Command: Modern Air Naval Operations has been updated to 1.15.7 !

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Daniele
Posts: 1809
Joined: Sat Feb 07, 2015 2:27 am

Command: Modern Air Naval Operations has been updated to 1.15.7 !

Post by Daniele »

Command: Air Naval Operations has been updated to version 1.15.7.

This update brings many improvements and changes, like making location details available thru Lua or fixing the not performing terminal dive for Inertial-guided weapons fired in BOL-mode, and many more.

You can download the update from here

Take a look at the changelog below

1.15.7 Patch Notes
* Fixed: Flank arrays not able to detect passive sonar contacts
* FIXED: Null-reference exception when loading default coverage arcs on older scenarios
* Aircraft AI tweak: When in normal loiter mode (no mission flight or plotted course), wingmen ignore their formation station and just stick close to the leader
* Relaxed the "have reached formation station" check threshold for aircraft (makes them less eager to throttle up to get to station)
* FIXED: On strike egress leg, wingman were not sticking to their formation station (pulling ahead or behind)
* Lua: Added VP_PauseSimulation(), VP_RunSimulation() and VP_SetTimeCompression()
* Lua: GameContext property added to Scenario proxy-object
* Various sim-core performance tweaks
* FIXED: SystemAccessViolationException thrown in various Lua scripts
* Speed boost in Lua under heavy load
* MAJOR CHANGE & FIXED: Engagements re-using same random number Replaced the random number generator system with a cryptographically seeded Random object and each thread gets their own dedicated Random rather than doling them out.
* Numerous sim-core performance tweaks
* UI tweak: When selecting a group member on the group-status panel, switch to unit view
* ADDED #13415: Make the location details available thru Lua
* Lua: new method GetTimeOfDay()
* ADDED: When clicking on a non-operative (hosted) unit, center the map on the location of its current host
* Tweak: Lua Doctrine methods
* Added missing "Low construction standards" flag for submarines
* Lua: Changed unit property .RTB and .Launch into methods (:)

* FIXED #13480: "Unit is Damaged" Trigger goes off multiple times for the same unit
* FIXED #13461: SetScore function weirdness
* FIXED #13415: Make the location details available thru Lua
* FIXED: Compressed DLZ envelope at frontal shots due to over-conservative outer-range value
* FIXED: Cruise missile with high-altitude terminal waypoint (e.g. HOB for nuclear airburst) not detonating because it arrived under the estimated "Impact Altitude"
* FIXED #13293: Not all weapons being picked up by some unit wrapper methods
* FIXED #13274: SE_SetDoctrineWRA() doesn't work for side or mission
* FIXED: [Lua] It is possible to use the ScenEdit_RefuelUnit script method on a non-operative unit
* FIXED: Incorrect parsing of decimal values from Command.ini in Finnish-locale
* FIXED: Inertial-guided weapons fired in BOL-mode not performing terminal dive
* FIXED: The "Choose side" window must always show up at the main screen
* FIXED: Submarines following over/under layer depth preset may rise above periscope depth, thus exposing themselves
* FIXED #8696: [B623] The Unit enters area trigger with modifier NOT selected does not work
* FIXED #13162: Trigger Definitions
* FIXED: Not escaping the side name in a contact object can lead to the scenario file being non-parsable on load
* FIXED #13023: Doctrines not being saved as uneditable
* FIXED #13135: Get/Set a Units WCS for Land/Surface etc
* FIXED: Lua: GetDoctrine is showing binary values
* FIXED: ALBM fuel re-calculation causing freeze (infinite loop)
* FIXED: Submarine depth logic works differently for human- and AI-side
* FIXED: Unguided weapons get destroyed immediately if their salvo shooter is destroyed
* FIXED: Cluster-warhead guided weapon never resolving its fuel re-calculation
* FIXED #13110: ROV datalinks
* FIXED: Locale (double-vs-comma) issue in deserializing group-kinematics properties
* FIXED: UNREP Stores not Working from T-AKE to CVN
* FIXED: Visibility of "Edit hosted AC" button
* FIXED: Unit selection not updating right-column info
* FIXED #13069: AC at airbase refusing to move from hangar
* TWEAK #13059: Removed check from dropping friendly contacts
* FIXED #13059: Autodetect on 'friendly' posture not correct
* Numerous sim-core performance tweaks
* UI tweak: When selecting a group member on the group-status panel, switch to unit view
* ADDED #13415: Make the location details available thru Lua
* Lua: new method GetTimeOfDay()
* ADDED: When clicking on a non-operative (hosted) unit, center the map on the location of its current host
* Tweak: Lua Doctrine methods
* Added missing "Low construction standards" flag for submarines
* Lua: Changed unit property .RTB and .Launch into methods (:)

