Pac 3.2.15 test

Pacific War is a free update of the old classic, available in our Downloads section.
Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

RE: Map/base misalignment on new map.

Post by Rich Dionne »

ORIGINAL: Tbilisi

Thanks, Rich. You are correct. I moved the save files from a 3.2.14 game.

Also, not to complain too much, but at least one of the functions displayed by left-clicking a base no longer work and the game needs to be saved and restarted to restore the function. In my case it affected the create TF option. If I select create TF I get no response. I did not try the function using a keyboard command. Might this also be related to the save files? I suppose I should just ditch the game and restart, but my curiosity was up.


Tbilisi,

You can run your old scenario file in version 3.2.15 with the new map if you edit the base X,Y locations in your old scenario files to match the base locations in the latest OBC41 scenario files. If you don't know how to do this, you can send me the scenario file and I'll fix it for you.

I don't know why you're having trouble with TF creation. I normally use keyboard shortcuts to interact with the game, but I tried using the mouse, and could see no problem. Do you see this issue in all scenarios or just your current one?

Regards,

Rich
Tbilisi
Posts: 22
Joined: Sun Nov 01, 2015 10:22 pm
Location: Deepinaharta, Texas

RE: Map/base misalignment on new map.

Post by Tbilisi »

Hello, Rich.

I just tossed the old game because my folder had a lot of unaccountable clutter. The menu anomaly I spoke of has not occurred on a clean install of 3215.

Thanks for your help.
Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

RE: Pac 3.2.15 test

Post by Rich Dionne »

ORIGINAL: zeke99

6.2 Brit CVE TF finally did air attack on LCU. However icon used was P47, not F6 as on board.

I think I may have found out why you've been seeing issues in British CVE TFs not attacking. The Matrix 3.2 update expanded the Allied air groups below 250 in the air group database, but it looks like all of the code I'm finding still assumes Allied air groups do not start until 250. I'll get this old bug fixed and hopefully we'll less problems with our British CVE groups.
Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

RE: Pac 3.2.15 test

Post by Rich Dionne »

ORIGINAL: Rich Dionne

ORIGINAL: zeke99

forgot re 83) all HQ on computer control, does 83) only apply human vs human?

This was supposed to fix the initial game setup so that if you were playing as human (against AI or another human), the HQs would show up as human control. I always hated to have to change every HQ to human control at the start of a game. I thought I had fixed this, but for some reason, this is still not happening for OBC42 or OBMARI, so I have some more fixing to do. Thanks for finding this!

Zeke, I think I figured this one out. I don't think there's anything wrong with my code change, the latest OBC42 and OBMARI scenario files have HQs all set to full computer control. If the Higher HQ bytes have 200 subtracted, all should be back to normal. I'll fix the scenarios for the next re-issue.
User avatar
zeke99
Posts: 417
Joined: Sat Nov 26, 2005 6:31 am

RE: Pac 3.2.15 test

Post by zeke99 »

Hi Rich,

sorry for late reply, really appreciate your work. Real life and playing WIR for a change got in the way. Anyway, testing continues:

11/20/44

7.1 Bug in port Singapore, SEAC HQ: Have US CVEs and RN ships in port and can NOT create “Escort Carrier” TF. Instead computer makes Surface Combat TF with RN ships attached to Eastern Fleet. Had to change to US HQ to make it work.

Otherwise working fine.
Cheers
Rich Dionne
Posts: 382
Joined: Tue Jul 11, 2000 8:00 am
Contact:

RE: Pac 3.2.15 test

Post by Rich Dionne »

ORIGINAL: zeke99

Hi Rich,

sorry for late reply, really appreciate your work. Real life and playing WIR for a change got in the way. Anyway, testing continues:

11/20/44

7.1 Bug in port Singapore, SEAC HQ: Have US CVEs and RN ships in port and can NOT create “Escort Carrier” TF. Instead computer makes Surface Combat TF with RN ships attached to Eastern Fleet. Had to change to US HQ to make it work.

Otherwise working fine.
Cheers

Zeke. Interesting find. This looks like a limitation from the original code. I think because you're at a SEAC port, the computer wants RN CVEs to build an Eastern Fleet escort carrier group, and it's not finding any. If you change the HQ to Central Pacific, it should build the escort carrier TF. I think if you want an Eastern Fleet escort carrier TF with USN CVEs, you'll need to build it manually as an air combat CVE.

Regards,

Rich
Post Reply

Return to “Pacific War: The Matrix Edition”