Neither of us can commit to a turn/day so it will be a relatively slow paced game.
The settings are shown below, intended to be a free play ahistoric game with the only rules being what the 1s and 0s allow.
With an ahistoric start the allies get to issue orders before turn 1, which means:
1. Allied ships can be ordered out of port and they will move out before the air orders are resolved, so that obviously raises serious questions about Pearl Harbour or Manila port strikes.
2. Allied air groups will still suffer penalties due to Dec 7th Surprise setting, but I expect that all allied airgroups will perform a lot better than historic first turn with surprise on, as they will probably have increased CAP %s or naval search / strike orders
3. Allied land units will probably also steal a 1/2 day march on wherever they want to move to.
I haven't played the AI with these settings before so it will be interesting to see what happens when we run turn 1.
Both of us are going to take a bit of time to enter our turn 1 orders so it might be a week or two before this kicks off.
I won't have time for a day by day AAR, but I might do a weekly or monthly summary.
