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Hi All,
See attached scenario for testing. Would appreciate any suggestions or if you spot any mistakes

I have played it from start to finish, so its definitely at least workable.
Especially appreciate comments, if any, on balance, or on designing enemy behavior.
Set Defence Condition One
Current Description:
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Significantly inspired by the "Wargasm" and related scenarios, this mission in no way claims to be as detailed, nor as realistic as those, but in its own way to be authentic, interesting and fun.
I wanted to investigate the same thing "Wargasm" did, using a more modern selection of units - a cold war turned hot, 3 days to the River Rhine, WWIII, global nuclear war, seen from the aspect of long range bombers penetrating Soviet airspace to strike high-value targets.
Set in an alternate history, equivalent to ours up to around the end of WW2. Probabilities, politics and human society being as fickle as they are, only a few key events - falling another way - can change the shape of future history considerably. These things could be something as profound as a key figure suddenly dying of stroke whereas they could have lived a long life, or as innocuous as a weather change.
Thus, in this interpretation, most things are in parallel except that the cold war's worst years extended into the 1980s, with some combination of crises and political environment contributing to the breakout of war in 1986 as the Soviets launched something akin to their famous "3 days to the River Rhine" plans to seize control of Western Europe.
Immense columns of armour, backed by wave after wave of tactical aircraft and rolling air-defences, have penetrated West Germany through the Fulda Gap...
Designers Notes:
On nuclear weapons:
I regard nuclear weapons as no different, conceptually, from any other type, only in magnitude and type of effects. In my opinion, not investigating their use or effects, or regarding them as more abhorrent than other weapons, goes counter to any principle that promotes peace. Indeed, many of my personally owned sources on nuclear war have been obtained from CND libraries.
On realism:
I would grade the realism of this scenario as "B". All units used are within their service date parameters, and I have tried my best to station them at appropriate locations. For example, the number of Su-27 and MiG-31 fighters available to the USSR defence is very broadly reflective of the numbers in service in the area at the time, and their major bases properly located - but I have no idea of actual base histories or unit identities. Defences and tactics of the USSR are broadly based on sourced information. It is a pretty amazing time to be alive, when you can google "soviet air defences 1985" and 5 seconds later be reading a declassified CIA report on exactly that.
The units represent a "slice" of what would be in action during a real-world crisis of this type, a 1:1 simulation being impractical if not impossible. However, many units would not interact in any way, so realism does not take too huge a hit, and the scenario must remain playable - to be fair, more than one person would have been involved in coordinating a maximum-effort bomber surge!
SAM numbers are at about 5-10% of real numbers for most things. CIA reports 72 sa10 sites deployed in the region in 1985. Sa5 sites were about twice as common, with upgraded Sa1/2/3's having around ten times the number of Sa10 sites. So, for example, I have placed about 6 Sa10 sites, and this seems to fit the simulation.
Real numbers do not have to be simulated for an authentic simulation. Many items would be posted outside of our simulated theatre, many would be out of service as part of their natural service cycle, others would be out of service (or ammunition) due to military action. Remember there is a non-simuilated war going on in the rest of the world, outside of the scope of the scenario. The rest can be accounted for in the general proportional-scale-down of a simulation that represents only a portion of a full theatre engagement. We are controlling the strategic bomber force. The hundreds of tactical strikes conventional and nuclear, diversionary raids, fighter sweeps, SEAD sweeps etc that would be taking place simultaneously, naturally go unsimulated, so that proportion of the air defence network that would be taken up by their missions do not need to be simulated for our theatre. Thus realism is not too badly damaged by scaling down to managable numbers.
Su27 and MiG31 numbers are about accurate, but the vast number of MiG 15/17/23/29s that would supplement the force have gone unsimulated (unless I decide to put some in after writing this... ...but you get the picture). MiG 15s and 17s would be largely outclassed, and not much is lost from leaving them out.
B-1s will feature virtually the entire actual inventory available at the time.
Any major discrepancies in realism, I put down to this beinng set in a parallel universe where the political environment has led to a different history, meaning almost anything is feasible

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Thanks!
Pete