There are no actual ARID planets in game
Moderator: Vic
There are no actual ARID planets in game
Hi to all!
I have played SE for a bit and noticed that player actually hasn't any issues with water.
You almost always have water deposit near your starting city or can prospect it later (it's very easy and common). If you find at least 1 glacier/snow hex you solve water problem for a whole game. No need to research/build those buildings which gather water from atmosphere or lithosphere.
Can we have less common water, please? [&o] Some sort of game option slider, I dunno...
I have played SE for a bit and noticed that player actually hasn't any issues with water.
You almost always have water deposit near your starting city or can prospect it later (it's very easy and common). If you find at least 1 glacier/snow hex you solve water problem for a whole game. No need to research/build those buildings which gather water from atmosphere or lithosphere.
Can we have less common water, please? [&o] Some sort of game option slider, I dunno...
RE: There are no actual ARID planets in game
The beginner difficulty guarantees a water (and metal) deposit near your starting city. The other difficulties do not. That said if you start at Tech 3, you wouldn't survive till the ability to extract water from lithosphere without water deposits if the planet has no water in atmosphere. Also if you want to play on low-water planet, better make it hotter, which would prevent glaciers. Also water deposits represent some underground ice deposits or lakes - they don't prevent the planet from counting as "arid" (like Mars is more than just arid despite supposedly having some water underground).
I agree though that in theory having more control here would be nice. You already have some control over oil deposits (via planet age and biosphere), but if Vic gets to finer control over planet generation in general, having among other things control over "Heavy elements" and whatever you call the presents water underground, wouldn't hurt.
I agree though that in theory having more control here would be nice. You already have some control over oil deposits (via planet age and biosphere), but if Vic gets to finer control over planet generation in general, having among other things control over "Heavy elements" and whatever you call the presents water underground, wouldn't hurt.
RE: There are no actual ARID planets in game
The beginner difficulty guarantees a water (and metal) deposit near your starting city. The other difficulties do not.
I don't play on the beginner.
better make it hotter, which would prevent glaciers.
You know it's pretty difficult. I rerolled Seth class around 20 times and got only 1-2 times a planet hotter than 30 C. You can try planetoid or moon but they are very small.[:(]
Also water deposits represent some underground ice deposits or lakes - they don't prevent the planet from counting as "arid" (like Mars is more than just arid despite supposedly having some water underground).
And that's a problem for me. I want a world where water is the most expensive resource but I can't.[:(]
That said if you start at Tech 3, you wouldn't survive till the ability to extract water from lithosphere without water deposits if the planet has no water in atmosphere.
Prospecting helps. A lot. You don't need too much water at the beginning of the game.
RE: There are no actual ARID planets in game
Don't know if it adds anything, but as someone who always plays unclassified random drop-me-in-a game regular difficulty I have never had any issue with water.
I just started a new game with v1.09.05 and coincidentally I get this...

And this is me...

I often wonder why I never had a problem with water - I thought maybe I just kept getting lucky but it did disappoint me a bit that I never had to fight for possession of valuable water assets ever.
I just started a new game with v1.09.05 and coincidentally I get this...

And this is me...

