Our holiday gift: CMO v1.02 Update - Build 1147.15
Moderator: MOD_Command
Our holiday gift: CMO v1.02 Update - Build 1147.15
*** REMOVED ***
To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)
NOTE: This is a public beta. Standard disclaimers apply.
Build 1147.15 release notes (changes from official B1147.14)
------------------------------------------------------------------------
TWEAK: #14041: Database viewer tweak for fuel records
TWEAK: #8534: Cloning facility/ships now also clones their hosted A/C and/or boats + 2 new cloning functions
TWEAK: Renaming is now a bit more scalable & FIXED a conflict with renaming of RPs
TWEAK: Added exit Hotkeys to secondary windows
TWEAK: #13571: Streamlined Renaming of Units
TWEAK: #13802: On the "Load Scenario" window, remove ".scen" in the name of each scenario in the selection tree (Leave .save extension to differentiate)
TWEAK: The muzzle flash of a firing unit is now proportionate to caliber & better rocket-plume detection & IR detection
TWEAK: The start screen is now full-screen or maximized (ie. taskbar visible) according to the preference of the main map window
TWEAK: #13181: Tweaked chaff effectiveness against early ASHMs (more gradual)
TWEAK: #14241: Towed arrays cannot operate at over 15 knots
TWEAK: "Pure Illuminator" radars (e.g. SPG-62) now considered FCR for emission ID purproses
TWEAK: Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous (this allows such missiles to be guided with greater precision & reliability against VLO targets or in strong OECM environment). The datalink is cut instead only when the missile acquires the target (or impacts on it, still under positive control from the link provider).
Numerous sim-core performance tweaks
FIXED: #14285: Lost focus on ORBAT window
FIXED: #14287: Ctrl+s shortcut stopped working
FIXED: Game Options --> "Game Speed" tab - Checkboxes not working
FIXED: #13338: "Pickup units" was no longer working
FIXED: #13475: Ships not pathfinding correctly when RTB
FIXED: #13332: FIXED group and formation editor
FIXED: #13322: Pause/Play shortcut not always working (bypassing stolen focus)
FIXED: #14234: ARM Targeting
FIXED: #10643: Improved Hotkeys for windows (Bring focus / exit)
FIXED: #10842: Minor string modification
FIXED: Glitched & empty save folder showing up in scenario loading UI
FIXED: #14039: Autodetected ship is listed as SKUNK when all details are available in contact report
FIXED: #13652: 361 degree scale map?
FIXED: #14040: Ship orientation not able to be set in ScenEditor
FIXED: #13986: RTB issue while in Nonav / failed bounce off
FIXED: #14046: Aircraft are having issues when ordered to RTB
FIXED: #13918: Cargo Pickups can't be canceled
FIXED: #14167: Cargo Mission tweaks for unusual mission areas
FIXED: #14223: Torpedoes run out of steam too early
FIXED: #13328: Esc & Enter keys not working to close window
FIXED: Flaw in Satellite Prediction calculations
FIXED: #14274: ABM calculation causes the game to freeze / crash
FIXED: #14233: Missile engages target behind it
FIXED: #13765: Holding down Ctrl-key for "Hover view" doesn't work when cursor already over unit
FIXED: #14251: Off-Boresight missile not working
FIXED: #14232: Allow to fire sequencial salvo (additional) againt the same target.
FIXED: #13884: Reloading during engagement for AAA
FIXED: #13984: Infinite Acquisition/Drop loop of friendly out-of-comms sub contacts
FIXED: #13985: Retained targeting of very ambiguous target for Gun, Rocket, Iron Bomb
FIXED: Label too small for text on "Edit Scoring" dialog
FIXED: #14143: Temporary signatures and muzzle flash
FIXED: "Canarys cage" old scenario duplicate + Canary's cage Lua fix
FIXED: #9273: Aerostats cannot dock
FIXED: #13182: Problem with too-perfect SSM homing
FIXED: #12437: Straight-running torpedoes DLZ issue
FIXED: #13672: Units not firing allocated weapons
FIXED #10936: LCM trying to find path inland
FIXED #10841: All ships can unload cargo onto shore
FIXED: #14209: Too much information from emissions off non auto-detectable buildings
FIXED: #14024: BOL-Launch bug
FIXED: #13983: Engaging targets in No-Nav zones
FIXED: #13646: All tubes reload, but only three were fired?
