Forum post test - NT

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Warrior33
Posts: 18
Joined: Thu Sep 17, 2015 8:42 pm

Forum post test - NT

Post by Warrior33 »

NT
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: Forum post test - NT

Post by Shalkai »

Testing myself - been refusing to post anything for me for three days.

Hum...apparently the filter for phone numbers is a bit aggressive after testing? Lets see if I can get it to work now...
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: Forum post test - NT

Post by Shalkai »

> Game manual is cited - 10 hexes is full supply, 20 hexes is 10/20 or 50% supply, 30 hexes is 10/30 or 33% supply.
OK. Supply model has many additional complexities, but this is fine as a first-order approximation of what is in the game.

> Original poster cites US guide to German forces, cites "motorized columns....on good roads...can cover up to 125 miles per day"
Again, OK - though with caveats. Most roads in Russia were rutted dusty (or muddy) tracks, not good roads. So 125 mi/day (12 hexes) is reasonably accurate for the more improved areas, but otherwise those columns probably only made 60-90 miles/day (6 to 9 hexes) on the bad ones. Army and Army Group logistics in that era was designed around 150 to 300km (100 to 200 mile) distances between combat area and supply depots/railheads.
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: Forum post test - NT

Post by Shalkai »

Army and Army Group logistics in that era was designed around 150 to 300km (100 to 200 mile) distances between combat area and supply depots/railheads.
Shalkai
Posts: 232
Joined: Thu Aug 09, 2018 3:01 am

RE: Forum post test - NT

Post by Shalkai »

The above works OK. However, if you substitute a - for the word 'to' in the above distance ranges, then WHAP! Forum filter says No Post for JOO!
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zakblood
Posts: 22673
Joined: Thu Oct 04, 2012 11:19 am

RE: Forum post test - NT

Post by zakblood »

10th post and 2 week rule
Windows 11 Pro 64-bit (10.0, Build 22000) (22000.co_release.210604-1628)
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