Scenario for playtest: Senkaku Islands Clash 2019

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Whicker
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by Whicker »

you just set the ref points to move relative to the ARG. This is under Mission and Ref Points - Make selected point move relative to bearing. Very helpful for ship asw missions.
LMychajluk
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by LMychajluk »

ORIGINAL: Selchu

Also how did you setup the ARG ASW points? i have never before seen them move with a surface ship and really wanna know how to do this so I can use it in other scenarios (Probably a beginner question i know)

When you set up the ASW patrol, make the reference points relative to the surface group. Works w/ other missions, too - AEW, CAP, Mine Sweepers, etc...
magi
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by magi »

^^^ what he says..... those options are under mission editor menu ....
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Selchu
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by Selchu »

Awesome guys, thanks alot. I even looked further at the options and am going to make exclusion zones around the ARGs. In one of my run throughs I had the H-6s orbiting the ARGS close in but cause no one had fired a shot they were still unfriendly. Think I might change that.
RSMC
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by RSMC »

One more scoring question - F35s are worth 500 points, should that be 50 or maybe 150? Seems they aren't 3x more valuable than an F22
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tjhkkr
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by tjhkkr »

Where is the link for this?
This looks like a fun one to play!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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mikkey
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by mikkey »

tjhkkr, this scenario is possible to download from Community scenarios thread.
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tjhkkr
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by tjhkkr »

ORIGINAL: mikkey
tjhkkr, this scenario is possible to download from Community scenarios thread.

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
CrazyIvan101
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by CrazyIvan101 »

ORIGINAL: BeirutDude

Released! Thanks for your help everyone...

Just wondering if you could add the B-1B's with AGM-158C LRASM's? They entered service on the B-1B's in 2018 and would ready for this scenario.
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Gunner98
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by Gunner98 »

Just popped this open and they're already there.



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BeirutDude
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by BeirutDude »

Thank you! I thought about adding mid mission briefings but man I worked on it sooooo long I got tired! [:D]
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BeirutDude
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RE: Scenario for playtest: Senkaku Islands Clash 2019

Post by BeirutDude »

Magi, are you interested in playtesting a REAL MONSTER in the Norwegian Sea in 1989? My first Lua script attempt and use Lua to change weather and set up some (in my opinion at least [:D] ) really realistic Backfire/Badger attacks. I'm just about done tweaking. Been working on it for about a month! Warning though it is a monster and will play slowly at times.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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