Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

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kennonlightfoot
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Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

Time to take a look at the newest version, update 3.1, from the Allied point of view.

There have bee a lot of changes and fixes in updates 3.0 and 3.1, so it is time to see how they affect game play. And, if India and Australia are still vulnerable to being overrun. Also, whether the Allies can keep their Convoy system in operation.

The first turn is typical so I won't show screenshots unless I see something new. On my screenshots I will try to be consistent with color highlighting. Generally, green lines will be movements, red lines will be attacks, yellow I use for retreats. Secondary attacks will be orange. Blue for secondary movements (usually after a path is cleared it will show the follow up unit moves.

As expected on the first turn the Japanese run wild.

Batavia is taken on the first turn so version 3 changes didn't give the DEI capital much better defense than before. Some test I ran found that the odds were around 6:1 so there is a chance of failure but I only saw it happen once.

Philippines
The strengthening of the units in the Philippines make it unlikely the Japanese can take it on turn 1. As expected, they landed on Aparria and Legaspi. Combined with blockade on the Manila and the other port, the Allies are cut off from supply.
The navy didn't fair well. Both the Houston and Skip Jack are sunk. Only the Pike gets to fight another day.

Pearl Harbor got off with just two battleships sunk, Pennsylvania and Oklahoma, and on bottomed.

In the Solomons the usual. Landing at Rabaul kills the defender but doesn't have enough movement to capture the port. Landing on New Guinea results in Lae being taken and the Japanese moving down to Port Moresby.

Air attacks on Singapore send the Repulse to the bottom but the Pr. of Wales is going to escape.

The Japanese also make landings in Borneo to tkae the oil there.

China action is typical. The Japanese start their drive on Changsha. I dissolve the Flying Tigers to save the cost of keeping it functional.

Burma
The Japanese move isn't what I usually see. Rather than heading for the Salween river they move more into the Malaya area. I am not sure what their objective is so I move to block the rive crossing and shift other Indian units toward Burma but near the coast just in case this move is aimed at using landings to bypass defenses. Screenshot below.

S. Pacific
The Japanese move to blockade a number of single landing islands (only takes one ship to blockade). I am going to test using US subs to break these blockades so I send on to Canton Is.

Australia
There just aren't enough units to defend all the ports so I am only defending from Rock Hampton south. The main hope for Australia is that with only 1 VP hex it isn't worth the effort to take it.

Production
Since the UK doesn't get a transport until 3/21 and the US not until 3/1, my builds are oriented toward things that can be quickly made available to the front line troops without transportation. So you will see a lot of AA, Trucks, Oilers, and such in the builds. The UK lack infantry to send to India so their builds will include those. The US will be building subs as well when they have free shipyards since there is no delay for getting them deployed.

To do this I limit the amount going to upgrades until I have a few of the must haves done. For the UK this will be brief since they need to rebuild their ship damage quickly too.

Upgrades are set to 100 for UK and 200 of US.
Canada is set to 0 so all its production can go to making Oilers and AA guns for the UK and India.
The minor countries and Allies like China are set to maximum to reinforcements.
India will briefly have to limit reinforcements because it needs PP to make their division active.

Convoys
Here I am going to try to maximize the amount of production points I can get to India, UK, Australia and New Zealand.
In the case of Australia and New Zealand all supply will come from the US but it having only 43 Merchants, they make a split of 30 to Australia and 10 to New Zealand with one oil each.

The UK sends all it allocated production for export to India but this is only 16 on the first turn. That leaves most of the UK's 105 Merchants unused so I take advantage of the fact that there merchants will transport PP sent to the UK from the US. So the US allocates 50 PP plus 2 Oil to go to the UK.

Escorts are set to 12 in each route, India and S. Pacific. All others are shut down.

The Convoy war is a major worry. I have come up with lots of ways for the Japanese to kill Merchants using surface ships but no good counter until I have Naval Air to help. But I may not have any Merchants by then.



