Post manual typos here

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Joel Billings
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Post manual typos here

Post by Joel Billings »

You're welcome to post any typos you find in the manual here. We're planning on having a living manual that is released with updates and Roger said he will likely make corrections in that version of the manual as changes are made. As for the printed manual, we'll have to live with some imperfection. [:)] Thanks.
All understanding comes after the fact.
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ranknfile
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RE: Post manual typos here

Post by ranknfile »

Honestly, I wish I had made a note of all the imperfections. They are all minor (double negatives, the word "hex" left out in one sentence; nothing that causes the meaning to be lost; minor stuff, as I say). Tell you what, give me the rest of the manual, and I'll go through the entire thing for you!
timmyab
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RE: Post manual typos here

Post by timmyab »

I've just read chapter 16. Here are a couple of minor errors I noticed.
Nice manual by the way.

16.3.1. MANUAL AND AUTOMATIC (AI ASSIST) CONTROL OF AOGS
The detailed rules for 'allocation' air groups to AOGs

Should be 'allocating' or 'allocation of'.

16.3.3. DISBANDING AND CONvERTING AOGS
Over the game a number of AOGs will arrive as reinforcements, be disbanded (or withdrawn) 'of' convert to a different type.

Should be 'or' convert

16.4.5. AIR GROUP UNIT WEAPON AND FUEL LOADOUTS

Loadouts spelled 'load outs' twice in this section. Also 'lower' should read 'lowers'

16.6. AIR BASES
As the game progresses the players can create new airbases or 'to' expand the existing ones Each size of airbase

This bit looks wrong to me. Possibly should read
As the game progresses the players can create new airbases or expand the existing ones. Each size of airbase

16.6.1. AIRBASE ON MAP DISPLAy
Yellow – Fuel or ammo <= 70% of need but 'not' neither <=55

'not'

16.6.3. BUILDING AND ExPANDING AIRBASE UNITS
select the 'air field' tab at the top of the screen (6.2.1)

'airfield'

16.6.5. AIRBASE SUPPLy PRIORITy
Remember that unlike depots and HQ units, if an airbase is to #0 supply priority it will receive no supply allocation.

I assume should read, if an airbase is 'set' to
Narisomo
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RE: Post manual typos here

Post by Narisomo »

I am very sensitive to spelling mistakes, wrong characters, too many spaces ... I hope I will not be too annoying with it over time.

I had already mentioned in another thread the "Flieger Fuhrer". It's not directly a spelling error in the manual, but in the game (and therefore in the manual). For native English speakers, it probably doesn't make a difference, but Fliegerführer is one word, without spaces, and putting a space in there hurts your eyes badly [X(]. Maybe it's like writing "Eng Land" in English, or maybe "spellingmistakes", if you take an opposite example with too few spaces.

In the game, this is also displayed in large labels, so you can't look away. [8|]

Some reference: https://en.wikipedia.org/wiki/Luftwaffe ... %C3%BChrer
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Templer_12
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RE: Post manual typos here

Post by Templer_12 »

ORIGINAL: Narisomo
... I hope I will not be too annoying with it over time...
Never - so attack! [;)]
juv95hrn
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RE: Post manual typos here

Post by juv95hrn »

20.6.2. Effect

"If you create a new
City Fort the unit will
immediately attach
itself to the City Fort."

This is not super-clear. In fact I suspect its not worded properly.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
juv95hrn
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RE: Post manual typos here

Post by juv95hrn »

Double post.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
juv95hrn
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RE: Post manual typos here

Post by juv95hrn »

20.3.1

"Once built, no unit is not needed to keep the level 4 fortification"

Personally, I would be willing to wait for my printed rules, until the 2nd edition, since I notice/suspect, there will be a very large amount of corrections early after the release.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
paulsan21075
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RE: Post manual typos here

Post by paulsan21075 »

On Guide #1 -- Introduction, Game Concepts and Getting Started, in box 7 is written "On starting the Game his is the first screen you will see:". I think it is supposed to be "On starting the Game this is the first screen you will see:"
ranknfile
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RE: Post manual typos here

Post by ranknfile »

Section 25.2.1., has a double period at the end of this sentence:

Note that rail hexes that are adjacent
to enemy units are considered not to be functioning for
the purposes of determining the rail network. These hexes
may not be used for strategic rail movement but supply
will enter those hexes by rail if appropriate. .



Space between letters in final word "Source."

"25.2.3. National Supply Sources (NSS)
The establishment of a rail network and connection to the
supply grid requires the tracing of a contiguous path of rail
line hexes (and/or port to port connections over water) to
a National Supply So urce."


