good scenario - I downloaded when you were putting it to the drop box from our 1938 game and played 2 human vs AI. My only suggestion would be there isn't much to spend PP on between research, cards, building. Then again that far back in history how much can you research, lol?
Troops start at 10-30 experience but except for combat don't seem to increase on their own to any level, so a new unit is the same as one sitting in garrison forever that could have been training?
Anyway salute to your time/effort - must have taken a lot of time to figure out all you wanted to include and unit graphics, etc...
Congratulations on being inducted into the Alpha Playtesters!!!
Yeah, I loaded it up there by mistake. It should have been a new folder that no-one had access to. The reason you don't see a lot of research is that I was testing out combat balance, and thus it would be very stupid to make more levels of troops, before knowing how the new levels would be.
The troops have low xp limit, cause I found that in ATG - stock version - that XP influence combat too much. I could and probably will, make a limit to how much XP you can get each turn too, so that this limit won't seem too pointless.
And yeah, it did take a very long time to do and figure out all the graphics, troop types etc. A lot of hard work... More cards, officers, ... in short, there is a long way to go.