known bug and will be sorted when it can be. Basically the routine checks for initiative before it checks VP against win conditions. This is probably the only turn where that causes a problem as in every other instance they are the same thing.
yes, you've won vs the 1944 test. See the vs AI AAR I'm doing to see the calculations off a game where the initiative change makes sense
Ah, OK...then it's celebration time with some Erika (Marsch und Soldatenlied) in background [:D]
Yup, reading your AAR and that initiative switch is actually reflecting what is happening on map.
So, maybe that 1st July 1943 hardcoded switch may not be really hard coded after all [;)]
just ran accross that error.
AI/Custom (all 100, Enhanced TB control )
Turn 106 / VP 723
Axis / Soviet
Loss 3,919,497 / 11,698,504
AFV: 11,413 / 54,255
Soviets broke after winter 42/43, they must have spent everything.
And the big corps units are more easily circumvented.
The rest of the red army is now trapped in Moscow.
To the east no enemy till Irkutsk,
but the time is just too short to dash the panzers to all the victory locations.
The bug kindof spoiled the party...
This is really, realy a great game. I play since there are wargames on computer (remember UWS ?),
but this was the most challenging. And you get a lot of playtime for the money (hundrets of hours).
Playing as Axis one can allmost feel the triumph with the first successes,
and later then disbelieve, fear and dispair as they just keep on comming and the winter gets longer and longer.
In the sense of a simulation, one can see how crazy it was and how hopeless from the beginning to attack the SU.
Winnable only for armchair generals.
But well they were Nazis after all.
Just imagine what might have happend if they had won (man in the hight castle anyone?).
[Edit] PS: Soviets now at -32 VPs. Might be an idea to put in a victory condition for such "no historic" situations.
VPs below zero...