There should be a periodical, like every two months, call it ... The Operational Artist of War

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Hellen_slith
Posts: 2007
Joined: Mon Oct 10, 2005 6:46 pm

There should be a periodical, like every two months, call it ... The Operational Artist of War

Post by Hellen_slith »

Make like, section for how to maxermize the game computar power make it go faster (couple tricks for dat I had to use on me potato), stuff like making the PO move some guys for you (was reading about that last nite, how did I not ever USE that? I need to mess with that in my OpMars game) give show about doing that, an AAR or two from some folks, it would be cool. <shrug> I'll get to work on that b/w killin' bugs (big mound in back, have to attack today b4 110F degrees later) and the other stuff.

Man, this retirement stuff is hard work, lemme tell ya :) Going combat engineer now on the bug entrenchment on the backyard front. Full Leeroy Jenkins, face mask and all. Wish me luck!


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