1.09.00 [1.09.05 seems to fix it] starving unit nor requesting food

Moderator: Vic

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McUH
Posts: 11
Joined: Thu Jun 16, 2016 2:56 pm

1.09.00 [1.09.05 seems to fix it] starving unit nor requesting food

Post by McUH »

First - the game is brilliant, good job!
NOTE: I wanted to post link to save game and few explaining images but the forum does not allow me to add links.

I encountered annoying bug with starving units requesting no supply.
EDIT: Seems like 1.09.05 fixes this bug.

Save game [remove spaces from link]:
ht tp :// ww w .infinitygame .info/_upload/Bug_AirRecon_97_33_no_food_requests.se1
Coord 93,33:
Air recon unnits (Sunny) have no food, are starving but they are listed as 100% supplied and are not requesting food or anything (got/requested is 0/0). This location is well connected with SHQ (no problem supplying if requested).
[see attached image]

I noticed following:
These units are actually assigned to Albert Zimmer, which is commander from other major regime...
[remove spaces from link]
ht tp :// w ww .infinitygame .info/_upload/SEbug_commander.jpg

Clicking "TO HQ" jumps to foreign city deep inside major regime territory (59,48).
Re-assigning these units to my SHQ does not help, next turn they are under Albert Zimmer again with no supply.
[remove spaces from link]
ht tp :// w ww .infinitygame .info/_upload/SEbug_toHQ.jpg

Assigning to air-OHQ helps, then they start getting supply. But when later unassigned (assigned to SHQ again), they go under Albert Zimmer again.
Raising new air formation (medium helicopter) also ends up being assigned to Alber Zimmer next turn and getting no supply...
There are also 2 militia (115,26 and 0,6) units on map with the same problem (this time assigned to Karl Werner foreign commander). For them re-assigning to my SHQ seemed enough to solve the problem but after some turns they again went under some foreign SHQ.


I will add few observations - few things that are bit annoying/confusing and could be improved:

Linear techs
- please indicate in research target selection which tech is linear - eg. suffix (L) or something
- if council is researching linear tech, please ask periodically (eg each 5 turns) to select new research target, otherwise I forget about it

Major diplomacy
- most cards simply have no chance to work, and since critical failure ususally brings opposite effect, you actually play opposite cards of what you want to achieve. Not sure if intended but it is too gamey and bit silly.
With Braunmark
- to decrease relation I can gift cards
- to increase relation (which I wanted) I can safely play Provoke, usually no chance to work and most likely result is critical failure (relation +10 what I wanted)

Disconnected terriotry/dead faction
- Kleinbach was major regime I did not have war with but was defeated. It has 2 hexes (100,37 and 101,36) inside my territory which I can't occupy though. Which is bit annoying esp. since the faction does not exist anymore. I could probably declare war (if even possible?) but that has negatives, anyway why do I need declare war against nonexisting (0 population) faction.
- in general I would suggest if territory (only player, major and parhaps minor factions) is completely disconnected from any units & cities (empty land surrounded by foreign territory), it should have some timer and after 5 turns or so change owner (if more factions are surrounding it then perhaps by chance depending on how much border each faction has with it).
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BlueTemplar
Posts: 887
Joined: Thu Apr 29, 2010 12:07 pm

RE: 1.09.00 starving unit nor requesting food

Post by BlueTemplar »

Welcome to the Shadow Empire subforum, fellow Distant Worlds 1 ragequitter ! [;)]
NOTE: I wanted to post link to save game and few explaining images but the forum does not allow me to add links.
You can "trick" the anti-spam filter by adding spaces to links.
(Your first screenshot *did* work as an attachment.)
I will add few observations - few things that are bit annoying/confusing and could be improved
Those deserve their own post in the suggestions subsubforum... and probably in an already existing thread suggesting them or something similar.
McUH
Posts: 11
Joined: Thu Jun 16, 2016 2:56 pm

RE: 1.09.00 starving unit nor requesting food

Post by McUH »

Ok I added some links with spaces in them.

Yes, attachment works, but it can only do 1 image and not possible to pass save game like that.
zgrssd
Posts: 4217
Joined: Tue Jun 09, 2020 1:02 pm

RE: 1.09.00 starving unit nor requesting food

Post by zgrssd »

I will fix up those links for you via quoting:
ORIGINAL: McUH

First - the game is brilliant, good job!
NOTE: I wanted to post link to save game and few explaining images but the forum does not allow me to add links.

