[Q] Telling a weapon to ignore OODA-loop

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MarkJoergensen
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Joined: Tue Sep 21, 2021 12:58 pm

[Q] Telling a weapon to ignore OODA-loop

Post by MarkJoergensen »

Is there a way to tell a weapon mount to ignore the OODA-loop limitation? This would be useful for certain CIWS that are fully automated.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Telling a weapon to ignore OODA-loop

Post by Dimitris »

This is handled by the "Autonomous" flag on weapon mounts.

The practical effect of this is that the mount (and all the weapons it carries) ignore the OODA-Targeting value and are able to engage targets immediately when physically possible. For example, both the Phalanx and SeaRAM mounts are autonomous, whereas the normal Mk31 RAM mount is not.
MarkJoergensen
Posts: 22
Joined: Tue Sep 21, 2021 12:58 pm

RE: Telling a weapon to ignore OODA-loop

Post by MarkJoergensen »

Is there a way of flagging a mount with that? I don't see it, but I may be blind.

The Pantsir-M, for instance, is an autonomous system, but its not in CMO.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Telling a weapon to ignore OODA-loop

Post by Dimitris »

Are you a professional user, editing the database?
MarkJoergensen
Posts: 22
Joined: Tue Sep 21, 2021 12:58 pm

RE: Telling a weapon to ignore OODA-loop

Post by MarkJoergensen »

Pro, yes. Editing database, no.

I guess that answers my question :P
Dimitris
Posts: 13402
Joined: Sun Jul 31, 2005 10:29 am
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RE: Telling a weapon to ignore OODA-loop

Post by Dimitris »

In that case please contact us through the email address command-pro@matrixgames.com . We are able to provide better support through that channel for pro users. Thanks!
KnightHawk75
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Joined: Thu Nov 15, 2018 7:24 pm

RE: Telling a weapon to ignore OODA-loop

Post by KnightHawk75 »

DataMount record entry set Autonomous=1
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