[Logged] Assigning Airborne Units to a Strike Mission via Lua: No Strike Plan Generated

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
boogabooga
Posts: 549
Joined: Wed Jul 18, 2018 12:05 am

[Logged] Assigning Airborne Units to a Strike Mission via Lua: No Strike Plan Generated

Post by boogabooga »

In the scenario, at 23:08:15, all of the airborne F-111s are going to be assigned from a support mission to a Strike mission via a time trigger/Lua script event. However, this fails to generate any actual Strike plans (with all the waypoints and altitude changes, etc.).

If one manually assigns each F-111 flight to the Strike mission, then the plans are generated as I would expect. I'm trying to understand why there is different behavior with manual assignment versus via script.

Thanks.
Attachments
StrikeMis..LuaBug.zip
(131.41 KiB) Not downloaded yet
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Rory Noonan
Posts: 2419
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Assigning Airborne Units to a Strike Mission via Lua: No Strike Plan Generated

Post by Rory Noonan »

0014331
Image
Post Reply

Return to “Tech Support”