Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

In the Gilberts, I've just reached air superiority over the islands, and can really begin destroying everything. Even da cock-a-roaches.
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RangerJoe
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by RangerJoe »

The middle looks open - check Iwo Jima and vicinity for units if you have tracker running. Get those areas before those reinforcements arrive. Also, consider heading for the Kuriles except Para which will trigger reinforcements.

If you can grab Port Blair then on to Sumatra. If nothing else, Port Blair threatens shipments to Burma. If you invade Burma, see what he has at Pegu . . . [;)]

Recon everywhere, even with non-recon aircraft. Let the red warning lights go all over the board. Recon at night as well.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child

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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

I ran recon all over OZ and Burma - thanks - I was trying to keep a lot of my bombers safe, but the recon is grand.

In the Aleuts - I sent a massive fighter sweep of 10 Groups (P40K, F4F, P38... 200-300 ac) against 60 A6M5, and Tojo's... got slaughtered. This has been consistent. Next turn I'll have a SCTF tangle with anything he's got there and then bombard.

In the Gilberts - I build up the islands prepping for Tarawa and Makin.

In Oz, he's now aware of my deep penetration (Beavis and Butthead: huh, uh, huhuhuhhu) and have scrambled bombers. I'll be under withering aerial assault for 2 turns - then I'll have air cover.
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Q-Ball
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by Q-Ball »

Triggering the reinforcement from Paramushiro Jima isn't all bad for the Allies. The Depot divisions show up mostly disabled and will suck-up a ton of supply, and won't have much combat value for months. This may have more impact later in the game though.
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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

I don't plan on pushing to Para just yet. He's had plenty of time to build, and he's built up a few bases pretty well.
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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

fyi

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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

Today, I ran a massive sweep/bombing mission in the Aleuts. His CAP tore through my sweeps... but for the first time all game, my sweeps all went in "first", then my escorted bombers.

Tomorrow will see another maximum effort.


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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 30 NM, estimated altitude 31,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-44-IIc Tojo x 33

Allied aircraft
F4F-4 Wildcat x 16

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 7 destroyed



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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 33 NM, estimated altitude 28,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-44-IIc Tojo x 29

Allied aircraft
F4F-4 Wildcat x 11

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed


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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 30 NM, estimated altitude 25,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-44-IIc Tojo x 29

Allied aircraft
P-40K Warhawk x 14

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
P-40K Warhawk: 3 destroyed

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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 28,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
Ki-44-IIc Tojo x 26

Allied aircraft
Hurricane XIIb x 5
P-40K Warhawk x 27
F4F-4 Wildcat x 34

Japanese aircraft losses
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
P-40K Warhawk: 5 destroyed
F4F-4 Wildcat: 2 destroyed


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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 34 NM, estimated altitude 28,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-44-IIc Tojo x 7

Allied aircraft
F4F-4 Wildcat x 2

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 33 NM, estimated altitude 4,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-44-IIc Tojo x 6

Allied aircraft
Bolingbroke IV x 12
B-26 Marauder x 13
P-39D Airacobra x 24
P-40K Warhawk x 24
F4F-4 Wildcat x 18

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
Bolingbroke IV: 9 damaged
Bolingbroke IV: 1 destroyed by flak
B-26 Marauder: 11 damaged
P-40K Warhawk: 1 destroyed

Japanese Ships
ACM Noshiro Maru #2, Bomb hits 1, and is sunk
ACM Shonan Maru #8, Bomb hits 1, and is sunk

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 2
Port fuel hits 2
Port supply hits 2

Aircraft Attacking:
12 x Bolingbroke IV bombing from 1000 feet
Port Attack: 2 x 250 lb GP Bomb
13 x B-26 Marauder bombing from 1000 feet
Port Attack: 3 x 500 lb GP Bomb
17 x F4F-4 Wildcat sweeping at 8000 feet
18 x P-39D Airacobra sweeping at 8000 feet *
13 x P-40K Warhawk sweeping at 11000 feet


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Morning Air attack on Attu Island , at 153,49

Weather in hex: Heavy cloud

Raid detected at 69 NM, estimated altitude 8,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
Ki-44-IIc Tojo x 1

Allied aircraft
B-25C Mitchell x 15
B-25C Mitchell x 13
B-25D1 Mitchell x 15

Japanese aircraft losses
Ki-44-IIc Tojo: 1 damaged
Ki-44-IIc Tojo: 6 destroyed on ground
D4Y1 Judy: 2 destroyed on ground
A6M5 Zero: 3 destroyed on ground

Allied aircraft losses
B-25C Mitchell: 3 damaged
B-25C Mitchell: 3 damaged
B-25D1 Mitchell: 15 damaged
B-25D1 Mitchell: 1 destroyed by flak

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 10
Airbase supply hits 15
Runway hits 33

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Morning Air attack on TF, near Attu Island at 153,49

Weather in hex: Heavy cloud

Raid detected at 24 NM, estimated altitude 15,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
SBD-3 Dauntless x 15

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
DD Numakaze
AK Kaga Maru, Bomb hits 1, on fire
DD Nokaze, Bomb hits 1, on fire
DD Namikaze


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Morning Air attack on TF, near Attu Island at 153,49

Weather in hex: Heavy cloud

Raid detected at 67 NM, estimated altitude 16,000 feet.
Estimated time to target is 26 minutes

Allied aircraft
SBD-3 Dauntless x 15

No Allied losses

Japanese Ships
DD Namikaze, Bomb hits 1, on fire
AK Kaga Maru, on fire
DD Numakaze, Bomb hits 2, heavy fires, heavy damage
DD Nokaze, on fire

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Afternoon Air attack on TF, near Attu Island at 153,49

Weather in hex: Clear sky

Raid detected at 60 NM, estimated altitude 17,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
SBD-3 Dauntless x 15

No Allied losses

Japanese Ships
AK Kaga Maru, Bomb hits 2, heavy fires, heavy damage
AK Ayatosan Maru, Bomb hits 3, heavy fires, heavy damage
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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

Well, the second round of attacks on Attu didn't work, only 2 squads of bombers flew, into the face of about 40 Tojos/A6M5's. Luckily, as the enemy was at 25k and I was bombing at 8k, I escaped with only damage. Next turn, I will continue to try and throw everything at Attu again. It'll be 3 days of flights from his crews at a heavily damaged airfield. They should be fatigued, I hope to slaughter them.

I also created 12 PT's and sent 3 tf's of 4 each to interdict Attu.
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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

In Oz, here are my forward unit's large force disposition. All the other units around are mostly small arm units, or incoming support units. I also have a healthy reserve of inf units to push forward.

Up near Darwin, you'll note a jap force moving south. That's 2/3'rds of an IJ inf div, my armour units can't compete with that yet... but they can move around to the flanks and try and get behind...



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AcePylut
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RE: Mushrooms over Maizuru: Chickenboy (J) vs. AcePylut (A)

Post by AcePylut »

IJA units at Fenton (base 2 hexes S of Darwin) moved south a hex where I have an 88AV Armor unit. I've moved all my available B17's and B24's to in-range bases (Alice Springs, Cloncurry, Normanton) and have given the order to pound the ground from 8k feet.
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