Okay. On my Allied turn I put my subs in Fleet mode and moved to attack Japan’s Kido Butai (their CVs). I had to use all my movement and attack so the end result was that my Subs ended up being in Fleet Mode since, after all movement, I could not change them. If I could have put them on Raider mode I would have.
Then on the Japanese AI turn I see combat. Under the Combat reports it is listed as “Submarine Interdiction.” My subs are sunk.
#1 Am I understanding correctly that the Japanese fleets moves, my subs tried to intercept, and combat resulted?
#2 If the above is wrong isn’t it a bug?
#3 If #1 is right should submarines be allowed to either attack in raider mode or be allowed to be put in raider mode at the end of the turn? Currently with the rules as written subs cannot move and attack. To do so leaves them with 0 operation points and in Fleet Mode. This means they are guaranteed two turns of combat. No hit and run tactics are possible. Is it WAD that they are best used in interception mode.
