Warplan - v1.00.10 Update

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ledrobi
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Warplan - v1.00.10 Update

Post by ledrobi »

We have released a new update for Warplan, including many fixes and improvements.

• Fixed scripts that give oil to countries
• Fixed pursuit and interception gives proper fleet ID increases
• Fixed pursuit title on combat logs
• Fixed interdiction with night mission
• Fixed information panel and added splitter between convoy and controller
• Fixed supply and oil issues with pursuit and interception
• Fixed invading same hex destroy unit there bug
• Change priority reinforcement button so it more distinguishable and updated the tooltip
• Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points
• Change options save button location to top and in gold
• Fixed out of supply fleets intercepting
• Fixed out of supply fleets supply interdicting
• Fixed sunk fleet selector bug
• Added flavor message for CV ground support
• Change text on "Recon. very low" -> "Reconnaissance very low"
• Fixed $ModifyCountry script with lifespan=continuous bug
• Fixed Vladivostok and Persian Lend Lease scripts for Russia
• Fixed invasion erase unit already there bug
• Added hotkey for changing unit status
• Change Norway's Oslo division strength 3 -> strength 7
• Fixed "basic supply" messaging for air units
• Russian Front Changes
o Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy
o Change map terrain and rivers in Russia for a slower progress game
o Change Soviet armor and mech operation point increased moved back 6 months.
o Change Soviet default experience lowered from 35% to 30%
o Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18
o Improved Axis A.I. defensive lines in Russia
• Added flavor text for carrier damage
• Added improved combat log text
• Added CV flying auto ground support as if it was naval bombarment
• Fixed out of oil air units flying support
• Fixed seeing A.I. supply with hotkey
• Fixed fleets transporting units do not raid supply or convoys
• Added a more verbose message on trades with other major powers dealing with insufficient merchants
• Fixed negative merchant marine text
• Change vertical scroll bar width +5 pixels
• Change save text in options is now larger, colored, and bold, so it is easier to see
• Added hot key "V" for invasion when on a fleet
• Fixed "k" key when renaming
• Fixed supply truck text in production menu
• Fixed fleets transporting units can't block supply
• Fixed A.I. DOW bug with invasions causing loss of production
• Fixed undo unit production bug
• Added Kronstadt label to map
• Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen
• Fixed some A.I. land unit move updates
• Added choice to have A.I. keep historical or random plan in main menu
• Fixed disembark not costing landing craft bug
• Fixed disembark not setting half movement bug
• Fixed blizzard locked port at 148,75
• Change casualty to kill level by 7% (means less kills more effectiveness loss)
• Fixed unit repair rounding error
• Change lowered heavy armor tech advancement progress in tanks and defense
• Fixed A.I. transport loop bug
• Added +60 manpower per Waffen manpower game event
• Fixed naval unit on land/sea/rail hex there is no convoy here raid bug
• Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting
• Change weather zone in Cairo area Mediterranean -> Semi-Arid
• Port sizes 5+ may no longer be attacked by surface ships
• Port size 1-4 defense is now 5.
• Fixed 0 air unit counter removal bug
• Fixed minor air unit not being able to use supply trucks
• Fixed land/air units no longer recover effectiveness in a fleet
• Change beachhead supply can be now from any fleet including one transporting land and air
• Change adjusted hold retreat due to holds vs high odds attacks were too good
• Added land and air units being transported by naval will lose 5% effectiveness a turn
• Fixed invasion/disembark selection based on landing craft available
• Fixed damage on production when captured
• Fixed cleared game statistics error in 1944 scenario
• Added Dunkirk to map
• Change armor, mech, air use 2 supply trucks per 10 strength
• Change supply trucks yield 50% base recovery +1 = 4%
• Fixed air interdiction combat log to show defending fleet
• Fixed convoy attack system
• Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead
• Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface
• Change base chance of air transport being shot down 0% -> 33% when intercepted + damage
difference
• Change Air transporting and paradropping cost 1 oil now.
• Change A.I. sends more production to reinforcements for minor powers
• Fixed A.I. move override other unit bug
• Fixed A.I. merge unit bug when not type available
• Added when exiting options it autosaves them
• Fixed corps to army upgrade bug
• Fixed A.I. order clearing bug
• Fixed historical/random plan toggle on saved games
• Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs
• Fixed minor change advancement bug
• Fixed double message with garrison change
• Fixed deploy to production blank screen bug
• Fixed air convoy raid bug
• Change oil production will now also reflect the current entry status of the nation
• Fixed merging units will keep the speciality but if 2 units have specialty one will be lost
• Added better flavor log for convoy raids
• Fixed phantom air to air encounters showing air that never flew in land combat
• Fixed operation point use during air transport combat
• Fixed Carrier battle bug in AA or A2A combat
• Fixed combat logs not clearing when going back to main menu
• Added "quick save" button to save menu so players can save the game under the same name they loaded with
• Fixed double intercept problem
• Fixed conquest end of game error in PBEM
• Fixed Luxembourg message on DOW
• Fixed Vladivostok message on USSR surrender
• Added option to toggle "Ease of Access" for disabled players.
• Added ready date in production
• Fixed destroyed naval fleet corrupting hex data
• Added extra message for destroyed fleet in combat
• Fixed escort light up
• Fixed right click disembark
• Fixed CV air damage to where they take the correct amount of air to air damage
• Fixed intercept operation point use vs CV missions
• Fixed air disembark cost to -15% effectiveness
• Fixed specialization for land units
• Fixed escort light up part 2
• Fixed CV air repair
• Fixed control+RMB to unload land units
• Fixed A.I. air area checking
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sillyflower
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RE: Warplan - v1.00.10 Update

