
Of course, this projection would probably not be available for a wargame, given Fuller's legacy, but it is food for thought.
Moderator: maddog986
ORIGINAL: David Clark
...but be warned - you either want BIG hexes, or a LOT of hexes. At ten miles from one side to another, you're looking at several hundred THOUSAND hexes.
ORIGINAL: rhondabrwn
Here's a different twist. What about an actual 3-D wargame where the playing map WAS a rotating globe. When zoomed in it would be fairly typical of a traditional wargame, but when you jumped back into strategic or operational mode you would have an actual globe with correct distance and directional orientation upon which to plot your grand strategy.
There are two projections in which all of the vertices fall on water. I agree that graphically, in keeping with rhondabrwn's post in this thread, the zoomed out scale should map evenly onto a sphere, so you would definitely want to keep all of the land hexes complete. It then resembles a sort of "soccerball" with really small pentagons at the vertices.ORIGINAL: David Clark
Other problems present themselves at the corners - since they're pentagons, a unit occupying one could only be attacked by five neighbours, not six - a defensive advantage.
...no-one buys wargames anymore.
ORIGINAL: rhondabrwn
I like the idea, though it certainly does take a mental shift of gears to grasp the changed perspective.
Here's a different twist. What about an actual 3-D wargame where the playing map WAS a rotating globe. When zoomed in it would be fairly typical of a traditional wargame, but when you jumped back into strategic or operational mode you would have an actual globe with correct distance and directional orientation upon which to plot your grand strategy.
Hmmm.... imagine WiTP played on such a map!
original: ravinhood
...but, it gives that world view atmosphere and movement is circular instead of flat side to side
There are two projections in which all of the vertices fall on water. I agree that graphically, in keeping with rhondabrwn's post in this thread, the zoomed out scale should map evenly onto a sphere, so you would definitely want to keep all of the land hexes complete. It then resembles a sort of "soccerball" with really small pentagons at the vertices.
As to mapping onto a spherical grid, do you mean a longitude/latitude coordinate system? An icos grid with hexes is far more accurate for the purposes of a game, in my opinion, especially if the vertices all fall over water.
...no-one buys wargames anymore.
If that is case, then why am I going to buy GGWaW when it goes gold?
ORIGINAL: David Clark
Unless you're thinking of a Naval game
I'd just make them impassable terrain.
Basically just project your current units position onto a sphere, calculate movement or whatever by great circle means, then project back onto the hex grid when you're done.
ravinhood, do you know what kind of coordinate system they used for X-Com? I want to get a better idea of how they do it.