FIXED: #14228: CVN/AOE UNREP Woes
FIXED: #14047: Poor map performance when group selected (and datalinks visible)
FIXED: #14098: LOS tool inconsistent
FIXED: #13971: LOS Tool Results Still Show up After Dialog Closed
FIXED: #13420: Scrolling Air facilities list using mouse wheel is slow
FIXED: #13321: Detection emission information shadowed by datablock
FIXED: "XXX" text for unknown contact speed/altitude displayed on the same line
FIXED: #14217: Weird AI A/C behavior in Down Town, 1967
FIXED: #14135: 'Opportunity target' Doctrine ignored if 'investigate outside patrol area' setting is off
FIXED: #14173: A/C RTB after BVR shot without providing guidance
FIXED: #14177: Message log position creeps upwards on main window
FIXED: Adding Mount to Boat Hosted in a Facility Adds Mount to Facility
To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)
NOTE: This is a public beta. Standard disclaimers apply.
Build 1147.15 release notes (changes from official B1147.14)
------------------------------------------------------------------------
TWEAK: #14041: Database viewer tweak for fuel records
TWEAK: #8534: Cloning facility/ships now also clones their hosted A/C and/or boats + 2 new cloning functions
TWEAK: Renaming is now a bit more scalable & FIXED a conflict with renaming of RPs
TWEAK: Added exit Hotkeys to secondary windows
TWEAK: #13571: Streamlined Renaming of Units
TWEAK: #13802: On the "Load Scenario" window, remove ".scen" in the name of each scenario in the selection tree (Leave .save extension to differentiate)
TWEAK: The muzzle flash of a firing unit is now proportionate to caliber & better rocket-plume detection & IR detection
TWEAK: The start screen is now full-screen or maximized (ie. taskbar visible) according to the preference of the main map window
TWEAK: #13181: Tweaked chaff effectiveness against early ASHMs (more gradual)
TWEAK: #14241: Towed arrays cannot operate at over 15 knots
TWEAK: "Pure Illuminator" radars (e.g. SPG-62) now considered FCR for emission ID purproses
TWEAK: Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous (this allows such missiles to be guided with greater precision & reliability against VLO targets or in strong OECM environment). The datalink is cut instead only when the missile acquires the target (or impacts on it, still under positive control from the link provider).
Numerous sim-core performance tweaks
FIXED: #14285: Lost focus on ORBAT window
FIXED: #14287: Ctrl+s shortcut stopped working
FIXED: Game Options --> "Game Speed" tab - Checkboxes not working
FIXED: #13338: "Pickup units" was no longer working
FIXED: #13475: Ships not pathfinding correctly when RTB
FIXED: #13332: FIXED group and formation editor
FIXED: #13322: Pause/Play shortcut not always working (bypassing stolen focus)
FIXED: #14234: ARM Targeting
FIXED: #10643: Improved Hotkeys for windows (Bring focus / exit)
FIXED: #10842: Minor string modification
FIXED: Glitched & empty save folder showing up in scenario loading UI
FIXED: #14039: Autodetected ship is listed as SKUNK when all details are available in contact report
FIXED: #13652: 361 degree scale map?
FIXED: #14040: Ship orientation not able to be set in ScenEditor
FIXED: #13986: RTB issue while in Nonav / failed bounce off
FIXED: #14046: Aircraft are having issues when ordered to RTB
FIXED: #13918: Cargo Pickups can't be canceled
FIXED: #14167: Cargo Mission tweaks for unusual mission areas
FIXED: #14223: Torpedoes run out of steam too early
FIXED: #13328: Esc & Enter keys not working to close window
FIXED: Flaw in Satellite Prediction calculations
FIXED: #14274: ABM calculation causes the game to freeze / crash
FIXED: #14233: Missile engages target behind it
FIXED: #13765: Holding down Ctrl-key for "Hover view" doesn't work when cursor already over unit
FIXED: #14251: Off-Boresight missile not working
FIXED: #14232: Allow to fire sequencial salvo (additional) againt the same target.
