[FIXED] v1147.6 - method not implemented exception

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KnightHawk75
Posts: 1557
Joined: Thu Nov 15, 2018 7:24 pm

[FIXED] v1147.6 - method not implemented exception

Post by KnightHawk75 »

Attached Scene generates the following several dozen times upon pressing play.

Dozens per-second of the following are generated.

B1147.6 -- The method or operation is not implemented.
Exception: The method or operation is not implemented.
Stack Trace: at Command_Core.Contact..ctor(ActiveUnit DetectedUnit, Int32 AutoIncrement)
Call Stack & Error details:
Error at 100495,

On the upside I can confirm the decoy detection cast exception fix (#13968) is working in the same scene, but now it's almost like maybe it generates these instead of the the cast exceptions, then again maybe it's not related.


Attachments
TaiwanA2A..leTocast.zip
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Rory Noonan
Posts: 2419
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: [Logged] v1147.6 - method not implemented exception

Post by Rory Noonan »

Logged for investigation.

0014004
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gennyo
Posts: 70
Joined: Wed Apr 03, 2019 8:08 pm

RE: [Logged] v1147.6 - method not implemented exception

Post by gennyo »

Second with OP, this problem first appeared in 1147.5 in my place.

I think this may related with some weapon datalinks, because when I saw my Exceptions.log filled with this error, I also got "LRASM or Tomahawk is unable to find a suitable alterative target." flying through the message log.

Seems 1147.1 doesn't have this problem or not manifest in this way?

The game runs for me after all these exceptions, and I can't notice anything wrong with my datalinked missile, maybe there were tooo many of them.[:D]
Dimitris
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RE: [Logged] v1147.6 - method not implemented exception

Post by Dimitris »

Thanks! Fixed for the next release.
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