Thanks! I think i improved the speed a bit in open beta .03 (just uploaded)
Its a LOT of Zones you have though!
Made me think about finding a way to allow merging Zones.
Currently, to my knowledge (never got around to actualy test it), if you found a city on a free folk town all the free folk automatically becomes part of your city.
So how about going in the opposite direction? Allowing us to turn our cities into free folk towns?
The whole idea is partially based on my idea for a Equadistant Start mechanic. There the history would simply handle population centers and only decide in the last step which one would become a ruin, free folk town, minor or major.
You would tell them to join another cities Zone, turning into a free folk town, transfering all the zone hexes (and thus assets) to that other zones, etc.
Some balance questions to consider:
- what happens with all the money spend on Private Assets? Should be be transfered?
- should there be a temporary bonus to free-folk migration if the city was already converted to your culture? Maybe even the whole population just migrating into the other city directly, only unconverted population staying as free folk?
- should it only work if you fully pacified the city? (to prevent it being a easy way out of unrest)
- what about existing Public Infrastructure? I asume it should stay