FIXED: #13884: Reloading during engagement for AAA
FIXED: #13984: Infinite Acquisition/Drop loop of friendly out-of-comms sub contacts
FIXED: #13985: Retained targeting of very ambiguous target for Gun, Rocket, Iron Bomb
FIXED: Label too small for text on "Edit Scoring" dialog
FIXED: #14143: Temporary signatures and muzzle flash
FIXED: "Canarys cage" old scenario duplicate + Canary's cage Lua fix
FIXED: #9273: Aerostats cannot dock
FIXED: #13182: Problem with too-perfect SSM homing
FIXED: #12437: Straight-running torpedoes DLZ issue
FIXED: #13672: Units not firing allocated weapons
FIXED #10936: LCM trying to find path inland
FIXED #10841: All ships can unload cargo onto shore
FIXED: #14209: Too much information from emissions off non auto-detectable buildings
FIXED: #14024: BOL-Launch bug
FIXED: #13983: Engaging targets in No-Nav zones
FIXED: #13646: All tubes reload, but only three were fired?
FIXED: #14228: CVN/AOE UNREP Woes
FIXED: #14047: Poor map performance when group selected (and datalinks visible)
FIXED: #14098: LOS tool inconsistent
FIXED: #13971: LOS Tool Results Still Show up After Dialog Closed
FIXED: #13420: Scrolling Air facilities list using mouse wheel is slow
FIXED: #13321: Detection emission information shadowed by datablock
FIXED: "XXX" text for unknown contact speed/altitude displayed on the same line
FIXED: #14217: Weird AI A/C behavior in Down Town, 1967
FIXED: #14135: 'Opportunity target' Doctrine ignored if 'investigate outside patrol area' setting is off
FIXED: #14173: A/C RTB after BVR shot without providing guidance
FIXED: #14177: Message log position creeps upwards on main window
FIXED: Adding Mount to Boat Hosted in a Facility Adds Mount to Facility
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Nice, thank you
- Randomizer
- Posts: 1497
- Joined: Sat Jun 28, 2008 8:31 pm
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Many Thanks. Now go enjoy the holiday season.
-C
-C
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
ORIGINAL: Dimitris
FIXED: #14223: Torpedoes run out of steam too early
Hats off to the devs! [&o]
-
- Posts: 262
- Joined: Sun Feb 26, 2017 1:19 pm
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
You are bloody rockstars, the lot of you!
Merry Christmas (or any other religious holiday you may observe)! And a happy new year!
Merry Christmas (or any other religious holiday you may observe)! And a happy new year!
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Just confirming that this is update only supposed to be the single .exe file, at 5 meg? (The last updates were multiple files, at over 300 meg.)
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Many thanks (as always) and Happy Holidays!
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Thank you, this is very much appreciated.
-
- Posts: 1850
- Joined: Thu Nov 15, 2018 7:24 pm
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Thanks for all the fixes!
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Thanks for the update.
Can someone explain how to use these new tweaks:
-the 2 new cloning functions
-Renaming is now a bit more scalable & FIXED a conflict with renaming of RPs
-Streamlined Renaming of Units
thanks!
Can someone explain how to use these new tweaks:
-the 2 new cloning functions
-Renaming is now a bit more scalable & FIXED a conflict with renaming of RPs
-Streamlined Renaming of Units
thanks!
- Capocarro94
- Posts: 34
- Joined: Wed Feb 06, 2019 5:10 pm
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
ORIGINAL: AndrewJ
Just confirming that this is update only supposed to be the single .exe file, at 5 meg? (The last updates were multiple files, at over 300 meg.)
Same doubt, same question, a little strange...Someone can check?
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
ORIGINAL: AndrewJ
Just confirming that this is update only supposed to be the single .exe file, at 5 meg? (The last updates were multiple files, at over 300 meg.)
Yes, this is deliberate.
(It also makes rollback easier if you have backed up the existing Command.exe [:)])
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
Not sure if this is happening to anyone else, but I keep getting an error message:
Error
Land-cover map files not found!
Aborting
Error
Land-cover map files not found!
Aborting
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
I have had that happen when installing in the wrong directory or an incomplete install.
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
ORIGINAL: thewood1
I have had that happen when installing in the wrong directory or an incomplete install.
I'm saving to the desktop and then opening with Zip Extractor onto the desktop and the error message shows up. Not getting the option to install to any directory.
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
RE: Our holiday gift: CMO v1.02 Update - Build 1147.15
1nutworld, this is just an executable file (Command.exe), not an installer. As Dimitris says -> Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case).