Advice for mid game border control?

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kicktothehead
Posts: 29
Joined: Thu Dec 10, 2020 1:16 pm

Advice for mid game border control?

Post by kicktothehead »

Any ideas on how best to defend border mid game?
I have tried stationing units every 2 hexes and they come through the gaps
I have tried (yes I did this) every single hex on all sides and was attacked the entire game on all sides and my economy could not keep up to support the amount of troops I had haha.

I cannot figure out the balance of expand and defend all the hexes and its driving me nuts.

Thanks for any tips
zgrssd
Posts: 4210
Joined: Tue Jun 09, 2020 1:02 pm

RE: Advice for mid game border control?

Post by zgrssd »

Generally it is a bad idea to try and control all borders. There simply is way too much of it. And a lot of the space hardly maters anyway. If you are lucky, you find 1 resource every ~50 hexes you own with Prospecting.
Anything past 6 hexes from a city is likely to cause a lot of Adminsitrative Strain anyway.

Instead, try to control the area around important installations like towns, relevant mines, etc. Try to make peace with as many minor neighbours as you can. The only ones worth conquering are ones with cities. And those tend to push back if you encroach.
Even for the belingerent ones, if you beat up their military, that tends to make them more willing to coexist.

Generally a lot of smaler formations are a good idea - only use the bigger ones to take out strongpoints where the "multiple OHQ" penalty would make throwing more formations at it a bad idea.
If you need to pad out a frontline and got no more militia, consider Independent MG Batallions. They are small at 500 Manpower/unit but got a lot of defensive power.
DW2 Poll:
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Hazard151
Posts: 147
Joined: Mon Jun 15, 2020 9:52 am

RE: Advice for mid game border control?

Post by Hazard151 »

Independent MG battalions, independent AT battalions, mixed MG/AT/Infantry BGs. Grenadier infantry is also pretty potent but more costly at 5500 soldiers for 5 battalions and an OHQ, but effective.

Keep in mind that even the AI doesn't like mountain fighting much and tries to concentrate forces in gaps along the mountains.
kicktothehead
Posts: 29
Joined: Thu Dec 10, 2020 1:16 pm

RE: Advice for mid game border control?

Post by kicktothehead »

Ok those answers definitely make some sense. In each game I have been trying to cover all the area I end up taking over and eventually my empire crumbles because I cannot keep up with the economic strain.

How do you defend the supply roads them from one city to another if they are stretched out?
All it takes is a single unit or creature to step on the road and supply is cut off completely.
I have tried to line up troops the length of the roads but again - ends up too much overhead.
zgrssd
Posts: 4210
Joined: Tue Jun 09, 2020 1:02 pm

RE: Advice for mid game border control?

Post by zgrssd »

ORIGINAL: kicktothehead

Ok those answers definitely make some sense. In each game I have been trying to cover all the area I end up taking over and eventually my empire crumbles because I cannot keep up with the economic strain.

How do you defend the supply roads them from one city to another if they are stretched out?
All it takes is a single unit or creature to step on the road and supply is cut off completely.
I have tried to line up troops the length of the roads but again - ends up too much overhead.
"Do not build your major supply roads near insecure territory. I mean seriously, that is just common sense!" - every logistics officer since the age of rome.

As for cleaning, it is propably easier to have a 1 formation to reactionary force quickly react to any disruptions. Buggies would offer a lot of power, but basic infantry is more esily strategically redeployed.
Or pre-emtively clean out the are around roads.
DW2 Poll:
"Should the Civil and non-Combat Ships loose all or most of their weapon slots?"
https://www.matrixgames.com/forums/view ... 1&t=382690
kicktothehead
Posts: 29
Joined: Thu Dec 10, 2020 1:16 pm

RE: Advice for mid game border control?

Post by kicktothehead »

outstanding reply haha .. thank you for the advice
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