I often wonder why I never had a problem with water - I thought maybe I just kept getting lucky but it did disappoint me a bit that I never had to fight for possession of valuable water assets ever.
RE: There are no actual ARID planets in game
Сreate a new game on the latest beta. Moon. On round 3 found a water deposit with 200k using prospecting. Seriously?[:(]
Just found second with 300k. Jesus Christ...
Just found second with 300k. Jesus Christ...
- BlueTemplar
- Posts: 887
- Joined: Thu Apr 29, 2010 12:07 pm
RE: There are no actual ARID planets in game
Yeah, it seems to me that there are too many, too rich, too easy to extract water mine spots on most planets (what about moons ? EDIT : ninjaed !)
Add to this private farms & domes not requiring water, and being able to roll xenoplants on sub-zero planets that don't need any water, or buy water from traders, and it becomes extremely unlikely to have any water issues.
Has *anyone* (player or AI) ever lost a game because he failed to acquire enough water ?
Add to this private farms & domes not requiring water, and being able to roll xenoplants on sub-zero planets that don't need any water, or buy water from traders, and it becomes extremely unlikely to have any water issues.
Has *anyone* (player or AI) ever lost a game because he failed to acquire enough water ?
RE: There are no actual ARID planets in game
You're making me thirsty.
I've been beta testing myself for decades.
RE: There are no actual ARID planets in game
That reminded me, there was that time in that AAR I did when I was besieged inside my last town with just a few hexes of zone left - I did have water shortages then and it was exciting and motivating. Probably instinct.ORIGINAL: BlueTemplar
Yeah, it seems to me that there are too many, too rich, too easy to extract water mine spots on most planets (what about moons ? EDIT : ninjaed !)
Add to this private farms & domes not requiring water, and being able to roll xenoplants on sub-zero planets that don't need any water, or buy water from traders, and it becomes extremely unlikely to have any water issues.
Has *anyone* (player or AI) ever lost a game because he failed to acquire enough water ?
RE: There are no actual ARID planets in game
One other way to create a water challenge (which I agree would be interesting) would be to introduce optional stricter water consumption rules (e.g. "harder water" similar to current easier logistics [:)] )- like having your populace consume water, plus only allowing private economy to get water if it actually gets legitimate sources of it like rain/lakes/rivers or ice mines. In that case it doesn't matter that much if there are some ice deposits around, you'll outgrow them eventually.
RE: There are no actual ARID planets in game
I am thinking of adding a survivor like mode in the future. Maybe combined with a Tech 2 start.
Best wishes,
Vic
Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: There are no actual ARID planets in game
Also I think you need to select HARD mode to NOT have guaranteed water.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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- Joined: Tue Dec 15, 2020 7:57 pm
RE: There are no actual ARID planets in game
Additionally, I don't think I've ever had a use for the water purification asset. As I understand it you place it next to an open water source to get more water from it but even the smallest of lakes/seas provide enough water to supply my empires.
Perhaps there should be some undrinkable seas that do have water you can purify from them.
Perhaps there should be some undrinkable seas that do have water you can purify from them.
RE: There are no actual ARID planets in game
Good discussion. Making water more strategic and meaningful would be great.
Perhaps a "parched" option in the history options?
I like the prospect of fighting to become the water barren. A certified trade or wage war for survival resource!
Perhaps a "parched" option in the history options?
I like the prospect of fighting to become the water barren. A certified trade or wage war for survival resource!
I've been beta testing myself for decades.
RE: There are no actual ARID planets in game
Aha! Excellent!ORIGINAL: Vic
Also I think you need to select HARD mode to NOT have guaranteed water.
It is about time I started playing on hard anyway. BTW - I do find that playing without selecting a planet class and drop-me-in-a-game gives a really interesting and different game each time, generally.
- BlueTemplar
- Posts: 887
- Joined: Thu Apr 29, 2010 12:07 pm
RE: There are no actual ARID planets in game
Just don't expect to get viable open (xeno)farming requiring water on Unclassified, on v1.07.06 I rolled like 50 of them without getting any, had to "settle" for Siwa...
and got a lvl 8, 83k water spot 1 hex from a quite rainy coast ! (on Hard) XD
and got a lvl 8, 83k water spot 1 hex from a quite rainy coast ! (on Hard) XD
RE: There are no actual ARID planets in game
Vic you should consider adding starting resources as a new game settings option.
For example give player control over whether they start with that metal deposit or not. For example i dont care whether i start with taxes or not, whether i get water or not, but that metal deposit kinda makes a huge difference.
For example give player control over whether they start with that metal deposit or not. For example i dont care whether i start with taxes or not, whether i get water or not, but that metal deposit kinda makes a huge difference.
RE: There are no actual ARID planets in game
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
RE: There are no actual ARID planets in game
Mine also and it makes huge sense.ORIGINAL: zgrssd
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
You wouldn't be there unless there were water present, as the game stands. However there is still a place for including in the history that whatever lucky water there was close by has expired, and now you are the new leader and what you have won't last forever.
Just another set of initial conditions under which maybe you get to play the community that either against the odds becomes a major, or experiences why those without water rarely become majors.
I will admit that if a game has a hardcore mode, I usually play it, - reason being that I like the mode that is likely the most balanced, which is usually either the permadeath or hardcore mode or standard, so I might be a bit biased.
However, Shadow Empire is a bit different because it isn't about always starting with the same chance of winning given the same 'starting mode'
RE: There are no actual ARID planets in game
Suggestion:ORIGINAL: deMangler
Mine also and it makes huge sense.ORIGINAL: zgrssd
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
You wouldn't be there unless there were water present, as the game stands. However there is still a place for including in the history that whatever lucky water there was close by has expired, and now you are the new leader and what you have won't last forever.
Just another set of initial conditions under which maybe you get to play the community that either against the odds becomes a major, or experiences why those without water rarely become majors.
I will admit that if a game has a hardcore mode, I always play it, failing that I usually stick to whatever is considered the 'standard mode', so I might be a bit biased.
"History Class: Dwindling Resoruces"
"Player empires start with severely limited deposits."
I would limit it to players, as the AI could not plan itself out off a water shortage while 1 hex from a lake.
This is purely a extra challenge for players.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
RE: There are no actual ARID planets in game
ORIGINAL: zgrssd
Suggestion:ORIGINAL: deMangler
Mine also and it makes huge sense.ORIGINAL: zgrssd
Without a water source you would simply not be able to exist.
My headcanon goes like this:
- there is no shortage of settlements on the planets. Most are free folk towns
- only the most relevant become actuall cities
- and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors
There are 2 "great filters" between the Free Folk towns, the player and any AI major.
You wouldn't be there unless there were water present, as the game stands. However there is still a place for including in the history that whatever lucky water there was close by has expired, and now you are the new leader and what you have won't last forever.
Just another set of initial conditions under which maybe you get to play the community that either against the odds becomes a major, or experiences why those without water rarely become majors.
I will admit that if a game has a hardcore mode, I always play it, failing that I usually stick to whatever is considered the 'standard mode', so I might be a bit biased.
"History Class: Dwindling Resoruces"
"Player empires start with severely limited deposits."
I would limit it to players, as the AI could not plan itself out off a water shortage while 1 hex from a lake.
This is purely a extra challenge for players.
Sorry - I edited my post while you were posting. I always feel is a bit rude when I do that even though it can't be helped sometimes. But yeah - or players start with no resources within n hexes, apart from if that resourse is in an AI hex, in which case it is already contested.