Political Points and Settings

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Markko
Posts: 10
Joined: Sat Nov 23, 2019 2:43 pm

Political Points and Settings

Post by Markko »

Suggestion: Don't charge Political Points to look at a screen.

This is from a new player, trying to learn the game. To begin with, it can be a bit confusing trying to remember what setting you saw where. You know you saw it somewhere, but you don't quite remember where. Was it under a director? Was it under the governor?

The problem is this Pay-Per-View system where you can't see the screen with the settings without paying political points. It can be frustrating to a new player to pay to enter a screen, then to realize that the setting they wanted to adjust isn't even on that screen. I'd imagine this goes away with time, but for a new player it can be frustrating.

To keep it simple and not effect the balance of the game, you could just move the 2 PP cost to the button that 'Confirms' the changes. It still costs 2 PP to adjust the priorities, but you don't have to pay it in advance.

Sometimes in the game these settings seem to come up for free. That could still happen. Its just on those occasions, for instance in a government yearly scheduled budget process, the player is told that this time there is no 2 PP cost for adjusting the budget. Or you could keep it simple and just say that changing the budget always costs 2 PP on the Confirm button. Even if its an annular process, just adopting last year's budget again is usually politically easier than making changes. :)

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Another suggestion along the same lines of helping new players trying to understand this multilayer system.

The game does a good job of using Tooltips in places to provide information to the player. The National Budget Adjustment screen would be a good place to use these. A new player is trying to remember just what the Interior Council does or the Staff Council. A tooltip that tells what these BP could be used for in that council would be very helpful on the sliders of the Budget Adjustment screen.

The sort of thing that reminds that that Economic Council has under it four areas, Strategem Discovery, Strategem Research, Prospecting, and Economic Policies. If that popped up as a tooltip over each slider, that would seem to help a new player who is trying to remember what these councils all do.
Zanotirn
Posts: 113
Joined: Fri Mar 12, 2021 7:11 am

RE: Political Points and Settings

Post by Zanotirn »

Which screens do you mean? For councils' current priorities and research/design targets you can see them in reports -> organizations. For zones' orders when it comes to salaries, recruiting bonus and such, as well as leader salaries you can see them in reports -> overviews -> treasury cashflow
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BlueTemplar
Posts: 887
Joined: Thu Apr 29, 2010 12:07 pm

RE: Political Points and Settings

Post by BlueTemplar »

Great ideas !

Another particularly aggravating issue is how the slider settings are NOT remembered when you switch screens - particularly frustrating with the National Budget Adjustment !
zgrssd
Posts: 4219
Joined: Tue Jun 09, 2020 1:02 pm

RE: Political Points and Settings

Post by zgrssd »

ORIGINAL: BlueTemplar

Great ideas !

Another particularly aggravating issue is how the slider settings are NOT remembered when you switch screens - particularly frustrating with the National Budget Adjustment !
Events are completely redrawn when you go back to them.
That helps with making sure changes are registered (like you having more money now and being able to afford some options). But it precludes any chance to persist the current status of sliders.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
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BlueTemplar
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Joined: Thu Apr 29, 2010 12:07 pm

RE: Political Points and Settings

Post by BlueTemplar »

But is the National Budget Adjustment even a Real Time report ?

And if it is, maybe it should be instead an Archived report that wouldn't have such a problem ?
I can't think of any other event that would change the position of these sliders, IIRC even new Councils take a round to show up ?
zgrssd
Posts: 4219
Joined: Tue Jun 09, 2020 1:02 pm

RE: Political Points and Settings

Post by zgrssd »

ORIGINAL: BlueTemplar

But is the National Budget Adjustment even a Real Time report ?

And if it is, maybe it should be instead an Archived report that wouldn't have such a problem ?
I can't think of any other event that would change the position of these sliders, IIRC even new Councils take a round to show up ?
You question makes no sense for me:
The Budget Decision where you decide the Future Budget.
Given that a decision to form another council (adding a whole new slider to the decision!) can happen the same turn, redrawing is highly adviseable.

Note that I did suggest a major rework of the councils: https://www.matrixgames.com/forums/tm.asp?m=4976746
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
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BlueTemplar
Posts: 887
Joined: Thu Apr 29, 2010 12:07 pm

RE: Political Points and Settings

Post by BlueTemplar »

Are you sure ? I remember some flavor text about "having to set up the council, available next turn" or something...
Or maybe I'm confusing with the director only available to be recruited next turn ?
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