[1.09 steam]Questions about energy storage

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shavius
Posts: 5
Joined: Fri Aug 06, 2021 6:06 am

[1.09 steam]Questions about energy storage

Post by shavius »

I have spotted this problem while one of my friends complaining about why is his energy needs never fulfilled.

According to this screenshot, currently the calculation of stockpile every turn is:
1. Send energy in the stockpile to places that need it.
2. Collect energy from places that produce it.
3. Discard energy that exceeds the storage capacity.

And here is the problem, the maximum energy I can provide to my facilities and unit every turn is restricted by my storage last turn. Even if my energy production is sufficient to supply all the needs, I am still forced to expand my storage in order to make my energy circulation fully functional.
I think this is a bit unrealistic, I thought it was obvious that when my energy production is higher than the consumption, all the demands would be fully met, and now it seems that I need to keep my storage capacity higher than my production in order to keep my energy supplied, even if I never wanted to stockpile anything.
The problem could be solved if we simply flip the order of steps 1 and 2. Collect, send, and then discard the rest. I assume this is how most turn-based strategy game does.
zgrssd
Posts: 4217
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09 steam]Questions about energy storage

Post by zgrssd »

This is a known issue. It has been this way for ages. You figured out the current solution.

Vic was on Holliday right now. Until the 2nd September, if my memory is not failing me right now.

As for changing the order of the Economic calculation:
Heck no!
This is not some trivial thing to change. It would break to many things to change it in general.
And making a exception for energy is just going to cause even more issues down the line. It is all changes or nothing.

My best interrim solution would be to make sure that all consuming assets also provide storage equal to one turn consumption.
Plus maybe the SHQ storage equal to one turn of delivery to units.
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shavius
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Joined: Fri Aug 06, 2021 6:06 am

RE: [1.09 steam]Questions about energy storage

Post by shavius »

I don't know much about the hard-coded algorithm, so thank you for correcting me. I hope Vic will get down to this problem soon.
zgrssd
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RE: [1.09 steam]Questions about energy storage

Post by zgrssd »

ORIGINAL: shavius

I don't know much about the hard-coded algorithm, so thank you for correcting me. I hope Vic will get down to this problem soon.
I said nothing about hard-coding.

Vic has made a decision about the order in which Delivery, consumption, production and retreival happen. Changing that ordere would not be a trivial change.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
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Vic
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RE: [1.09 steam]Questions about energy storage

Post by Vic »

My best interim solution would be to make sure that all consuming assets also provide storage equal to one turn consumption.
Plus maybe the SHQ storage equal to one turn of delivery to units.

I think this might be interesting. Added researching this on the to-do list.

best,
Vic
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