Hypersonic Missiles

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George Patton
Posts: 1241
Joined: Tue Jul 12, 2005 6:38 am
Location: Lugano, Switzerland

Hypersonic Missiles

Post by George Patton »

There is a scenario that includes Hypersonic Missiles? I'm just curious to see how they can really work
KnightHawk75
Posts: 1557
Joined: Thu Nov 15, 2018 7:24 pm

RE: Hypersonic Missiles

Post by KnightHawk75 »

Last I knew Hyper-Supersonic cruise munitions were not really available in non-Professional version.

Best you can do is kinda "fake it" up to the point of terminal/aim-point if you want by doing speed calcs yourself to add additional speed (and updating weapon locations based on that delta in the direction headed per second) via Lua. Not sure if there is a public scene that does that, maybe.

BDukes
Posts: 1798
Joined: Wed Dec 27, 2017 12:59 pm

RE: Hypersonic Missiles

Post by BDukes »

I hope they do include hypersonics in the civ version in the future.

Mike
Don't call it a comeback...
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