Destroyer Simulation Inbound

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Rondor11
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Destroyer Simulation Inbound

Post by Rondor11 »

I have my eyes on this one.

Destroyer: U-Boat Hunter

Coming to steam at some point next year. Hoping for a detailed sim.

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Tribute to DD485, the USS Duncan. Sunk at Cape Esperance October 11, 1942 with my 15 year old father aboard. 48 died from wounds and sharks.
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Anachro
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RE: Destroyer Simulation Inbound

Post by Anachro »

Wow, that looks really cool! Hopefully they can deliver on the promise...A hyper-realistic first-person destroyer simulator hunting uboats would be awesome. I'll even deign to accept semi-realistic.
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RE: Destroyer Simulation Inbound

Post by BBfanboy »

ORIGINAL: Rondor11

I have my eyes on this one.

Destroyer: U-Boat Hunter

Coming to steam at some point next year. Hoping for a detailed sim.

Could be interesting. I am a bit put off by the orange gasoline explosion for a torpedo strike (which was usually a white column of water with a lot of black explosive and debris in it).

The option to pick up survivors while the U-boat is still around is also unrealistic - convoys had shallow-draft rescue ships for this purpose so taking a warship out of the escort for the purpose was not generally done. The only time my dad's corvette rescued people was after they sank a U-boat and saved some of the crew. At that point they were part of an H/K group, far away from the convoy they started in.

I haven't read anything suggesting that Fleet Fletcher DDs were used to escort ordinary convoys in the Atlantic. That is what DEs and similar escort vessels were for. Fletchers would have been welcomed for their speed, radar, sonar and gunpower, but their store of ASW weapons was not great.

So call me picky - but I wish designers would model the real conditions these men fought in - open bridges for the most part, cold and damp, tempestuous seas, green crews (from the rapid expansion of navies), old merchant ships belching too much smoke and not always able to keep convoy speed, and multiple U-boats making near-simultaneous attacks. If the game puts the "first person" leader in charge of the entire escort, giving orders to the vessels while trying to block all the U-boat attacks, that would be a plus.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Jorge_Stanbury
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RE: Destroyer Simulation Inbound

Post by Jorge_Stanbury »

It is still a trailer, so really not a lot to say about the game

I doubt it will have any sort of hardcore realism
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Anachro
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RE: Destroyer Simulation Inbound

Post by Anachro »

Yeah, I discounted the cinematic trailer. The steam page gives more info, but I will still really enjoy even a semi-semi-realistic game where I can control a destroyer. I always have qualms about a developer's ability to deliver, but this game is still a decent amount of time away as it's shooting for Q3 2021.

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/
Destroyer: The U-Boat Hunter is an interactive war thriller which seamlessly blends tactical WW2 anti-submarine warfare simulation with a gripping storyline, presented through Hollywoodesque, interactive cutscenes. Take command of a meticulously reconstructed Fletcher-class destroyer and lead your crew against nazi U-Boats in the Battle of the Atlantic!

The story unfolds through a choice and consequence mechanic, allowing the player to shape the fate of the crew plunged into a deadly struggle against a devious and stealth enemy. They will have to overcome both the underwater threat and their own shortcomings in order to make sure that the convoy they are protecting makes it safely across the pond.

Lead a whole destroyer squadron and make tactical decisions to protect your sheep from the steel wolves. Track contacts and plot anti-submarine attacks using authentic equipment. Experience war at sea from the perspective of a tin can sailor, and shape the story as it develops, making key decisions both in and outside the heat of battle.

It is all in your hands, captain! Will you lead your men to victory by making sure that your convoy reaches its destination, or will it fall prey to enemy torpedoes, depriving the allied war effort of the precious supplies you were trusted to protect? Only you can answer the question!
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RE: Destroyer Simulation Inbound

Post by spence »

Could be interesting. I am a bit put off by the orange gasoline explosion for a torpedo strike (which was usually a white column of water with a lot of black explosive and debris in it).

The option to pick up survivors while the U-boat is still around is also unrealistic - convoys had shallow-draft rescue ships for this purpose so taking a warship out of the escort for the purpose was not generally done. The only time my dad's corvette rescued people was after they sank a U-boat and saved some of the crew. At that point they were part of an H/K group, far away from the convoy they started in.

I haven't read anything suggesting that Fleet Fletcher DDs were used to escort ordinary convoys in the Atlantic. That is what DEs and similar escort vessels were for. Fletchers would have been welcomed for their speed, radar, sonar and gunpower, but their store of ASW weapons was not great.

So call me picky - but I wish designers would model the real conditions these men fought in - open bridges for the most part, cold and damp, tempestuous seas, green crews (from the rapid expansion of navies), old merchant ships belching too much smoke and not always able to keep convoy speed, and multiple U-boats making near-simultaneous attacks. If the game puts the "first person" leader in charge of the entire escort, giving orders to the vessels while trying to block all the U-boat attacks, that would be a plus.