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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

41 Dec 21 Turn

Japanese as usual doing anything they want too.
Port Moresby is attacked but not taken. Little to much of a stretch for the Japanese.
Undefended Islands/Ports taken: Manus, Kavieng, Tarawa, Sarawa (Borneo Oil), Nauni.
LVC makes air strikes against Philippine forces but does no harm.

China - Snow
In China snow limits them to just driving back on army.
Which give me time to straighten the lines and pull in the salient north of Hong Kong.

Philippines
Not much happening. There only small forces committed here so they have to wait for starvation.
I pull back the Southern Philippine army to help protect Manila.




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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

41 Dec 21 Turn Cont'd.

Burma

The Japanese shift back toward the northern heading and move adjacent to the Salween river but fail to cross. Somewhere in the setting up the convoys for UK I made an error. India didn't receive any production so I don't have enough to make the divisions active.

The enemy across the river is still weak so I leave the Indian division there blocking them for another turn. The question is where are all those units normally in Burma gone too? I shift my other units even though most are still in garrison mode to get positions to block the advance through Burma. Most are still kept on the coast since I still suspect an invasion to turn the line. To few divisions and to much coast.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

41 Dec 21 Turn Cont'd.

Australia - Rain
Allies just waiting and hoping for time to build up strength.
UK sends the Hermes over to hopefully join up with the US fleet when it arrives.
US Pike moves to Melbourne and refit from damage it took at Manila.

S. Pacific

The New Zealand air unit attacks the sub, I-170, off Tonga sinking it. That will break the blockade there.
Two more subs move down, green arrows, to break the blockade on Noumea and Pago.

Production
UK builds an Inf. Division. It will need more to help Inida so I reduce the upgrade to just 30 PP. I would like to build about one infantry per turn for at least a couple more turns.
US has shipyard limits this turn so builds are mostly support units. 2 Oilers, 1 AA, and 1 Supply Truck.
Reinforcements are reduced to 100 PP so I can make some infantry and Subs.

Convoys
As I mentioned earlier somehow I must not have saved the UK convoy to India. So I have to get it right this time. I don't know how much longer I have before the Japanese start sending carriers to raid the convoy lanes.
UK will send 30 PP to India plus 2 oil.
US will continue sending 30 PP to Australia and 10 PP to New Zealand but will reduce those to UK to 40 to allow for the more MM needed for India.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 4 Turn

The Yorktown and Saratoga arrive giving me about all the CV's I will have for some time.
This time my Intel is better. Kido is in Rabaul.
The Japanese start their Convoy killing with the first Raiders. Their Indian Ocean fleet camps on the convoy route with 1 CVL, 5 BB's, 2 CA's and 2 DD's. No hits this time but they will probably get more CVL's when Philippines fall.
Unopposed landings at Munda, Guadalcanal, Buin and Milne Bay.
Port Moresby is taken opening the door to invasion of Australia.
Wake Island garrison dies of starvation.

Singapore - Japanese make an early attempt to take it that fails. It will fall next turn though.

China - Snow
The Japanese continue their slow grind toward Changsha by driving another two armies back a hex.

Philippines
The US unit is overrun. Manila still held by at supply level 0. It will fall soon.
I move the air unit to Cebu just to make it a pain to kill later.

Burma

I need some bad weather over here. The Japanese drive back the division holding the Salween river and are now across the river. I pull back and reinforce a line to their NW which is hopefully far enough away to prevent any kills. Rangoon is still held so it will probably occupy the Japanese for a turn taking it. They have a paratrooper over here too. Not sure they intend to use it. There are still a lack of armies on this front. I suspect something bad is going to happen to my rear so still trying to garrison as much of the coast as I can.

This time my UK production convoy comes through so India at least has some reinforcements to distribute and activate some more divisions. Seems like the units take a hit in effectiveness as well as production points when they activate. I will have to test this. Units that split also seem to take a hit as well.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 4 Turn Cont'd.

Australia
It looks like things are heating up in the Indian Ocean so all UK ships, CVL and Ca, are returning there.

Pacific

Wake Is. will be soon taken. Japanese have blockaded Canton Is and Midway. I will send some DD's to break the blockade.
My carriers all concentrate at Pearl Harbor.

