Rivers

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dontra85
Posts: 174
Joined: Sun Jul 24, 2005 6:00 pm

Rivers

Post by dontra85 »

So where does it show the terrain modifiers. Can't find in rule book. Also when do you get a river modifier. On or behind the river.
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Lobster
Posts: 5115
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Rivers

Post by Lobster »

ORIGINAL: dontra85

So where does it show the terrain modifiers. Can't find in rule book. Also when do you get a river modifier. On or behind the river.

Just do a search for river in the rule book.

(Advanced Rules) Frozen River, Super
River, Canal, or Shallow Water: No effect (on movement).

Land units may move into Frozen Shallow Water
locations. Supply may be traced through Frozen
Shallow Water locations as if they were Open
terrain. If a unit is on a Frozen Shallow Water or a
Super River location when the location thaws, the
unit will automatically move to an adjacent location
if possible. If there is no adjacent location to which
the unit could be moved, it will instead evaporate
– and all equipment assigned to the unit is lost.

You need to keep an eye on your Weather Report as
Spring approaches to avoid losing units deployed
on Frozen Shallow Water or frozen Super River
locations.
§§ Hills: Mountain units no effect, Mixed and
Motorized movement +2, all others +1
§§ Jungle: +3
§§ Light Woods: +1
§§ Marsh: +2
§§ Mountain: Mountain units +1, all others +2
§§ Mud: Foot movement + 2, all others +3
§§ Non-Playable: Not allowed [exception: Air
units]
§§ Railroad: No effect, unless using Rail
Movement
§§ Rocky: Foot movement + 1, all others +2
§§ Sand: +1
§§ Snow: Motorized Movement+3, ski no effect,
all others +2
§§ Unfrozen River or Canal: Amphibious units,
no effect. All others +2 (usually; see section
11.9.4, River Movement Costs)
§§ Unfrozen Shallow Water: Not allowed
§§ Unfrozen Super River or Suez Canal:
Amphibious units cost is 2, all others not
allowed
§§ Urban: No effect
§§ Wadi: Mountain units no effect, Motorized
and Mixed movement +2, all others +1
11.9.4. River Movement Costs
Rivers and Canals (as opposed to super rivers or
Suez Canal) normally add 2 to the cost of entering
a location. There are exceptions, as follows:
11
Movement 77
§§ Amphibious units are exempt from River
Movement costs
§§ If the total minor ferry capability in the
location (including that of the moving unit) is
greater than 20%, the moving unit is exempt
from River Movement costs.
§§ If the total minor ferry capability in the
location (including that of the moving unit)
is greater than 10%, the River adds only one
point to the Movement Cost. Total Ferry
Strengths less than 10% have no effect on
River Movement.

11.9.5. Naval Unit Movement Costs

13.12.7. Unit Strengths in Water
Assaults

Non-Marine Land units attacking from River,
Super River, Canal, Suez Canal, or Deep Water
(Amphibious Assaults) have all Strengths
multiplied by 0.7.
http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.
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