* FIXED #13480: "Unit is Damaged" Trigger goes off multiple times for the same unit
* FIXED #13461: SetScore function weirdness
* FIXED #13415: Make the location details available thru Lua
* FIXED: Compressed DLZ envelope at frontal shots due to over-conservative outer-range value
* FIXED: Cruise missile with high-altitude terminal waypoint (e.g. HOB for nuclear airburst) not detonating because it arrived under the estimated "Impact Altitude"
* FIXED #13293: Not all weapons being picked up by some unit wrapper methods
* FIXED #13274: SE_SetDoctrineWRA() doesn't work for side or mission
* FIXED: [Lua] It is possible to use the ScenEdit_RefuelUnit script method on a non-operative unit
* FIXED: Incorrect parsing of decimal values from Command.ini in Finnish-locale
* FIXED: Inertial-guided weapons fired in BOL-mode not performing terminal dive
* FIXED: The "Choose side" window must always show up at the main screen
* FIXED: Submarines following over/under layer depth preset may rise above periscope depth, thus exposing themselves
* FIXED #8696: [B623] The Unit enters area trigger with modifier NOT selected does not work
* FIXED #13162: Trigger Definitions
* FIXED: Not escaping the side name in a contact object can lead to the scenario file being non-parsable on load
* FIXED #13023: Doctrines not being saved as uneditable
* FIXED #13135: Get/Set a Units WCS for Land/Surface etc
* FIXED: Lua: GetDoctrine is showing binary values
* FIXED: ALBM fuel re-calculation causing freeze (infinite loop)
* FIXED: Submarine depth logic works differently for human- and AI-side
* FIXED: Unguided weapons get destroyed immediately if their salvo shooter is destroyed
* FIXED: Cluster-warhead guided weapon never resolving its fuel re-calculation
* FIXED #13110: ROV datalinks
* FIXED: Locale (double-vs-comma) issue in deserializing group-kinematics properties
* FIXED: UNREP Stores not Working from T-AKE to CVN
* FIXED: Visibility of "Edit hosted AC" button
* FIXED: Unit selection not updating right-column info
* FIXED #13069: AC at airbase refusing to move from hangar
* TWEAK #13059: Removed check from dropping friendly contacts
* FIXED #13059: Autodetect on 'friendly' posture not correct
PaulWRoberts
Posts: 891
Joined: Sun Apr 22, 2001 8:00 am

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by PaulWRoberts »

Thanks again!
bghvip1
Posts: 6
Joined: Tue Jul 16, 2013 5:19 pm
Contact:

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by bghvip1 »

Hello,
Is this apply to CMO ?
Version number is surprising me

Edit----------------------------------------------
Thread title has been modified, it's clear now
Thanks
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OldSarge
Posts: 667
Joined: Thu Nov 25, 2010 6:16 pm
Location: Albuquerque, NM

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by OldSarge »

Thanks! [8D]
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
BrianinMinnie
Posts: 140
Joined: Thu May 07, 2015 3:12 pm

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by BrianinMinnie »

Command: Air Naval Operations

I Believe this only applies to: Command: Air Naval Operations not CMO ie "Command: Modern Operations"
Dimitris
Posts: 13396
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by Dimitris »

ORIGINAL: BrianinMinnie
Command: Air Naval Operations

I Believe this only applies to: Command: Air Naval Operations not CMO ie "Command: Modern Operations"

Correct. As previously stated, we continue to support CMANO with updates.
Denis-81
Posts: 29
Joined: Tue Mar 31, 2020 4:06 pm

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by Denis-81 »

After this update, I lost all the campaigns! Please read here, I wrote about the error:
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CHM
Posts: 65
Joined: Sun Sep 17, 2017 2:15 pm

RE: Command: Modern Operations has been updated to version 1.15.7.

Post by CHM »

Has this update been pushed through Steam?
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