S. Pacific - Hvy Rains

My subs broke the blockade on Noumea and Pago Pago.
Japanese send more ships to blockade Fiji so I move my NZ Air to Tonga which is more centrally located for attacking when the weather clears and also send a sub, Pike, to break the blockade.

I am going to try something different in defending Noumea. Since they can't land directly into the port I am going to move the garrison one hex to the northwest and see if that messes up their invasion plans any. Poor defense but will hopefully be sufficient to stand up to beach attack.



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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 4 Turn Cont'd.

Production

UK has 114 production now with help from US but has only stockpiled 66. I need to have them build some infantry so when they get transports in March they have something to transport. So I reduce the Reinf/upgrade to 50. I do build an AA. I am hoping all these AA guns I will eventually get will help secure my ports and help protect my fleets from attack while in port. The Japanese have put a lot air into China but I am not sure any of these Allied builds will be available there.

US finally has some shipyards free so I start building a sub per turn. They are proving very useful in breaking blockades. Also build an AA unit.

Australia's production is up to 48 as a result of US imports. All going to reinforcements though.

Canada uses its production to make the UK an AA.

India's production jumps up to 69 thanks to the convoy system working this time. All go to reinforcement.

Convoys

Moving as much as I can with the number of Merchants available. UK has 105 and US has 43 with all in use.
UK trade to India max increases to 30 so more merchants are allocated for that resulting in the US exports to UK having to be cut to 40 plus 2 Oil to free up ships for the India route.
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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 18 Turn

Singapore falls and Japanese get the IN Army.
Philippines surrenders as Manila is overrun.
Wake Is. is taken and undefended port/Is. of Namuga is taken.

Bad turn for the Allies.
Japanese marines land on New Caledonia (Noumea).
India East coast is invaded with landings around Madras.

The only good news for this turn is Rangoon held out for one more turn.

Worst of all Kido Butai with 6 CV, 1 BB, 2 BC, 2 CA and 4 DD raid the S. Pacific convoy route killing 17 Merchants.

The lack of any reasonable Allied response to CV fleet raids on the Convoy lanes and how extremely effective they are, is going to be a problem for the game. Besides somewhat gamey (Can you imaging Kido actually sailing around the Pacific hunting cargo ships?), it is something that needs to be changed. There are a lot of small causes so it is hard to tell what the best cure is. Here are some ideas:

1. Make CV's and BB's use more oil. They wouldn't be chasing cargo ships if it used up oil reserves.
2. Put some Merchants into the UK and US build queues to compensate for the long build time if they have to start from 0.
3. Change how effective surface ships are at raiding convoys. The rules date from Europe where the only surface raiders were small groups of German ships. Subs were relied on to do the heavy lifting in the Battle of the Atlantic. In Pacific, at lest for the first years, subs are as useless as tits on a bull in convoy raiding while surface ships are killers.
4. Maybe some equivalent to all ships scatter when anyone detects Kido parading around. They have radios and lots of island ports to run too. The rule might be the CV's kill less but stop a much higher percentage of the production points moving on that convoy route.

Right now the only thing stopping sinking all the Allied merchants is giving them better targets to distract them.

China - Snow
At least the weather is on my side in China. But they still push me back in two spots.
However, the line is pretty solid. It is going to take them a while to get that VP hex at Changsha.



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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 18 Turn Cont'd.

India

I suspected the Japanese plan was to make a major landing behind my Burma line. I just didn't know whether it would be closer to the Burma line to try to cut them off or the safer invasion to take the port of Madras which they did. But it takes a couple of turns to secure the port because of the terrain costs around it. Plus there is no way to defend that cost without stripping Burma of at least two units.

I don't have much to block them with but I should have another turn to try. For now a HQ and one division move over so they don't have a free move north. The air unit at Madras moves to Ceylon. My Burma line pulls back, hopefully enough to prevent serious damage.

Now we know where all the armies went but not all are accounted for with the two that just landed. Obviously this release fixed the Army's costing twice normal landing ships.[:)]


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Jan 18 Turn Cont'd.

