Version 1.056 is officially released

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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Daniele
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Version 1.056 is officially released

Post by Daniele »

This update expands scenario design possibilities. The scenario designer can place the AI side formations, pillboxes, and obstacles in the Mission Editor.

The AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.

You can download the update from here

Version 1.056 Changelog

• Fix: The Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode.
• [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions.
• [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out.
• [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor.
• [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'.
• [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.

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Lowlaner2012
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RE: Version 1.056 is officially released

Post by Lowlaner2012 »

Very cool, thanks :)
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Perturabo
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RE: Version 1.056 is officially released

Post by Perturabo »

The new lines thing makes me wish it was possible to draw and write and map after the battle ends. Would be neat for AARs.
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budd
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RE: Version 1.056 is officially released

Post by budd »

Agreed, also ability to access unit info after the battle ends. You cant pull individual unit info, just the OOB, be nice if you could also pull up the enemy individual info after its over and of course more symbols to use.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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Perturabo
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RE: Version 1.056 is officially released

Post by Perturabo »

Here is an example of how improved an ARR can be when using the Mark tool:

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People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.
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budd
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RE: Version 1.056 is officially released

Post by budd »

I always wondered why wargame developers didn't put simple AAR tools in their game. Certainly makes it quicker to do AAR's which are a big selling point, at least for me they are, I always look to AAR's to help me make a decision on a game.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
JDLgnd
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RE: Version 1.056 is officially released

Post by JDLgnd »

Thanks for the update.
thewood1
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RE: Version 1.056 is officially released

Post by thewood1 »

Is this it for updates on this engine?
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nikolas93TS
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RE: Version 1.056 is officially released

Post by nikolas93TS »

Not yet.
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