CMO v1.02 Update - Build 1147.19

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO v1.02 Update - Build 1147.19

Post by Dimitris »

Download: https://drive.google.com/open?id=1fyVJF ... G-8reHYll3

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.19 release notes (changes from B1147.18)
------------------------------------------------------------------------

* FIXED: #14438 - Flight xyz RTBing immediately... message spam
* FIXED: #14459 - Spawned Aircraft could have a negative AGL altitude
* FIXED: Cargo mission not clearing Items when removing motherships
* FIXED: #14458 - LUA issues involving posturing via LUA Code involving Unknown Contacts
* FIXED: #14364 - Crashing JASSM & JASSM-ER
* FIXED: #13757 - CMO Nuclear Weapons Issues (one aimpoint mount in target facility unaffected by blast, torpedoes not destroyed by sea surface blast, BOL launch of ICBM targeting sea ignored weapon minimum range)
* ADDED: Lua functions to return UTC time / date from epoch
* FIXED: Ghosted group members not being rendered as semi-transparent
* FIXED: Missing doctrine checks
* FIXED: #14452 - Sonar detections of dubmarines erroneously appear behind detecting boat in extreme-latitude locales
* FIXED: Under certain circumstances a platform with a non-radar AAW-FC track might not be able to fire
* DB-Viewer tweak: Explicitly note non-radar AAW-FC capable sensors as such
* FIXED: [Lua] SetMission.TankerFollowsReceivers flag not recognized
c3k
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RE: CMO v1.02 Update - Build 1147.19

Post by c3k »

The goodness just keeps coming!

Thanks.
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CV60
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RE: CMO v1.02 Update - Build 1147.19

Post by CV60 »

Thanks! Great job on keeping the game updated!
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
Parel803
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RE: CMO v1.02 Update - Build 1147.19

Post by Parel803 »

Thank you all
regards Gert-Jan
guanotwozero
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RE: CMO v1.02 Update - Build 1147.19

Post by guanotwozero »

Thanks guys!
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Gunner98
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RE: CMO v1.02 Update - Build 1147.19

Post by Gunner98 »

Thanks guys.
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Scorpion86
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RE: CMO v1.02 Update - Build 1147.19

Post by Scorpion86 »

Point 1: Thank you for the continuing updates!
Point 2: When are we gonna see these updates implemented in the Steam version?
cmanouser1
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RE: CMO v1.02 Update - Build 1147.19

Post by cmanouser1 »

You can install this on the Steam version, just copy and overwrite into the game folder.

Unless you're asking about when the beta will become stable.
musurca
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RE: CMO v1.02 Update - Build 1147.19

Post by musurca »

Amazing! Thank you for addressing these issues so quickly.
* ADDED: Lua functions to return UTC time / date from epoch

To clarify the time fix: is this a patch for os.date(), or are these completely new Command API Lua functions to be preferred over the built-in Lua libraries?
Scorpion86
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RE: CMO v1.02 Update - Build 1147.19

Post by Scorpion86 »

ORIGINAL: cmanouser1
Unless you're asking about when the beta will become stable.

Exactly!
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