Event & Guerrillas

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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mussey
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Event & Guerrillas

Post by mussey »

When using the Events Editor to invoke guerrillas, can their effects be limited to a range of hexes?
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Raindem
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RE: Event & Guerrillas

Post by Raindem »

Not that I know of. But it would be nice if it could. I almost never use the guerrilla event because it is so random and uncontrollable.
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RE: Event & Guerrillas

Post by cathar1244 »

ORIGINAL: mussey

When using the Events Editor to invoke guerrillas, can their effects be limited to a range of hexes?

Might be better to use actual partisan units. Make them weak and give them formation objectives in the area you want them to operate in. They should have a reconstitution hex in that area and generous replacements so that they grow like weeds if a security unit whacks them. Supply could be a problem but they could have supply sources in their area of operation as well.

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Zovs
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RE: Event & Guerrillas

Post by Zovs »

cathar good point!

I need to add some partisans to my wie project. I think I'll create several formations (French, Yugo, Greek and Russians) and do what you suggested.
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cathar1244
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RE: Event & Guerrillas

Post by cathar1244 »

Zovs, don't forget the Poles and Italians. Plenty of factions, plenty of partisans.

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Lobster
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RE: Event & Guerrillas

Post by Lobster »

ORIGINAL: cathar1244

ORIGINAL: mussey

When using the Events Editor to invoke guerrillas, can their effects be limited to a range of hexes?

Might be better to use actual partisan units. Make them weak and give them formation objectives in the area you want them to operate in. They should have a reconstitution hex in that area and generous replacements so that they grow like weeds if a security unit whacks them. Supply could be a problem but they could have supply sources in their area of operation as well.

Cheers

Guerrilla units do not need a supply source. They always draw normal supply unless a better source is available.
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mussey
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RE: Event & Guerrillas

Post by mussey »

Not that I know of. But it would be nice if it could. I almost never use the guerrilla event because it is so random and uncontrollable.

Yep, I gave it a shot, set it to 50. Yikes. I wanted to have them only in the newly occupied territories.
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cathar1244
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RE: Event & Guerrillas

Post by cathar1244 »

Guerrilla units do not need a supply source. They always draw normal supply unless a better source is available.

Thanks Lobster.

Cheers
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