Started 8-23-2020
1st Force, Curt: Great Blue
2nd Force, RB: Big Red
This match is intended as a play test of the RBv01 changes made to Curt’s scenario version 4.2. The Theater Option for the short 25 turn game has been activated.
An AAR for an game played against the PO can be found here:
Big Red Strategy
Every battle needs an opening strategy if for no other reason than as a measure of things gone wrong. Big Red plans to block Great Blue on the northern and southern fronts then split the country in two with a central thrust. This should keep the blocking units close to their support infrastructure and allow the supply, engineering and repair units to concentrate their efforts in the center. The main effort is planned to stay close to the rail lines in order to maximize supply logistics.
Chances are that the battle will result in a massive show down in the center. The plan intends to siphon enough Great Blue strength off to the flanks so that a breakthrough can be made in the center. With Big Red forces in the north and south primarily in defensive positions, it is expected that the overall causality count will be in Big Red’s favor.