Pacific

US CV fleet moves to Midway and makes an Carrier Air attack on the subs blockading it. I-10 takes 2 hits. I hope this will create some distraction to draw Kido away from my Convoy lane but it is a rather lame one. Maybe they will move northward in hopes I will repeat the attack on one of the islands blockaded further south.

S. Pacific

Things are heating up down here. On the screenshot below Kido Butai is located where the purple circle is. Noumea, Suva and Pago Pago have Japanese blockading forces by them but I have broken the blockades by stationing subs of the coasts. The Japanese Marines landed on New Caledonia but my garrison held up to the attack leaving them on the beach. I move the garrison back into Noumea to get the better defense value. I have broken the blockade but their ships are still cutting off supply so no reinforcements are getting through.

There is rain in the area but I still test how effective air is against these blockaders. The NZ Air makes a strike against the sub off Pago Pago getting two hits on I-10. Not bad for rainy day.

Production

UK got enough points to start an infantry division then change all production to repair.
US starts a sub, Inf. Div., AA and Oiler. Also, increase reinf./upgrade to 200 to get some battleships back in action.

Convoys

The S. Pacific convoy route is shut down. I can handle another Merchant kill like this one.
The UK maximizes what it can send to India which is only 27 PP.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 1 Turn

Japanese capture both Madras and Rangoon giving them supply for their southern front in India.

Production

UK shifts most of its production to Reinforcement/Upgrade in order to get the Pr. of Wales to full strength.
Canada tries to help UK out by building an AA that can be deployed to India but some time in the future.
US build a sub and an infantry.
US now has 6 Inf. Div., 4 Subs, 4 AA, 2 Trucks, 5 Oilers and 3 Landing Ships in the queue.
This will probably be enough for now so I switch to putting 250 PP into Reinforcement. It still should let me continue building subs. They are proving very useful in the undoing the Japanese Island blockades.

Convoys

Have to restart them and hope the Japanese fleets are to busy with other things to make another strike against them. US needs to get supplies to UK (indirectly India) as fast as they can.

UK has 92 MM with 17 in use to India. But when S. Pacific restarts it will use up more of their ships.
UK max to India also fell to 11.
US with 37 MM sends 28 PP plus 2 Oil to Australia, 5 PP and 2 oil to New Zealand. Using UK Merchants they send 58 PP and 5 Oil to the UK.

India

Things are bad. The Indian forces just don't have enough units in them to form a line on two fronts. And, its just February. A long time before the UK can get troops into the country.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 1 Turn Cont'd.

China - Snow

Weather has been on my side here. Japanese are slowly closing in on Changsha but very slowly.



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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 1 Turn Cont'd.

Australia

So far it doesn't look like they are going to make a try for Australia. But just in case all these unaccounted for armies show up her I shift my divisions to protect Sydney and Canberra from a more direct attack by sea. For now I intend to hold a line only from Melbourne to New Castle.

But my bet is India is their main objective for their armies.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 1 Turn Cont'd.

Pacific

I lost track of Kido Butai. Hopefully that means my actions in the Central Pacific drew them northward. At least they aren't on my Convoy route. I pull my carrier fleet back to Pearl.

S. Pacific

The Japanese sub is still hanging around Pago Pago but this time my NZ air at Tonga is in range of both Pago and Fiji so I can do some damage. An air strike against I-16 sends it to the bottom. The Grayling that was breaking the blockade returns to Sydney for some R&R.

I still have the blockades broken by my subs at Fiji and Noumea but in the case of Noumea they are preventing supplies which prevents reinforcements too.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 15 Turn

US receives 2 Oilers and a strategic bomber.
Japanese CVL fleet moves back to attack Indian Convoys. This time they get 2 Merchants. There fleet consists of 3 CVL, 4 BB, 1 CA and 4 DD.
Unopposed landings are made on Ndeni and Espirito Santo.
Looks like Kido Butai is at Rabaul.

Production

UK reduces amount to Reinforcements to 30 so they can build an infantry next turn.
US builds another sub.
Com. China has a little stockpile so they build an AA.

