Egnineer vrs Construction

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Yogol
Posts: 200
Joined: Wed Nov 30, 2016 9:28 am

Egnineer vrs Construction

Post by Yogol »

Hi, some questions about engineers, construction & repair in the GC41...

A) Playing as the Axis, I see these Support Units under the 4th Panzer Group:

Engineer (1)
- 62th Pioneer Battalion
Construction (2)
- 507th Road Construction Battalion
- 508th Road Construction Battalion

In the manual, different terms are used in different places: sometimes it talks about construction units, sometimes about engineers, sometimes about combat engineers, sometimes about construction engineers and (very rarely) even about Pioneers.

1) Are the Support Units under "Engineer" the combat engineers from the manual?
2) Do these "Engineer" SUs only help in reducing fort levels when attacking, but not in constructing/repairing (except building fortifications)?

3) Are the Support Units under "Construction" the construction engineers from the manual?
4) Do these "Construction" SUs only help in constructing/repairing (including building fortifications), but not in reducing fort levels when attacking?



B) The manual gives the priority for assigning the Construction Engineers (priority factory repair > depot repair > Airbase construction/repair > non-priority factory repair). I understand that only units that are not assigned to any of those tasks are used in digging fortifications. But...

5/ Do construction units help in repairing ports?
6/ What is the priority of repairing ports?

7/ Will a construction engineer attached to a HQ only repair a depot in range where a unit commanded by that HQ is stationed? Or will it also repair depots in range without any units that the HQ commands?

8/ If there is one Construction Engineer attached to a HQ and that HQ has two depots to repair (let's assume both with a commanding unit on it), which will it repair?
The closest? The one that is most damaged? Does supply priority plays a role? ...

9/ Idem for RAD units that are attached to HQs: What railroad hex will those RAD unit repair?
The closest? The one that is most damaged? ...



C) The RAD support units that are attached to FBDs pose an interesting efficiency dilemma: if you keep them assigned to the FBD, the FBD will have a higher RRV and thus be able to repair more rail that you select. But I notice that the FBD often runs out of movement points before it can use all repair points in a turn and so, the repair power of that RAD is wasted that turn.
However, if they are assigned the RAD to a HQ, you can not control exactly where they will repair but they will be repairing almost every turn for the Axis. So...

10/ Do people generally keep the RADs attached to the FBD or do they put them on a HQ to help with repairs?
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xhoel
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RE: Egnineer vrs Construction

Post by xhoel »

ORIGINAL: Yogol

1) Are the Support Units under "Engineer" the combat engineers from the manual?

Yes.
ORIGINAL: Yogol
2) Do these "Engineer" SUs only help in reducing fort levels when attacking, but not in constructing/repairing (except building fortifications)?

I think they also help with repairing Airbases/depots, given that they pass a check and are in range of the location. However I dont think I have seen this behavior in game as you usually have enough construction assets to deal with these tasks.

ORIGINAL: Yogol
3) Are the Support Units under "Construction" the construction engineers from the manual?

Yes.
ORIGINAL: Yogol
4) Do these "Construction" SUs only help in constructing/repairing (including building fortifications), but not in reducing fort levels when attacking?

Yes, construction SUs do not reduce forts as they are not counted when attacking/defending. They only help fort building or repairs.
5/ Do construction units help in repairing ports?

Yes. The chances of getting a construction unit to help with the repairs is increased if you have priority repairs on. Otherwise you have to get lucky and have the AI send a unit there which doesnt always happen.
6/ What is the priority of repairing ports?

What do you mean exactly?
7/ Will a construction engineer attached to a HQ only repair a depot in range where a unit commanded by that HQ is stationed? Or will it also repair depots in range without any units that the HQ commands?

Will only repair in range, units dont need to be present for repairs to take place.
8/ If there is one Construction Engineer attached to a HQ and that HQ has two depots to repair (let's assume both with a commanding unit on it), which will it repair?
The closest? The one that is most damaged? Does supply priority plays a role? ...

I think that depends and is a bit random. I think it will seek to repair the one with the biggest railyard first. If they both have the same size idk. I do not think the factors you listed play a role, but someone else might need to chip in on that.
9/ Idem for RAD units that are attached to HQs: What railroad hex will those RAD unit repair?
The closest? The one that is most damaged? ...

This is random and you need to have some luck with it as the AI sometimes chooses really bad targets to repair. As long as it is withing the range of the HQ and not adjecent to an FBD the hex will be repaired. Which one the game system chooses is random.
10/ Do people generally keep the RADs attached to the FBD or do they put them on a HQ to help with repairs?

Yes, I always keep them attached to the FBDs. Why? Because once you remove them, you cannot add more so the FBD is stuck with what it has. Keeping the full complement of RAD units in the FBD ensures that all other things remaining the same you get the max MPs for a turn. Yes sometimes an FBD will end the turn with unspent RRC points but there are plenty of turns where you will spend the full 16 MP complement and you will be glad you had all of them on hand.
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Yogol
Posts: 200
Joined: Wed Nov 30, 2016 9:28 am

RE: Egnineer vrs Construction

Post by Yogol »

Thanks a lot for the answers! It is an interesting game-in-game, where to assign the construction SUs [:)] I don't know yet what I prefer: spread them out over all the corps, concentrate them in a few "repair corps" or maybe even put them all on OKL. We'll see what works best for me!

ORIGINAL: xhoel
6/ What is the priority of repairing ports?

What do you mean exactly?

Well, the manual says that there is a certain priority system for repairs:
1/ repair factory that were set to priority repair
2/ depot repair
3/ airbase construction & repair
4/ non-priority factory repair
The remaining SUs are used in digging fortifications.

But I do not see anything in the manual for the priority of repairing ports.
Do they have the same priority of repairing depot (and thus have priority 2)? Or the same as factories (and thus priority 1 or 4, depending if you set it to "priority repair"?
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