Runway damage/Service damage/Port damage

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
KPAX
Posts: 736
Joined: Thu Jun 03, 2004 7:19 pm
Location: Where the heart is; Home of the Fighting Irish

Runway damage/Service damage/Port damage

Post by KPAX »

Can I get a little bit of help please.

PBEM, stock game, playing at allies, full campaign.

Today turns

Just invaded and took a bass and ran them off the hex.

Had started to load a decent amount of supplies at base. have infantry from the invasion along with construction engineers two or three units.

The service damage in port damage has been at 100 for several days.

Runway damage has been stuck at 15 for several turns.

Engineers are in combat mode.

No expansion of port, airfield nor fortification.

Why can I not get the service damage nor the port damage to go below 100?

How do I decrease the runway damage?

He seem pretty basic questions and I’m stuck as to what to do.

Is there a trick or something I’m doing wrong?

Any suggestions or help, as always, is appreciated.

"War makes Heros on both sides." Hero (the movie)

Image

Thanks !!

KPAX
Evoken
Posts: 494
Joined: Wed Oct 23, 2019 1:51 pm

RE: Runway damage/Service damage/Port damage

Post by Evoken »

That sounds odd , could you share a screenshot please ?
GetAssista
Posts: 2770
Joined: Sat Sep 19, 2009 6:13 am

RE: Runway damage/Service damage/Port damage

Post by GetAssista »

Set fortifications to expand and see if repairs go
User avatar
KPAX
Posts: 736
Joined: Thu Jun 03, 2004 7:19 pm
Location: Where the heart is; Home of the Fighting Irish

RE: Runway damage/Service damage/Port damage

Post by KPAX »

Further question.

The runway damage has decreased.

The service damage is still at 100%.

1. How do I get service damage to decrease?

2. What exactly is service damage?
"War makes Heros on both sides." Hero (the movie)

Image

Thanks !!

KPAX
User avatar
Nomad
Posts: 6263
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Runway damage/Service damage/Port damage

Post by Nomad »

The engineers will repair runway damage first, then airfield service damage, and lastly port damage.

Airfield Service is the workshops, hangers, etc. that the airfield needs to repair aircraft.
User avatar
Sardaukar
Posts: 9869
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Runway damage/Service damage/Port damage

Post by Sardaukar »

What Nomad said.

The order of repairs is fixed, no way to alter.

E.g. when you get runway fixed to certain %, planes will fly...but if servive is 100% damaged, they won't fly.

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
GetAssista
Posts: 2770
Joined: Sat Sep 19, 2009 6:13 am

RE: Runway damage/Service damage/Port damage

Post by GetAssista »

ORIGINAL: Sardaukar
but if servive is 100% damaged, they won't fly.
They will fly, services damage only affects speed of repairs. Besides, manual 9.4.1 states the exact formula for a base to become closed to flying, and it's about size and damage to runway
User avatar
BBfanboy
Posts: 18315
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Runway damage/Service damage/Port damage

Post by BBfanboy »

ORIGINAL: GetAssista
ORIGINAL: Sardaukar
but if servive is 100% damaged, they won't fly.
They will fly, services damage only affects speed of repairs. Besides, manual 9.4.1 states the exact formula for a base to become closed to flying, and it's about size and damage to runway
It may be true of bombers - if the Service damage is 100%, there are no carts and jacks to load up the bombs (except maybe the small ones that go on the wings). I know I have had some bomber missions fail to launch from airfields with repaired runways but heavily damaged services. But then other things can abort a mission too ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Post Reply

Return to “The War Room”