Release notes so far:
The download includes the updated EXE, updated .ged database files and .tpj table files, and an excerpt of the updated Game Manual with the setups and corrected minor morale values for both the classic EIA and alternate EIH versions.Empires in Arms the Napoleonic Wars - 1.25.01
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- AI adjustments for strategic redeployments for some early war aggressive actions – resolved.
- Some conquered minors not converting control properly when controlling major power forces present – resolved.
- Some combats not properly initiated when enemy corps present – resolved.
- Canceling builds not working per warning implemented in 1.24.01 – resolved.
- Undo Move for COR Kingdom units not working properly – resolved.
- AI adjustments for redeploying forces back to a threatened capital – resolved.
- Turkish AI place/keep feudals issue fixed in 1.24.01 not working – resolved.
- AI adjustments for being able to reach objective areas – resolved.
- Ceded provinces should evacuate all friendly forces, including naval units – resolved.
- Classic 1805 campaign setups incorrectly place a Spanish garrison in neutral Tuscany – resolved.
Empires in Arms the Napoleonic Wars - 1.25.00
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- Minor country secondary districts stay at war despite lapse of war of controlling minor country – resolved.
- Cannot build ships for minors – resolved (error related to Algeria able to build ships but has no fleets issue in v1.24.03).
- Several 1805 EIA/EIH minor country statuses, at-start strengths, and morale discrepancies – resolved. (See Game Manual sections 5.3.1 and 5.3.2 completely updated with corrected values. Databases and tables updated accordingly.)
- AI-AI naval combat bug – resolved.
- Adding province to kingdom bug – resolved.
- Some minor diplomacy settings not cleared upon DOW – resolved.
- Rule clarification, lone transports engaged in naval combat are eliminated, not captured – resolved (see revised rule 8.3.1).
- Minor corps and fleets at war not able to engage enemy when controlling major not at war – resolved.
- Corps destroying depot should also be able to lift siege – resolved.
As before, I'm standing by to investigate any and all reported bugs and observed AI weaknesses. I keep thinking that I'm close to being done and then always reminded that is not the case. But I'm 'closer' to being done, how about that? And as before, if you spot something then please please get a good game save of the issue and perhaps of the previous game phase so I can reproduce the issue for troubleshooting. Thanks. Enjoy!
UPDATE 1/13/2023. Hotfix #1 posted.
UPDATE 1/20/2023. Hotfix #2 posted.
UPDATE 1/27/2023. Hotfix #3 posted.