Post by sillyflower »

ORIGINAL: ledrobi

We have released a new update for Warplan, including many fixes and improvements.


• Fixed naval unit on land/sea/rail hex there is no convoy here raid bug

At last! I have had to rage quit several times in the past after finding enemy fleets cutting off my supplies by sitting on my rail lines

More seriously, these changes look good and in particular should significantly reduce the number of quick wins by either side.
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AlvaroSousa
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RE: Warplan - v1.00.10 Update

Post by AlvaroSousa »

I try
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abulbulian
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RE: Warplan - v1.00.10 Update

Post by abulbulian »

I'm trying to the Matrix v1.00.10 release, but the Warplan updater is failing with an error. Guessing this is because I'm on the latest beta 10U2?

So the question is how do I update the Matrix version from the beta?

thanks
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ncc1701e
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RE: Warplan - v1.00.10 Update

Post by ncc1701e »

Go to the Warplan product page. You can download the patch from there.
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AlvaroSousa
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RE: Warplan - v1.00.10 Update

Post by AlvaroSousa »

No the beta doesn't affect the installer.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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ncc1701e
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RE: Warplan - v1.00.10 Update

Post by ncc1701e »

Game says v1.00.1 instead of v1.00.10. Not a big deal.
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eddieballgame
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RE: Warplan - v1.00.10 Update

Post by eddieballgame »

ORIGINAL: ncc1701e

Game says v1.00.1 instead of v1.00.10. Not a big deal.

Mine say 1.00.10 per the Launcher but 1.00.1 in game...interesting.
btw, great update...thank you
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AlvaroSousa
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RE: Warplan - v1.00.10 Update

Post by AlvaroSousa »

I just forgot to put a zero but it is effectively the same number.

Last version was 1.00.091

Thanks. I put a lot of work into busting out these bug fixes and improvements the last 18m. I didn't want to be that developer that takes 3 years to fix something. I wanted to get everything working correctly ASAP so I know what to do for the WP2 engine.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Sionnach
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RE: Warplan - v1.00.10 Update

Post by Sionnach »

Well, one can only applaud your dedication! Thanks for the update!
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roy64
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RE: Warplan - v1.00.10 Update

Post by roy64 »

I like that = • Added choice to have A.I. keep historical or random plan in main menu
generalfdog
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RE: Warplan - v1.00.10 Update

Post by generalfdog »

You are the best Alvaro, in mho best strategic game ever made! relatively easy to learn doesn't take to much time yet historically pretty accurate, excited to try the new patch and even more excited for pacific! keep up the good work!
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AlvaroSousa
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RE: Warplan - v1.00.10 Update

Post by AlvaroSousa »

Thanks for the compliment.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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