[Mod] Ammo Depot acts as Ammo Factory

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Akrakorn
Posts: 100
Joined: Mon Oct 19, 2020 8:58 am

[Mod] Ammo Depot acts as Ammo Factory

Post by Akrakorn »

Updated for game version 1.09.03b

Description
This little mod makes the Ammo Depot also fabricate ammunition. I was planning on making a different asset for this, but modifying the table with the main asset info breaks images somehow.

Link
https://mega.nz/file/s1V22LAJ#-Z-iJcxVs ... DlSnx9BQl0

Install Instructions
1. Move the file to the shadowscenarios folder in Shadow Empire.
2. Start the game.
3. Go to "modlib picker".
4. Activate the mod library.
5. Start a new game.

Notes
Doesn't work with existing saves.

Image
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BlueTemplar
Posts: 887
Joined: Thu Apr 29, 2010 12:07 pm

RE: [Mod] Ammo Depot acts as Ammo Factory

Post by BlueTemplar »

Cool, thanks !

I guess that you figured out the balance comparing Artisanally-produced Machines to those from Heavy Industry ?
Akrakorn
Posts: 100
Joined: Mon Oct 19, 2020 8:58 am

RE: [Mod] Ammo Depot acts as Ammo Factory

Post by Akrakorn »

ORIGINAL: BlueTemplar

Cool, thanks !

I guess that you figured out the balance comparing Artisanally-produced Machines to those from Heavy Industry ?

It could probably be better balanced, but right now it's like this:

-Using artisans: [1 metal, 1 IP] = [10 Ammo]
-Level 1 "ammo factory": [1 metal] = [15 Ammo]
-Level 2 "ammo factory": [1 metal] = [20 Ammo]
-Level 3 "ammo factory": [1 metal] = [25 Ammo]
-Level 4 "ammo factory": [1 metal] = [30 Ammo]
-Level 5 "ammo factory": [1 metal] = [35 Ammo]
-Level 6 "ammo factory": [1 metal] = [40 Ammo]
zgrssd
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RE: [Mod] Ammo Depot acts as Ammo Factory

Post by zgrssd »

Notes
Doesn't work with existing saves.
That kinda has to be a asumed with any mod.
The way how assets, Stratagems and Events are stored in teh savegames makes savegame compatible mods nearly impossible.
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Akrakorn
Posts: 100
Joined: Mon Oct 19, 2020 8:58 am

RE: [Mod] Ammo Depot acts as Ammo Factory

Post by Akrakorn »

ORIGINAL: zgrssd
Notes
Doesn't work with existing saves.
That kinda has to be a asumed with any mod.
The way how assets, Stratagems and Events are stored in teh savegames makes savegame compatible mods nearly impossible.

It's good practice to put it anyway in case people are not aware of it.
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nadia911
Posts: 51
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RE: [Mod] Ammo Depot acts as Ammo Factory

Post by nadia911 »

Thanks!!!
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ggm
Posts: 139
Joined: Fri May 25, 2007 11:57 pm

RE: [Mod] Ammo Depot acts as Ammo Factory

Post by ggm »

Bunkers don't seem to have defence bonuses.

Bunker Level 6 doesn't produce any research.
Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
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Atrahasis
Posts: 3
Joined: Tue Jan 11, 2022 3:24 pm

RE: [Mod] Ammo Depot acts as Ammo Factory

Post by Atrahasis »

ggm, do you mean when this mod is installed?
I can see the creator has not been online lately and I wondering if it still works.
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GI Seve
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Re: [Mod] Ammo Depot acts as Ammo Factory

Post by GI Seve »

Sadly seems using this mod in 1.10.07 version now disables civilian buildings from giving any production to nation (for example no logistics from truck station and no food production from farms).

This is real shame as I loved this mod as it removes the hassle of having to remember to constantly be making new ammo.
HallelujaaGobble!
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