Period missing between "freight" and "Exporting."

"25.4.4. Depot Priority and Rail
Freight Allocation
In each logistics phase, depots will seek to gain freight
according to the set priority. A priority 4 depot will generally
receive much more freight than lower priority depots,
while priority 1 and 2 depots will tend to receive very small
amounts of freight Exporting ports will generally be eligible
to receive more freight than other depots."


In Section 25.6.2., there is a space in the word "export."

If you set a port depot to expor t, it will generally try to
get more freight by rail so it can ship freight to other ports
by sea.


In 25.6.3, the "1" following "railyard" seems an error.

"For example, an Axis level 2 port with a level 1 railyard 1
would have a capacity of 2x7.5 + 1x10 = 25k tons."


Section 30.9.3. The Air War

The word "real" was used instead of "rear."

"In the main, leave your longer ranged bombers as far
back as possible (so if using AI-assist, link the air commands
to real area HQs)."
timmyab
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RE: Post manual typos here

Post by timmyab »

Chapter 7 looks pretty clean to me. Just noticed these two.

7. MaP anD terrainFocus: This section provides more information on the types of terrain (physical and human) 'on' the game and how ownership is determined.

Should read 'in the game' or possibly 'on the map'.


7.3.4. air base unit CaPture
Enemy 'Air Base' units in hexes that become pending friendly or were isolated and convert to friendly control are captured and become empty (no support units) air base units for the capturing side.When 'airbases' are captured

air base spelt with capitals and 'airbases' I assume should be two words?
juv95hrn
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RE: Post manual typos here

Post by juv95hrn »

3.3.2. Required Strength in each
Theatre Box


While combat intensity sets the level of losses in each box,
the required strength in each box is set by, and adjusted,
by event.
If the requirement is exceeded, it is possible that the player
will trigger events granting them addition Administrative and
Victory Points

"addition" should be "additional". Or " an addition of..."
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
Karri
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RE: Post manual typos here

Post by Karri »

25.2.3. National Supply Sources (NSS)

Soviet on map National Supply Sources in the campaigns:
§ Moscow
§ Kazan
§ Saratov
§ Chkalov
§ Chelyabinsk
§ Sverdlovsk
§ Chelyabinsk
§ Krasnovodsk


Chelyabinsk mentioned twice.
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loki100
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RE: Post manual typos here

Post by loki100 »

thanks to everyone for the above, they have been incorporated into what will be the living manual as we go forward.

This will follow the WiTW model of being a text only PDF that adds significant patch related changes to the sections. It won't have any of the images of the release manual though.

Roger
MechFO
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RE: Post manual typos here

Post by MechFO »

23.5.3. Combat Intensity in Urban, Heavy
Urban or Port Hexes
Any combat that takes place in these hexes will see heavier
losses for both sides. In particular defender losses will be
higher and deliberate attacks will always be resolved at
close range

Not sure if a typo but I assume it should be the attacker that suffers higher losses.
TheFerret
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RE: Post manual typos here

Post by TheFerret »

Page 489, in the "It's Not Over" row of the table, the Main Effects column is incomplete: "Finland ground requirements increase to 240, Air to 13. Will"
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cblattmann
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RE: Post manual typos here

Post by cblattmann »

On page 453 in the section about the Turn Summary about the unit truck snapshot. It should say "These show how MANY trucks are in the units (...". There is a "many" missing before "trucks are in the units ..."
juv95hrn
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RE: Post manual typos here

Post by juv95hrn »

Pretty sure it doesnt cost one Admin point. Not sure if the manual is incorrect, or if this is a bug in the game. But the manual is incorrect in any case.

" 21.10.1. Disbanding Units

Disbanding requires and expends one Admin point (for this purpose
merging a unit is treated as disbanding a unit and will also
cost one Admin point)."
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
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loki100
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RE: Post manual typos here

Post by loki100 »

ORIGINAL: juv95hrn

Pretty sure it doesnt cost one Admin point. Not sure if the manual is incorrect, or if this is a bug in the game. But the manual is incorrect in any case.

" 21.10.1. Disbanding Units

Disbanding requires and expends one Admin point (for this purpose
merging a unit is treated as disbanding a unit and will also
cost one Admin point)."

you're right, I'll report it as a bug
actrade
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RE: Post manual typos here

Post by actrade »

Not a big deal, but several of the referenced hexes in the tutorial pages 89-93 are incorrect.

pg 89 201/127 not 201/107

pg 91 202/132 not 202/138

pg 93 206/128 not 205/126

Loving the game!
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