AI-controlled side laying chaff

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DMAN
Posts: 98
Joined: Fri Jan 11, 2019 3:56 am

AI-controlled side laying chaff

Post by DMAN »

Hi all,

How can I have my AI units continuously drop chaff whilst on station/patrol/mission course?

I see there is a right-click menu for human-controlled units, but I see no way for an AI-controlled side to drop it.

Is it possible?

Perhaps a checkbox [Lay chaff continuously] could be added in the "Support" missions tab under the current EMCON checkbox as chaff-laying would be a support mission.
Also, having a way for chaff-layers to RTB when out of chaff would facilitate the full utilisation of these platforms.
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SeaQueen
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Location: Washington D.C.

RE: AI-controlled side laying chaff

Post by SeaQueen »

I don't believe so, sadly. The same is true for AI controlled decoys.

It would be nice if in LUA there was a bearing only launch function.

I also noticed that there are no chaff bombs, which were important in the Vietnam era. Very often a strike package would have a lead set of F-4s loaded with chaff bombs, which they would drop and then explode in the air to scatter their chaff. The chaff bombers had to maintain a fairly straight and level course, so they were a frequently target for Vietnamese MiGs, and successive waves had to defend them.
DMAN
Posts: 98
Joined: Fri Jan 11, 2019 3:56 am

RE: AI-controlled side laying chaff

Post by DMAN »

ORIGINAL: SeaQueen

I don't believe so, sadly. The same is true for AI controlled decoys.

It would be nice if in LUA there was a bearing only launch function.

I also noticed that there are no chaff bombs, which were important in the Vietnam era. Very often a strike package would have a lead set of F-4s loaded with chaff bombs, which they would drop and then explode in the air to scatter their chaff. The chaff bombers had to maintain a fairly straight and level course, so they were a frequently target for Vietnamese MiGs, and successive waves had to defend them.

That's a shame. I tested the continuous laying and it is fantastic. I put an E-2 on one side of the laid chaff and a large airborne target on the other, at a range of about 50nm at a high altitude, and the E-2 could not detect it clearly.

So much effort to get the right effect yet no way to fully utilise the functionality.

The developers read all/most threads so hopefully this inspires them. [:)]

I didn't know that about Vietnam. That would make an interesting, small scenario. Difficult, too, I would imagine.
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SeaQueen
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Joined: Sat Apr 14, 2007 4:20 am
Location: Washington D.C.

RE: AI-controlled side laying chaff

Post by SeaQueen »

I didn't know that about Vietnam. That would make an interesting, small scenario. Difficult, too, I would imagine.

The interesting thing about Linebacker-era Vietnam air strikes, aside from the B-52 centered gorilla strikes, was that precision guided ordinance became available. The problem was that lasing pods were still relatively rare and aircraft were relatively vulnerable while they were lasing. Therefore in a given strike they were the weakest link. As a result, the number of aircraft supporting them ballooned. During the Rolling Thunder campaign, large groups of F-105s were the strikers escorted by a few F-4s, and F-105 Wild Weasel aircraft, supported by EC-121 and RB-66 AEW and ELINT/ECM aircraft. By Linebacker, though, a small group of F-4s were the strikers (only some of which had lasing pods) and the EC-121 and RB-66 were still there, but now there were multiple layers of BARCAP, chaff bombers and Wild Weasels to protect the vulnerable strikers as they were lasing. So precision guided weapons changed the tactics.
DMAN
Posts: 98
Joined: Fri Jan 11, 2019 3:56 am

RE: AI-controlled side laying chaff

Post by DMAN »

I think having this functionality is critical. The chaff layers are there to do just that, lay barriers of chaff to confuse enemy radar.

If they can't, then they're simply another OECM platform.

And with Vietnam being so salient in modern history, the inclusion of the capability you mention, and the modelling of such, is important.

To quote another forum member: "Do you want a game, or a simulation?"
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