Convoys

As noted the Japanese Indian fleet is back at it but at least they aren't as effective as Kido.
This time no problems with convoy assignments disappearing.
UK sending 32 PP to India plus one oil for their air unit.
US sending 28 to Australia and 6 PP to New Zealand plus one oil each.
US using UK Merchants also sends 30 to UK along with 8 Oil.

China - Snow
But the Japanese still push back the line below Changsha a little.

India

Things are bad and getting worse. In the south they expand their bridge head. In the north the Japanese troops close up on a very weak line.
Worse, it looks like they are getting ready for more invasions. There are 2 Battleships plus transports in Madras harbor. Probably will see an invasion of Ceylon next turn. That will get them another VP hex and open up another port to supply the Southern line. But Madras is a level 4 port so it can support a rather large infantry force by itself.

I move the UK fleet consisting of 1 CVL, 3 BB, 3 CA and 2 DD to the SW of Diego Carcia. Hoping for an opportunity to strike something at reasonable odds.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Feb 15 Turn Cont'd.

Pacific

Moved the US fleet to sea to create some threat but staying well out of range of Kido Butai.
A single DD is sent to break the blockade of Canton Is.

S. Pacific

Air strike by NZ Air on coastal boats blockading Fiji with no results. Sub there to break blockade.
Noumea still holding out but not receiving reinforcements because of supply interdiction.
New Zealand garrisons finally full strength so I can start redirection PP to their air unit.

Australia

Land units almost full strength so will try to get their Airforce up to strength too.
Made minor adjustments to their lines which will be their final defensive positions until the US divisions show up.


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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by Nico165b165 »

Is there anything like a range limit for invasion ? I'm a bit surprised to see Japanese landing in Madras. Where are they coming from ? I have not played WP enough to understand. WE did not have the same distances to cover.
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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

ORIGINAL: Nico165b165

Is there anything like a range limit for invasion ? I'm a bit surprised to see Japanese landing in Madras. Where are they coming from ? I have not played WP enough to understand. WE did not have the same distances to cover.
A transport fleet needs one action point for the disembarkation. So the fleet can move using one action point up to 24 hexes and still be able to disembark. I don't remember if they came from a port or just were already at sea. But I think there are a couple of Japanese controlled ports close enough, including Rangoon.
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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Mar 1 Turn

US and UK finally get a transport. US also gets 2 oilers it built.
There are no Convoy attacks by the Japanese this turn because they are busy stomping on me elsewhere.

Us and UK use their transports to move a division each but it will be a while before they show up.

Production
UK builds another Inf. Div.
US builds another sub plus 1 Oiler and 1 AA.
India is putting everything into reinforcements.

China - Rain
The Japanese are moving their armies next to Changsha. If they get clear weather they will take it.

India

Is a disaster. In the north they take Ledo cutting off China supplies.
In the south they bring in more troops plus a landing to cut of one of the Indian division.
I am able to activate the Bombay division so it can move next turn but the south front is nothing but a holey line.
India does get one of its two prebuilt reinforcements which are immediately thrown into the line (blue circled unit).
The UK fleet move to Bombay along with the air unit.

And, as I expected, Japanese landing are made in Ceylon. The garrison in Colombo holds out but it won't last long.



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RE: Lightfoot (Allies) vs stjeand (Axis) 3.1 (no stjeand)

Post by kennonlightfoot »

42 Mar 1 Turn Cont'd.

Pacific

The destroyer group off Canton Island attack and drive off the Japanese Sub, I-174, stationed there. Getting two hits in.

S. Pacific

Kido Butai along with land based air attack my sub that was breaking the blockade. I withdraw the damaged Swordfish and replace them with two fresh subs.

I need to take the pressure off Noumea so I create a diversion. First the NZ Air strikes the coastal units blockading Fiji and the US Carrier fleet moves nearby to complete the task sinking all three of the coastal ships.

My carrier fleet is no match for Kido but I am hoping the NZ Air can provide some support. The Japanese fleet will have to use one action point to move to attack. Hopefully I will win the interdiction and the rain will hide me from the retaliation strike.

Lot of s*** is going to happen next turn.[:)]


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