CMO v1.02 Update - Build 1147.22

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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CMO v1.02 Update - Build 1147.22

Post by Dimitris »

Download: https://drive.google.com/open?id=1u246R ... DF6TpBP2ul

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.22 Release Notes (changes from Build 1147.21)
------------------------------------------------------------------

* FIXED: SOSUS/SURTASS generating wrong AOU on distant target
* TWEAK: SURTASS sensors now also employ the DSC
* FIXED: #14424 - SOSUS not detecting distant sub
* FIXED: #13904 - Nuke reliability issue
* FIXED: #14407 - Main gun not reloading
* FIXED: #14491 - Rare cases of broken saving process
* ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
* ADDED: #14463: LOS tool with feet as an option
* ADDED: #14495: "4 weapons" WRA option for difficult targets (see this thread for background: https://www.matrixgames.com/forums/tm.asp?m=5000304 )
* TWEAK: [Lua] "UpdateUnit" method can now handle addition/removal of magazine components (just like comms/sensors/etc)
* Added: Setting "PauseOnDBView" (allows not pausing sim when opening DB viewer). Currently set only through Command.ini (PauseOnDBView = True/False)
KnightHawk75
Posts: 1557
Joined: Thu Nov 15, 2018 7:24 pm

RE: CMO v1.02 Update - Build 1147.22

Post by KnightHawk75 »

As always thanks for the update, some nice QOL additions.

1 question though relating to [Lua] "UpdateUnit", been wanting that for ages, are there any associated doc updates for it or should I just assume the newly added mode keywords are "remove_magazine" and "add_magazine", and params magid or magazineid, etc?


Edit:
Never mind answered my own questions, it's as suspected above with the later being "magid". Still should make into docs though.
For those wanting a simple example of how to use the addition.

Code: Select all

 local u = SE_GetUnit({guid='4FH7PU-0HM89QT2P5KHS'}); -- SingleUnitAirfield starts with one mag already.
 u = ScenEdit_UpdateUnit({guid=u.guid, mode="add_magazine", dbid=1185});  --"standard 'Munitions' mag
 print(u.magazines); --should see two
 if #u.magazines == 2 then 
   print("Munitions 1185 added.");
   local magguid = u.magazines[2].mag_guid --just for this example this will suffice.
   if magguid ~=nil then 
       u = ScenEdit_UpdateUnit({guid=u.guid, mode="remove_magazine", magid=magguid});
       if #u.magazines == 1 then 
         print("Munitions 1185 removed."); 
       end
    else print("mag_guid could not be obtained. removal failed.");
   end
 else print("mag failed to be added.");
 end
 print(u.magazines);
 
Rain08
Posts: 93
Joined: Mon Jul 18, 2016 9:54 am

RE: CMO v1.02 Update - Build 1147.22

Post by Rain08 »

Where is the 'PauseOnDBView' setting located? I've been trying to look for it but I can't just seem to find it anywhere.
Rory Noonan
Posts: 2419
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: CMO v1.02 Update - Build 1147.22

Post by Rory Noonan »

Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False
Image
c3k
Posts: 376
Joined: Mon Apr 24, 2017 11:06 pm

RE: CMO v1.02 Update - Build 1147.22

Post by c3k »

Thanks!!!
Rain08
Posts: 93
Joined: Mon Jul 18, 2016 9:54 am

RE: CMO v1.02 Update - Build 1147.22

Post by Rain08 »

ORIGINAL: Rory Noonan

Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False

Neat, thanks!
Parel803
Posts: 603
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

RE: CMO v1.02 Update - Build 1147.22

Post by Parel803 »

Thaks for the update and all the advices/examples given by all.
with regards GJ
mikerohan
Posts: 79
Joined: Wed May 23, 2007 1:23 pm

RE: CMO v1.02 Update - Build 1147.22

Post by mikerohan »

ORIGINAL: Dimitris

[...]
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
[...]


That was fast. Thanks!
boogabooga
Posts: 531
Joined: Wed Jul 18, 2018 12:05 am

RE: CMO v1.02 Update - Build 1147.22

Post by boogabooga »

Thank you.
ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.

Perhaps you can model camouflage effects now. [:D]
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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