The TOAW Encyclopedia Project: Vol. II (WWI)

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Hellen_slith
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The TOAW Encyclopedia Project: Vol. II (WWI)

Post by Hellen_slith »

Greetings, all, and thanks to all for your support w/ this project. Volume I (the Pre-WWI volume) is discussed via thread linked below,

https://www.matrixgames.com/forums/tm.asp?m=4765625

Vol. II is the "Great War To End all Wars" volume (WWI)

Edit: revised ersatz Table of Contents; will soon be able to mash everything together and post the comprehensive pdf that contains all of the briefings. In the meantime, the individual briefings are posted separately below.
PS: I hope the PO column is self-explanatory. Of course, ALL of the scenes can be played "hot seat" or "solitaire", or via PBEM against a fleshy opponent of your choosing :)
PPS: the "Complexity" column is the measure of a scene's ... complexity. That is to say, from the easiest scenes to play (those that might be most useful for the beginner, as learning exercises: and thus a complexity rating of "1" up to my arbitrary designation of 300000 for the American Front scenes (which are most decidedly complex).
PPPS: for the "PO?" column, you should read that as when it says, "German Only", that means ONLY THE GERMAN side has a PO. In that case, you would have to play as Entente (human) versus the German PO. "Both" indicates that you can play as human versus the computer using either side (or you can play solitaire via "hot seat" mode, or PBEM against another human, as you can do in any of the scenes.)



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draft ToC vol II WWI.jpg
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Hellen_slith
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by Hellen_slith »

One thing you may not like about these WWI scenes (esp. if you are a WWII aficianado who likes lots of air and movement) is, that, in Todd Klemme's famous words,

"This is 1914, not 1944.
Armies move slowly and supplies even more slowly.
Use road and rail movement whenever possible."

With that caveat, Links follow.
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Hellen_slith
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by Hellen_slith »

ok, well, Battle of the Marne etc. next.

That's all for today! Enjoy!
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r6kunz
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by r6kunz »

Thanks again for your contribution.

FYI on your matrix: Brusilov 1916 designer is Todd Klemme, and I am the guilty party for 1914-Guns of August .

I sent the latest update to Bob Cross for his next patch (just a couple of map and VP changes).

Cheers
Robert Kunz
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Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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larryfulkerson
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by larryfulkerson »

How is this project coming along? Enquiring minds want to know.
What do you call a FISH with no eyes?
A FSH.
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Hellen_slith
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by Hellen_slith »

Hi, Larry! Things are going very well, I plan to post an update tomorrow a.m. w/ more WWI scenes.

Edit: revised Table of Contents in post #1 above.

Long term, a WWII compilation of briefings by end of summer.

Bursitis has been acting up lately, ... but it is feeling much better now today! :)
Also, as I am compiling the briefings, I often come across one of those "lost gems" (like HBTLF / On to Philadelphia)
and I find myself wanting to play one or two of those, which cuts into the time I spend on the briefing project!)

Its all good, proceeding nicely! Will have five or six more to add tomorrow!
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Hellen_slith
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RE: The TOAW Encyclopedia Project Update: Vol. II (WWI)

Post by Hellen_slith »

Italian Front Strafexpedition 1916
https://drive.google.com/open?id=1TjcWQ ... iz2hpQAubo
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