War in the Pacific Release thread

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Elessar2
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RE: War in the Pacific Release thread

Post by Elessar2 »

There are anti-allies supply events, for the record (OCB already has been told this in a PM).
HarrySmith
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RE: War in the Pacific Release thread

Post by HarrySmith »

Hi Elessar2,
Just finished a game of Pacific War against Panzerrommel, which i feel we both enjoyed. We played version 8.03 so an early one where i know alot of the issues have been adjusted or rectified in later versions so i wont detail them. I did feel ( I played Allies) that the mmps for Japan are not enough as with convoys from the US, India was earning more per turn. Towards the end where my opponent resigned I could tell and discussing with him that the Japanese just didnt have enough income to replace their losses yet alone do anything else. Perhaps this needs to be amended. On a positive note I loved the scale and when released i will happily purchase.
Would love this scale in European theater or Eastern front. I have recently purchased the Europe version and love the extra large map compared to WAW but find perhaps the scale in units needs to be adjusted more to the War in pacific scale than the current WAW.
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Elessar2
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RE: War in the Pacific Release thread

Post by Elessar2 »

Yes, Japan's income has been given a significant boost, ~75 MPPs, which includes more DEI oil wells once they get up and running (note the US income has also been boosted by roughly the same amount, but Lend Lease cut down a bit and Indian/Chinese/Aussie income dropped some).

I currently have a 20k scale Euro map (divisional unit scale) which has been on the back burner as I try to get this one more or less finished (will likely get cracking on it again after the first of the year). Note a new version of WitP is likely coming in the next week or so, if my latest brainstorm proves workable. [We became concerned because oil/fuel use is not modeled, but I think I found a kludge workaround which should prove satisfactory).
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OldCrowBalthazor
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RE: War in the Pacific Release thread

Post by OldCrowBalthazor »

ORIGINAL: Elessar2

Yes, Japan's income has been given a significant boost, ~75 MPPs, which includes more DEI oil wells once they get up and running (note the US income has also been boosted by roughly the same amount, but Lend Lease cut down a bit and Indian/Chinese/Aussie income dropped some).

I currently have a 20k scale Euro map (divisional unit scale) which has been on the back burner as I try to get this one more or less finished (will likely get cracking on it again after the first of the year). Note a new version of WitP is likely coming in the next week or so, if my latest brainstorm proves workable. [We became concerned because oil/fuel use is not modeled, but I think I found a kludge workaround which should prove satisfactory).
Its a real interesting 'thinking out of the box' idea, Elessar. I will keep mum for the moment on it though.

Btw..the v900 MMPs for Japan seems both realistic and playable. Money is still tight, but with proper planning, operations can be conducted. The Japanese side though will have to prioritize which sector or front they can monetize. Not an easy thing...which was historical.
SittingDuck
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RE: War in the Pacific Release thread

Post by SittingDuck »

I do love the sound of that (Crow's last point)
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samspackman
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RE: War in the Pacific Release thread

Post by samspackman »

Just popping into the thread to say excellent work Elessar! I am really impressed with how this has turned out! I'm glad I could make a small contribution to your mod.
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Elessar2
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RE: War in the Pacific Release thread

Post by Elessar2 »

Thanks.

A new edition should be in the offing this weekend; nothing too outrageous this time, just tidying up a few loose ends. It is likely that a full release version will be out by the spring.
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OldCrowBalthazor
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RE: War in the Pacific Release thread

Post by OldCrowBalthazor »

ORIGINAL: samspackman

Just popping into the thread to say excellent work Elessar! I am really impressed with how this has turned out! I'm glad I could make a small contribution to your mod.
Wow..the map creator got to see the mod come to fruition. Was hoping he would see this epic work someday! [8D]
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Elessar2
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RE: War in the Pacific Release thread

Post by Elessar2 »

Given my glacial pace on 20K (I am currently and laboriously trying to get all of the rivers in, and that is a TON of hexes believe me-I simply can't do more than an hour without my eyes bugging out), I can definitely appreciate having all of the terrain already in place. [8D]
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Elessar2
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RE: War in the Pacific Release thread

Post by Elessar2 »

WitP .902


Changelog:

Build delay for Dreadnoughts increased from 18 to 20 (as was originally intended).

USSR can build up to 2 Sovietsky Soyuz Dreadnoughts if they decide to spring for at least 2 levels of Ship Production.

Doolittle Raid added as a Decision Event, providing a 4000 National Morale bonus for the US at a cost of 50 MPPs. [After much deliberating decided the USN does NOT need to move 2 fleet carriers near the Japanese home islands.]

Defense bonuses for Rivers and Major Rivers increased from 20% to 35% and 35% to 50% respectively. [But decided increasing movement penalties would be too steep at the map's scale.]

Some tidying up of the various militia scripts to reduce both the hex and unit range spreads.

Subs base move dropped from 20 to 18 (maximum of 23 with L5 Sub Tech however).

All naval units (and Coastal Guns) have a single-unit ZoC (formerly needed 2 ships), including now subs. Naval ZoC penalty increased from 8 to 10. The hope here is that it will reduce the anti-sub swarm tactics from previous versions, where ships which have already attacked are used to scout for the submerged sub so those which still have attacks can then hit them again.

All ground units get +1 Artillery Defense.

Rocket Artillery morale damage per tech level increased from 5 to 10.

Special Forces have a retreat range of 1 (was 2).

Per the latest vanilla patch, the USA joining the Allies will now increase China's National Morale by 3,000 points.

Russian belligerence script added which will begin triggering after the end of the European War until they declare war on Japan (timed to go off more or less near the historical date).
PharaohVirgoCompy
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Re: War in the Pacific Release thread

Post by PharaohVirgoCompy »

I been getting the error "(set_information_map) No such file or directory"
I don't really have much experience with files so I might done something wrong.
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Elessar2
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Re: War in the Pacific Release thread

Post by Elessar2 »

Yeah, there are two different file locations, and the main one is only for default campaigns. You want the one in your User/Documents/My Games folder. Just drop the main scenario file and the corresponding folder into the Campaigns folder. Note there has been no AI scripted for this scenario. HTH.
Kuebelwagen
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Re: War in the Pacific Release thread

Post by Kuebelwagen »

the download links seems to be down?! can someone reupload the mod?
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Elessar2
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Re: War in the Pacific Release thread

Post by Elessar2 »

Did Mediafire not like me not going back there for a spell and delete a bunch of my files?

Nope, file is still there, but I'll relink it:

https://www.mediafire.com/file/jmg1ysb8 ... 2.zip/file
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