

Moderator: Vic
ORIGINAL: zgrssd
I am 90% sure the SHQ does two passes - once with the limtis and once without the limits, in case there is logistics points left over.
That way to strict limits can not result in wasted points.
ORIGINAL: zgrssd
Analysis:
- You got a massive bottleneck towards units. Only 2/3 of the supplies and 0% of the reinforcements made it through
- You need way more Logistics leftover for Zone deliveies. You need at least twice as much as your current limit
- You need way more Logistics leftover for Zone retreival as well. You need fours times as much as your current limit
I guess you went conquering and just overestimated how much building in the wake off your troops would tax your logistics.
You need to stop expanding. Possibly even fall back onto defensible/easier supplied terrain.
You definitely have a bottleneck towards your troops. But overall your logstics is overtaxes as well. Hopefully one upgrade will be enough to work off any piled up orders. You should post some screenshots in the main forum of SE so we can help.
The points you had assigned on the SHQ are irrelevant for the unit side. There is at least one hex between the SHQ and the Units that only had 2189 Logistics availible after Zone deliveries.ORIGINAL: Akrakorn
ORIGINAL: zgrssd
Analysis:
- You got a massive bottleneck towards units. Only 2/3 of the supplies and 0% of the reinforcements made it through
- You need way more Logistics leftover for Zone deliveies. You need at least twice as much as your current limit
- You need way more Logistics leftover for Zone retreival as well. You need fours times as much as your current limit
I guess you went conquering and just overestimated how much building in the wake off your troops would tax your logistics.
You need to stop expanding. Possibly even fall back onto defensible/easier supplied terrain.
You definitely have a bottleneck towards your troops. But overall your logstics is overtaxes as well. Hopefully one upgrade will be enough to work off any piled up orders. You should post some screenshots in the main forum of SE so we can help.
All of this is pretty much irrelevant.
In that current turn, I had 24891 logistical points available. Out of all these, because of the logistics limitations, the points should be distributed like this in the first pass:
-7467 (30%) to SHQ -> Zone
-7467 (30%) to SHQ -> Unit
-4978 (20%) to Zone -> SHQ
-4978 (20%) to Replacements
You can even see the max points allowed in the first image; however, the game is not registering the limitation and is sending 20533 points to Zone -> SHQ instead of the 4978 max allowed, meaning there are no points left for replacements.
Your Bottleneck is right at the SHQ, it seems. If that part is the weakest, that means you have to upgrade it's Logistics.ORIGINAL: Akrakorn
The only bottleneck is right next to the SHQ, and that's where the highest amount of logistical points are available (around 28000 in this turn). The north is pretty much the same, the maximum is yellow. All ground units are in supply range, those in the north do not need replacements. The ones that do need them are in the west.
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ORIGINAL: zgrssd
Your Bottleneck is right at the SHQ, it seems. If that part is the weakest, that means you have to upgrade it's Logistics.ORIGINAL: Akrakorn
The only bottleneck is right next to the SHQ, and that's where the highest amount of logistical points are available (around 28000 in this turn). The north is pretty much the same, the maximum is yellow. All ground units are in supply range, those in the north do not need replacements. The ones that do need them are in the west.
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First the Zone Deliveries with limits happen
Second, Unit delivieres happen. I am going to go out on a limb and say the issue is the western front. You got a lot of untis there with contact to the enemy, so this is where fighting is happening. So I guess the North/Western way out of the city runs out of logistics.
So Zone Retreival, replacements and the 2nd pass without limits can only happen with the eastern part of th empire, until that too develops the bottleneck Southeast of the SHQ. But by that time, most of the LOogistics to the east happened.
At lest 1 upgrade of the SHQ Truckstop is nessesary. However it might be better to start using some railway lines. One line to a city in the East should fix it, sidestepping the need to use roads for the first half.
It does not sidestep replacement.ORIGINAL: Akrakorn
ORIGINAL: zgrssd
Your Bottleneck is right at the SHQ, it seems. If that part is the weakest, that means you have to upgrade it's Logistics.ORIGINAL: Akrakorn
The only bottleneck is right next to the SHQ, and that's where the highest amount of logistical points are available (around 28000 in this turn). The north is pretty much the same, the maximum is yellow. All ground units are in supply range, those in the north do not need replacements. The ones that do need them are in the west.
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First the Zone Deliveries with limits happen
Second, Unit delivieres happen. I am going to go out on a limb and say the issue is the western front. You got a lot of untis there with contact to the enemy, so this is where fighting is happening. So I guess the North/Western way out of the city runs out of logistics.
