Best Way to Determine Unit Strength / Best Utilization?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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BKL
Posts: 110
Joined: Sat Nov 02, 2013 3:48 pm

Best Way to Determine Unit Strength / Best Utilization?

Post by BKL »

With so many units, what's the best information to look at to determine how to use/deploy a unit? Just getting started with the game and playing Battle of Coral Sea. What should I be looking at, for instance, to decide how to utilize the aircraft - which ones should be used for recon, search, naval attack, land bombing, etc.?

I play Command Modern Air/Naval Operations and when you look at units, you can can see the loadout and then look at the weapons, etc. to see what they are used to target. What's the best way to go about determining the best utilization and strengths of your units in WITP? What should I be looking at in the unit screen?

Thanks!
BKL
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Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Best Way to Determine Unit Strength / Best Utilization?

Post by Bullwinkle58 »

For aircraft there are two main places to get both an overview and detail.

1. The database tab on the toolbar, top left of the interface. Select which category you want, such as Allied Aircraft, and each model has the relevant specs listed. The type of aircraft it is can be found in a column on the right of the table. The game chunks planes into fewer categories than in the real war to an extent, especially in the Level Bomber category, but there are enough chunks to get the job done.

2. The air unit screen repeats much of the info found in the database, but gives more data specific to that unit. There are three tabs on the bottom of the screen. Aircraft Data has details about weapons, hard-points, drop tanks, etc. , plus the various ranges in each config. There is also a Pilots tab you will be using a lot.

It is well worth studying the diagrams in the manual at the beginning, where the interface is explained. Also, just look around at things. There's no hurry to complete a turn.
The Moose
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