_____________________________

Probably most of the Fletcher Class of DDs went to the Pacific...I sure recognize a lot of the names from my pbem that's gotten into mid 1944.

I think that open bridges were a British/Commonwealth thing. I was on several US Coast Guard Cutters that escorted convoys in the North Atlantic in WW2 and they had enclosed bridges where one could take temporary (important word that) shelter from the atrocious weather (it was still atrocious in the late 70's anyway).

In his book "Convoy" which concerns itself with several convoys that transited the Atlantic in mid March 1943 the author (Middleton I think) speaks specifically to the importance of rescuing survivors. Merchant seamen were civilians after all and the idea that if they got torpedoed getting rescued was something of an incentive to sign on to another voyage. Since they were not subject to military discipline it was important to give them that incentive. (I remember seeing a copy of the yearbook from the US Merchant Marine Academy for 1944 - they had a thing called the "Tin Fish Club". Some of the members got their admission to the club posthumously while on their cadet cruise).
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RE: Destroyer Simulation Inbound

Post by BBfanboy »

ORIGINAL: spence
Could be interesting. I am a bit put off by the orange gasoline explosion for a torpedo strike (which was usually a white column of water with a lot of black explosive and debris in it).

The option to pick up survivors while the U-boat is still around is also unrealistic - convoys had shallow-draft rescue ships for this purpose so taking a warship out of the escort for the purpose was not generally done. The only time my dad's corvette rescued people was after they sank a U-boat and saved some of the crew. At that point they were part of an H/K group, far away from the convoy they started in.

I haven't read anything suggesting that Fleet Fletcher DDs were used to escort ordinary convoys in the Atlantic. That is what DEs and similar escort vessels were for. Fletchers would have been welcomed for their speed, radar, sonar and gunpower, but their store of ASW weapons was not great.

So call me picky - but I wish designers would model the real conditions these men fought in - open bridges for the most part, cold and damp, tempestuous seas, green crews (from the rapid expansion of navies), old merchant ships belching too much smoke and not always able to keep convoy speed, and multiple U-boats making near-simultaneous attacks. If the game puts the "first person" leader in charge of the entire escort, giving orders to the vessels while trying to block all the U-boat attacks, that would be a plus.

_____________________________

Probably most of the Fletcher Class of DDs went to the Pacific...I sure recognize a lot of the names from my pbem that's gotten into mid 1944.

I think that open bridges were a British/Commonwealth thing. I was on several US Coast Guard Cutters that escorted convoys in the North Atlantic in WW2 and they had enclosed bridges where one could take temporary (important word that) shelter from the atrocious weather (it was still atrocious in the late 70's anyway).

In his book "Convoy" which concerns itself with several convoys that transited the Atlantic in mid March 1943 the author (Middleton I think) speaks specifically to the importance of rescuing survivors. Merchant seamen were civilians after all and the idea that if they got torpedoed getting rescued was something of an incentive to sign on to another voyage. Since they were not subject to military discipline it was important to give them that incentive. (I remember seeing a copy of the yearbook from the US Merchant Marine Academy for 1944 - they had a thing called the "Tin Fish Club". Some of the members got their admission to the club posthumously while on their cadet cruise).
At the start of the war (1939-41) some escorts did stop to pick up survivors as a first priority. After a couple of them got torpedoed while doing so, it became clear that the number one priority was to keep the U-boat from attacking. Escorts might drop rubber rafts and such for the survivors but would not go back to pick them up until there was no sign of the U-boat. Early escorts mostly lacked radar and there were so few of them they were needed to protect the rest of the convoy. The location of survivors was radioed in and if a ship was available to try and find them it was sent, but many had no rescue.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Anachro
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RE: Destroyer Simulation Inbound

Post by Anachro »

Yeah, it just seems practical not to stop while there's a threat in the area that can launch torpedoes at you.

FYI, this sub sim game is out in early access. You and other humans can all work together to crew a uboat in the atlantic. I've seen some people play it and while it's very much a work in progress, it has promise. Still probably doesn't compare to old Silent Hunter IV with mods yet.

https://store.steampowered.com/app/490920/Wolfpack/
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RE: Destroyer Simulation Inbound

Post by BBfanboy »

ORIGINAL: Anachro

Yeah, it just seems practical not to stop while there's a threat in the area that can launch torpedoes at you.

FYI, this sub sim game is out in early access. You and other humans can all work together to crew a uboat in the atlantic. I've seen some people play it and while it's very much a work in progress, it has promise. Still probably doesn't compare to old Silent Hunter IV with mods yet.

https://store.steampowered.com/app/490920/Wolfpack/
A group of people using Internet links to control a boat moment by moment - now that sounds like an adventure! How do you shoot the miscreant who causes the boat to broach the surface after firing torps?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Destroyer Simulation Inbound

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: Anachro

Yeah, it just seems practical not to stop while there's a threat in the area that can launch torpedoes at you.

