Next Patch

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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Next Patch

Post by AlvaroSousa »

FYI working on all the recommendations and bug fixes for the next 1-4 days to release a new full patch for both games.
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stjeand
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RE: Next Patch

Post by stjeand »

1) Norway falls turn 3 with a division. Need a slightly stronger unit IF this is not desired. Costs the UK 20MM which as the Axis is great. AS the Allies not so great.
2) French fleet should have to remain in the Mediterranean and be part of the Italian may join the Axis triggers. Having a free fleet that can suicide and return is a problem.
3) I feel the UK should have to garrison their island and Africa or there be some penalty. It is to easy for an All in UK to beat the Germans. I have done it and every time I have tried I have beaten the Germans. Okay there may be 1 or 2 players that can get through but that means I have no opponents. A waste. I am sure someone will say well you can't beat me because I will invade the UK while all your units are in France. That is because you are building LC instead of troops. And if you do that you won't win in France...knowing is half the battle...(GI Joe). IF you know someone is all in you play for the short game rather than the long.
4) The first Russian armor move increase needs to be moved to 41...2 years of armored infantry is wrong and I like playing the Axis better but the Russian just plan suck. NOTHING should have been changed so that Germany could be allowed to successfully invade Russia in 1942. Sorry as Germany you should NOT be able to successfully invade in 1942...Russian corps should all have converted to armies by then. Perhaps add this in? They start converting per-war if no war until 42.
5) Possible rail repair to 1, still don't have supply issues...more Russian reserves, manpower issues mean they can't even build...move some Russian manpower centers east so they are not down to 25 manpower by end of 41...Possible higher experience on the Russian speed bump corps...all thoughts to make them better.
6) Cut back on the German manpower boosts...maybe make it more based upon how well they are doing rather than automatically getting 120 manpower every 6 months for 2 years. Perhaps change to 60 to temper their repairs.
7) I like the air changes but there are some issues. I can now take Gibraltar if there is a full corp there in garrison mode just bombing the unit into the stone age. That is an issue. Though with 122 AA guns I won't be able too.
boldairade
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RE: Next Patch

Post by boldairade »

Thank you Alvaro. You’re the man!
redrum68
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RE: Next Patch

Post by redrum68 »

ORIGINAL: stjeand

1) Norway falls turn 3 with a division. Need a slightly stronger unit IF this is not desired. Costs the UK 20MM which as the Axis is great. AS the Allies not so great.
2) French fleet should have to remain in the Mediterranean and be part of the Italian may join the Axis triggers. Having a free fleet that can suicide and return is a problem.
3) I feel the UK should have to garrison their island and Africa or there be some penalty. It is to easy for an All in UK to beat the Germans. I have done it and every time I have tried I have beaten the Germans. Okay there may be 1 or 2 players that can get through but that means I have no opponents. A waste. I am sure someone will say well you can't beat me because I will invade the UK while all your units are in France. That is because you are building LC instead of troops. And if you do that you won't win in France...knowing is half the battle...(GI Joe). IF you know someone is all in you play for the short game rather than the long.
4) The first Russian armor move increase needs to be moved to 41...2 years of armored infantry is wrong and I like playing the Axis better but the Russian just plan suck. NOTHING should have been changed so that Germany could be allowed to successfully invade Russia in 1942. Sorry as Germany you should NOT be able to successfully invade in 1942...Russian corps should all have converted to armies by then. Perhaps add this in? They start converting per-war if no war until 42.
5) Possible rail repair to 1, still don't have supply issues...more Russian reserves, manpower issues mean they can't even build...move some Russian manpower centers east so they are not down to 25 manpower by end of 41...Possible higher experience on the Russian speed bump corps...all thoughts to make them better.
6) Cut back on the German manpower boosts...maybe make it more based upon how well they are doing rather than automatically getting 120 manpower every 6 months for 2 years. Perhaps change to 60 to temper their repairs.
7) I like the air changes but there are some issues. I can now take Gibraltar if there is a full corp there in garrison mode just bombing the unit into the stone age. That is an issue. Though with 122 AA guns I won't be able too.

+1. The only other 2 things I would add are:
8. Its too easy to supply a huge army in Libya/Syria for the Axis to crush Egypt as basic supply is enough to supply infinite units and just rotate them
9. Surface ship convoy raiding is too strong and/or its too hard to engage them. The Germans shouldn't be sending their whole fleet to raid the convoy lanes.
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sveint
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RE: Next Patch

Post by sveint »

I'm like a broken record but the Soviets need more units, more production, more manpower.

Rail repair at 2 is fine.
Remington700
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RE: Next Patch

Post by Remington700 »

ORIGINAL: stjeand

1) Norway falls turn 3 with a division.


Without fail. I was able to commit to crushing Poland, capture Denmark (occupy Copenhagen) on turn two and then capture Norway on turn 3. It is possible if you want to do so.
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sveint
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RE: Next Patch

Post by sveint »

Mobilize Norway if Denmark is attacked. Fairly historically accurate.
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sveint
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RE: Next Patch

Post by sveint »

Also, slow moving Soviet armor isn't fun. No matter how realistic or appropriate.
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Lascar
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RE: Next Patch

Post by Lascar »

If France can have a few partisan units spawning, considering they never had large scale partisan formations;

then Yugoslavia, which had hundreds of thousands of partisans in field armies by 1944, at the very least should be able to spawn the number of units that France can.

