and vulnerable to attack?
3. Does the staff point cost and time delay for the new orders depend on the old orders the unit(s) had?


And a related question - is there a staff point cost to keep a coordinated attack, and any related support , going from turn to turn, or are all the command points freed up once the operation starts?

Still looking forward - especially to seeing it "in action" in the Limerock Room at WBC.

Cheers

Tom
"Laughter, the best medicine"
Ludovic Coval
Posts: 1547
Joined: Fri Jan 05, 2001 6:00 pm
Location: Toulon, France

RE: Todays Question: Changing Horses in Midstream, or, they're attacking where?

Post by Ludovic Coval »

Tom,

#1-a Units keeps its orders until completion, encountered situations that cancel them or player assign new ones.
#1-b Units will immediately implement new orders.
#2 There is no reorganization mode. If one want a specific unit to rest, he will have to pull it out of the line first...providing that enemy allow him to do so.
#3 Staff points are only used for attack coordination. (i.e staff spending is attack linked not unit linked altough cost depends of unit size and administrative distance).

LC
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