FYI, this sub sim game is out in early access. You and other humans can all work together to crew a uboat in the atlantic. I've seen some people play it and while it's very much a work in progress, it has promise. Still probably doesn't compare to old Silent Hunter IV with mods yet.

https://store.steampowered.com/app/490920/Wolfpack/
A group of people using Internet links to control a boat moment by moment - now that sounds like an adventure! How do you shoot the miscreant who causes the boat to broach the surface after firing torps?

Who throws the pail of icy saltwater into someone's face?
Seek peace but keep your gun handy.

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RE: Destroyer Simulation Inbound

Post by LargeSlowTarget »

ORIGINAL: Anachro
"... with a gripping storyline, presented through Hollywoodesque, interactive cutscenes..."

"...featuring a love triangle with the two boyhood friends Rafe and Danny joining the Navy together and fighting over the pretty navy nurse Eveylin, while singlehandedly defeating the U-Boat threat and embarking on a suicide mission to bombard..."
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RE: Destroyer Simulation Inbound

Post by Ian R »

Sounds like a first person shooter type thing. Not up my alley, but YMMV.
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RE: Destroyer Simulation Inbound

Post by Chickenboy »

ORIGINAL: RangerJoe

ORIGINAL: BBfanboy

ORIGINAL: Anachro

Yeah, it just seems practical not to stop while there's a threat in the area that can launch torpedoes at you.

FYI, this sub sim game is out in early access. You and other humans can all work together to crew a uboat in the atlantic. I've seen some people play it and while it's very much a work in progress, it has promise. Still probably doesn't compare to old Silent Hunter IV with mods yet.

https://store.steampowered.com/app/490920/Wolfpack/
A group of people using Internet links to control a boat moment by moment - now that sounds like an adventure! How do you shoot the miscreant who causes the boat to broach the surface after firing torps?

Who throws the pail of icy saltwater into someone's face?
Now we're getting to it...would it be a 'pail' of water or a 'bucket' of water? I dunno what term ze Germans would use.
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Chickenboy
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RE: Destroyer Simulation Inbound

Post by Chickenboy »

ORIGINAL: LargeSlowTarget
ORIGINAL: Anachro
"... with a gripping storyline, presented through Hollywoodesque, interactive cutscenes..."

"...featuring a love triangle with the two boyhood friends Rafe and Danny joining the Navy together and fighting over the pretty navy nurse Eveylin, while singlehandedly defeating the U-Boat threat and embarking on a suicide mission to bombard..."

Yes? Yes??? Don't stop now! The plot suspense is killing me! [:D]
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RE: Destroyer Simulation Inbound

Post by Jorge_Stanbury »

ORIGINAL: BBfanboy

ORIGINAL: Anachro

Yeah, it just seems practical not to stop while there's a threat in the area that can launch torpedoes at you.

FYI, this sub sim game is out in early access. You and other humans can all work together to crew a uboat in the atlantic. I've seen some people play it and while it's very much a work in progress, it has promise. Still probably doesn't compare to old Silent Hunter IV with mods yet.

https://store.steampowered.com/app/490920/Wolfpack/
A group of people using Internet links to control a boat moment by moment - now that sounds like an adventure! How do you shoot the miscreant who causes the boat to broach the surface after firing torps?

This is actually quite a hardcore game, made by Silent Hunter players, more detailed than SH4

AFAIK, it is too much a "platform" simulator, with players in control of different battle stations (helm, torpedo, periscope)
so a totally different feel compared to the "captain view" you have in Silent Hunter games

Also the game starts with the submarine close to the convoy, therefore it is not that you have to be navigating for hours or days before action starts

Important: game is still in early access, so not really a good idea to buy yet
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RE: Destroyer Simulation Inbound

Post by Shellshock »

I well recall the destroyer simulator called Destroyer Command from 2002 although I didn't play it for long. I recollect mostly that it had a wretched AI, and the destroyer formations were infamous for running aground or into each other.

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RE: Destroyer Simulation Inbound

Post by RangerJoe »

ORIGINAL: Shellshock

I well recall the destroyer simulator called Destroyer Command from 2002 although I didn't play it for long. I recollect mostly that it had a wretched AI, and the destroyer formations were infamous for running aground or into each other.

Image

That actually happened where the US Navy lost a bunch of four pipers. I think that it was around 1922 off California.
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RE: Destroyer Simulation Inbound

Post by spence »

That actually happened where the US Navy lost a bunch of four pipers. I think that it was around 1922 off California.

(In the days before radar.) IRCC there were 11 DDs. They were in a single column and played "follow the leader" onto the rocks.
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RE: Destroyer Simulation Inbound

Post by NigelKentarus »

Having served on 3 destroyers, picking up survivors was not an option while a sub was still in the area. sink the sub first, next torp might be for you.
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RE: Destroyer Simulation Inbound

Post by Shellshock »

ORIGINAL: RangerJoe



That actually happened where the US Navy lost a bunch of four pipers. I think that it was around 1922 off California.


Yeah, the Honda Point disaster of 1923. Follow the DD leader into the rocks.

https://en.wikipedia.org/wiki/Honda_Point_disaster
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