I encountered annoying bug with starving units requesting no supply.
Save game [remove spaces from link]:
http://www.infinitygame.info/_upload/Bu ... quests.se1
Coord 93,33:
Air recon unnits (Sunny) have no food, are starving but they are listed as 100% supplied and are not requesting food or anything (got/requested is 0/0). This location is well connected with SHQ (no problem supplying if requested).
[see attached image]

I noticed following:
These units are actually assigned to Albert Zimmer, which is commander from other major regime...
[remove spaces from link]
http://www.infinitygame.info/_upload/SE ... mander.jpg

Clicking "TO HQ" jumps to foreign city deep inside major regime territory (59,48).
Re-assigning these units to my SHQ does not help, next turn they are under Albert Zimmer again with no supply.
[remove spaces from link]
http://www.infinitygame.info/_upload/SEbug_toHQ.jpg

Assigning to air-OHQ helps, then they start getting supply. But when later unassigned (assigned to SHQ again), they go under Albert Zimmer again.
Raising new air formation (medium helicopter) also ends up being assigned to Alber Zimmer next turn and getting no supply...
There are also 2 militia (115,26 and 0,6) units on map with the same problem (this time assigned to Karl Werner foreign commander). For them re-assigning to my SHQ seemed enough to solve the problem but after some turns they again went under some foreign SHQ.


I will add few observations - few things that are bit annoying/confusing and could be improved:

Linear techs
- please indicate in research target selection which tech is linear - eg. suffix (L) or something
- if council is researching linear tech, please ask periodically (eg each 5 turns) to select new research target, otherwise I forget about it

Major diplomacy
- most cards simply have no chance to work, and since critical failure ususally brings opposite effect, you actually play opposite cards of what you want to achieve. Not sure if intended but it is too gamey and bit silly.
With Braunmark
- to decrease relation I can gift cards
- to increase relation (which I wanted) I can safely play Provoke, usually no chance to work and most likely result is critical failure (relation +10 what I wanted)

Disconnected terriotry/dead faction
- Kleinbach was major regime I did not have war with but was defeated. It has 2 hexes (100,37 and 101,36) inside my territory which I can't occupy though. Which is bit annoying esp. since the faction does not exist anymore. I could probably declare war (if even possible?) but that has negatives, anyway why do I need declare war against nonexisting (0 population) faction.
- in general I would suggest if territory (only player, major and parhaps minor factions) is completely disconnected from any units & cities (empty land surrounded by foreign territory), it should have some timer and after 5 turns or so change owner (if more factions are surrounding it then perhaps by chance depending on how much border each faction has with it).
I have not looked at those savegames, so I am going half blind with my responses. However:
Outside of the current Beta, airunits can only get supplies when directly on the road - the got no organci supply. Maybe it is that one appearing?

Nothing to say on the whole "Foreign leader as commander".

Linear techs:
Sounds like a suggestion. You are not the first one to make it and I totally agree.

Major diplomacy:
If the difficulty is impossible, that means the ruling faction does not support it. Get a Secret Service council, send in 6+ spies and then play some support faction to get someone more ameniable into power.

However the Provocation Crit failure should propably be changed to a Word Score or PP loss.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
McUH
Posts: 11
Joined: Thu Jun 16, 2016 2:56 pm

RE: 1.09.00 starving unit nor requesting food

Post by McUH »

ORIGINAL: zgrssd
Outside of the current Beta, airunits can only get supplies when directly on the road

This is in the city with road and railroad connections. Other airplanes there are Ok, only the 2 recons are wrong in the save and it is most likely because they somehow got attached to other player (AI major factiobn) SHQ or OHQ.

Also helicopters I have outside roads and they get supplies Ok as far as I can tell (as long as they are attached to my SHQ/OHQ. Later in game I had problem also with helicopter which got attached to other player SHQ).

And the problem is also with 2 (later in game it was even more) militia units, so it is not restricted to air units.
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Vic
Posts: 8342
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RE: 1.09.00 starving unit nor requesting food

Post by Vic »

Have you already tried the latest open beta version to see if this fixes things (after a next turn with it) ?

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
McUH
Posts: 11
Joined: Thu Jun 16, 2016 2:56 pm

RE: 1.09.00 starving unit nor requesting food

Post by McUH »

I am on steam, so I tried Open beta there, but then it reported version "1.06.09" which seems lower than non-beta (1.09.00). EDIT: It was actually 1.09.05, just the launcher is showing 1.06.09.

Anyway in that version:
- HQ on problematic units is shown as empty
- re-assigning HQ to my 1st SHQ seems to keep it in next turn, so the issue is perhaps not present on that version (but I did not try many turns if it stays Ok)
EDIT: I played for more turns with 1.09.05 now and so far it seems Ok (bug fixed)
- user interface has noticeably more lag in that version, EDIT: Lag becomes Ok few minutes after load so only minor issue

So I reverted back to 1.09.00 and keep all air units assigned to AIR OHQ which seems to prevent the problem. With the problematic militia units I noticed that when I get them close to my capital (with 1st SHQ), then they seem to remain Ok. But when I move them far away, they got re-assigned to some foreign major faction SHQ again.
EIDT: Now I try it with 1.09.05 (mostly because static defences did not replace loses in 1.09.00).
McUH
Posts: 11
Joined: Thu Jun 16, 2016 2:56 pm

RE: 1.09.00 starving unit nor requesting food

Post by McUH »

Ok one correction. Seems like Steam beta version is indeed 1.09.05 (shown ingame), so above comment is for 1.09.05. What got me confused is that Launcher shows 1.06.09 (when Beta is activated).
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