As it stands now the Axis don't have to garrison Yugoslavia with even one division, let alone the 25 divisions they had to commit in 1943-44.

Yugoslavia is a free no cost way to garner 100s of PPs without a downside.
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stjeand
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RE: Next Patch

Post by stjeand »

ORIGINAL: sveint

Mobilize Norway if Denmark is attacked. Fairly historically accurate.

This would work sort of...

Been thinking about it. The main issue is that the Germans can't land paratroopers before the UK move in 5 corps...and then Norway will never fall and the Germans lose all the PP in the winter.

Needs to be a better way.
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Lascar
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RE: Next Patch

Post by Lascar »

ORIGINAL: stjeand

ORIGINAL: sveint

Mobilize Norway if Denmark is attacked. Fairly historically accurate.

This would work sort of...

Been thinking about it. The main issue is that the Germans can't land paratroopers before the UK move in 5 corps...and then Norway will never fall and the Germans lose all the PP in the winter.

Needs to be a better way.
Not likely that the UK has 5 Corps to spare in 1940 to do that.
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sveint
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RE: Next Patch

Post by sveint »

ORIGINAL: stjeand

ORIGINAL: sveint

Mobilize Norway if Denmark is attacked. Fairly historically accurate.

This would work sort of...

Been thinking about it. The main issue is that the Germans can't land paratroopers before the UK move in 5 corps...and then Norway will never fall and the Germans lose all the PP in the winter.

Needs to be a better way.

The better way is to take Norway in 1940. If the UK wants 5 corps in Norway instead of France that's their choice.
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stjeand
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RE: Next Patch

Post by stjeand »

You can't take it in 40 without more LC...and again you can't land paratroopers just like they did in the attack unless you own Denmark...As a UK player you just take one port and and all PP are stopped for the winter months.
One corp to stop 300 PP per year? Heck yes. Pays for its self in no time.
Honestly I would never take Norway as the Axis if it was not so easy to prevent the Ore from Sweden.
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sveint
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RE: Next Patch

Post by sveint »

But the Allies did fight in Norway historically?

I don't see the problem, attack Norway in spring 40, no iron ore losses are possible until the winter 40/41. And yes you may have to fight some British or even French forces.
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stjeand
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RE: Next Patch

Post by stjeand »

They invaded in Narvik...and lost because they sent a weak division.

The UK was unwilling to send units to Norway.
In Warplan there is no reason not to send them there.

Make a house rule to only attack Norway when you attack Denmark. And lets see how that goes.
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sveint
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RE: Next Patch

Post by sveint »

I'm sorry but you need to read up on the Norwegian campaign. I'm no historian nor expert, but I do know the Norwegian campaign well. The UK should be free to send units if it wants.

If you really want to make it historical, Norway should never surrender, and Germany should have to take each and every port.
CHINCHIN
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RE: Next Patch

Post by CHINCHIN »

Denmark surrendered in a day, and Norway was simultaneously invaded in all its important ports, by small German units transported in warships. Norway was not mobilized and her army was very small and weak.

This is very difficult to simulate in WP, in SC Denmark and Norway are conquered automatically by an event.
My native language is Spanish, and no English language mastery, sorry.
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stjeand
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RE: Next Patch

Post by stjeand »

Another thought regarding Russia...

How about putting them a bit more inline with the Allies.

Divisions are 12
Small Corps are 24
Large Corps are 36
Armies are 20 (Pre-war corps)
Half Armies are 10 (Pre-war corps)

They auto convert to "Small Corps"...a slight bonus which to be honest they need.

This allows them to build smaller units as well as spread out their lines more.

Sadly I could not find a way to change the names to match armies and such without changing everyone.


Also not sure I mentioned this..


PLEASE PLEASE PLEASE make a way to upgrade, reinforce, both or neither. This is a KILLER to the Russians and Germans late (sometimes early) and Allies always when manpower is low.
Sometimes they have tons of PP but no manpower...so they want to upgrade to gain strength rather than reinforce.
And sometimes they have little PP and lost of MP so want to reinforce rather than upgrade.


This is extremely frustrating when trying to manage the army.

Might not be possible but...never know till you ask.
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stjeand
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RE: Next Patch

Post by stjeand »

HUGE pet peeve...

1939 Advancements should do SOMETHING. Hated that they were just a blank slate.

Suggestions...

Assault +1 Firearm, -1 Gun or Defense
Anti-tank -1 Firearm, +1 Defense or Gun
Breakthrough +1 Movement, -1 Defense
Heavy Armor -1 Movement, +1 Defense

Just a thought...

Yes something for the rest but this was off the top of my head.



Nikel
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RE: Next Patch

Post by Nikel »

After 15 patches and years of release still all of this discussion on how to improve and balance the game.

Seems amazing to me how difficult is to create a wargame, or anything in fact.


Kudos to AS!


For those interested, some relevant remarks on the Norway campaign by Kevin Bolan, in the file Invasion_Norway_Scenarios_and_Historical_Commentary_V1_1.pdf

https://vassalengine.org/wiki/Module:Invasion:_Norway
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