You know nothing about my age, so what do you mean by younger folks? BTW, in the Soviet Union, if you thought too differently than what was expected of you, you were considered mentally ill. What you posted appeared to be the same type of thinking. So why should I have to cool down and allow myself to be attacked?
I have never heard of "tongue in check" but I have heard of tongue in cheek. That can also lead to biting ones tongue.
You do not know my gaming history, nor how much I play. If you want to talk about a serious war game, talk about CHESS where there is a world championship even.
I know that your comment is not directed towards me, but to another friend of this thread. However, when I wrote my comments about the lack of intelligence of the computers AI, I knew that there would be friends who would not agree with what I was saying, precisely by the influence of excellent evolution of computers in the game of chess, like the CHESS software.
I think that, even in the case of CHESS and other chess games capable of winning any human player (including the world champion), it's not thanks to their intelligence but thanks to the excellent algorithms capable of handling many of the game systems and positions that occur in elite chess.
I remember that, many years ago, the easy way to win a chess computer was play against it in an absurd manner. On many occasions, the AI didn't have in its database a strange (but not catastrophic) movement like the one I was doing, so that she ended up playing in a strange manner too ... and ended up playing strangely! Then, when he made a mistake, as a result of his bewilderment, it was easy to finish winning the game with chess technique (Nimzowitch dixit). Easy!!!!
Currently, the algorithms for AI in chess have evolved a lot and make us think that we have an "intelligent" player in front of us, capable of winning us without effort. But, friends, that's not the case. They are only the algorithms.
ASL is infinitely more complex than chess. It has many more degrees of freedom (more counters, variable terrain, variable abilities as the game progresses, ...) Programmers have a long way to go to design a package of algorithms capable of winning a human player. It's a challenge!!!
But the message I want to leave here is that ASL (board game) or Heroes of Stalingrad (computer game) should not be played as in chess. There're so many variables that it’s preferable play with intuition, not with a deep reasoning (like chess). Also, taking into account the circumstances in which the WW2 Squad Leaders were in combat, with enormous pressure on their immediate decisions, we should play quickly, intuitively, as a fast game (to 3 minutes) of chess.
An important rule: You have to do “fair play” against AI. She is still helpless in front of you !!!
By the way, RangerJoe, I congratulate you about your avatar. It’s a magnificent photograph of the famous and very pretty Roza Yegórovna Šánina.