So Zone Retreival, replacements and the 2nd pass without limits can only happen with the eastern part of th empire, until that too develops the bottleneck Southeast of the SHQ. But by that time, most of the LOogistics to the east happened.
At lest 1 upgrade of the SHQ Truckstop is nessesary. However it might be better to start using some railway lines. One line to a city in the East should fix it, sidestepping the need to use roads for the first half.
The SHQ part is the strongest with around 28000 logistical points and is using railways, the entire city network is railway going from one end to the other.
There is no fighting yet, not on the eastern front and not on the western front. There are no other bottlenecks aside from the one at the SHQ.
Of course more logistical points are going to solve everything, but the point is that it should not be sidestepping replacements when it is possible for it to send them.
ORIGINAL: zgrssd
It does not sidestep replacement.ORIGINAL: Akrakorn
ORIGINAL: zgrssd
Your Bottleneck is right at the SHQ, it seems. If that part is the weakest, that means you have to upgrade it's Logistics.
First the Zone Deliveries with limits happen
Second, Unit delivieres happen. I am going to go out on a limb and say the issue is the western front. You got a lot of untis there with contact to the enemy, so this is where fighting is happening. So I guess the North/Western way out of the city runs out of logistics.
So Zone Retreival, replacements and the 2nd pass without limits can only happen with the eastern part of th empire, until that too develops the bottleneck Southeast of the SHQ. But by that time, most of the LOogistics to the east happened.
At lest 1 upgrade of the SHQ Truckstop is nessesary. However it might be better to start using some railway lines. One line to a city in the East should fix it, sidestepping the need to use roads for the first half.
The SHQ part is the strongest with around 28000 logistical points and is using railways, the entire city network is railway going from one end to the other.
There is no fighting yet, not on the eastern front and not on the western front. There are no other bottlenecks aside from the one at the SHQ.
Of course more logistical points are going to solve everything, but the point is that it should not be sidestepping replacements when it is possible for it to send them.
Replacements and Supplies use exactly the same roads/raillines.
If supplies is only 2/3 finished, that is because they literally ran out of Logistics points.
If Logistics to the units already hits 0 during supply, there is nothing left for Replacements either.
What???If the only bottleneck is in the SHQ, and there is a limitation of 30% logistic points on both units and zone supply, it should get to the replacement part without running out of logistics points first.
ORIGINAL: zgrssd
What???If the only bottleneck is in the SHQ, and there is a limitation of 30% logistic points on both units and zone supply, it should get to the replacement part without running out of logistics points first.
Again:
- It does Zone Deliveries
- It does Unit deliveries, but runs out of Logistics at 2189/3094 or 2722/3034
- Ir does Zone retreival, but it is out of Logistics
- It does Unit Replacements, but is out of Logistics
2nd pass without Limits:
- It does Zone Deliveries without Limits, but is out of Logistics
- It does Unit Deliveries without Limits, but is out of Logistics
- It does Zone Reteival without Limits, but is out of Logistics
- It does Replacement without Limits, but is out of Logistics
I could try, unfortunately this is a multiplayer match so I'd be shooting myself in the foot for a couple of turns.ORIGINAL: redrum68
Can you try setting SHQ > Unit to 0% and Zone > SHQ to 0% then see if you get replacements? This should show whether the logistics to units runs out during the earlier phases therefore not leaving anything for replacements.
30k for all directions together.Do you see how the SHQ -> Zone uses 3341 points, and SHQ -> Unit uses 1311? 4751 points are not enough to cause a bottleneck in a place where there's 29689 points total.
ORIGINAL: zgrssd
30k for all directions together.Do you see how the SHQ -> Zone uses 3341 points, and SHQ -> Unit uses 1311? 4751 points are not enough to cause a bottleneck in a place where there's 29689 points total.
Split over 6 directions by the pull point system, wich is in part based on the previous turns draw.
By simple math, that leaves on average 4948 per for each direction.
Example:
If you got 29689 Logsitcs under the SHQ.
The 5 other directions need 24938.
That leaves 4751 for that direction.
The end result is still the same: "Boss, we simply do not have enough trucks/trains to fullfill all the demand!"
Those numbers do not add up:No, the railway system is pretty much a line with the "6 directions" feeding into this single line, you can see it has used 28349 logistic points that turn on that single direction. The cities are surrounded by railway stations that feed into the main line. I use traffic signs to block logistic points from feeding into the single-hex railstations, so the logistic points DO NOT get split.