Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Daniele
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Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Daniele »

Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

You can download the update from here:

Members
Public FTP

Version 6.00.00 Changelog:

Bug Fixes
• Fixed working folder lock-in.
• Runs in 32 bit to work correctly on Windows 10.
• Fixed a bug that could cause a crash on battle exit.

Features Changes
• Moved options from registry so does not need admin permissions to run (Options are now in a file in My Documents/My Games/CloseCombatLastStandArnhem).
• Smoothed out key scrolling and added WASD.
• UI scaling in battle (requires restart).
• Option to obey DPI or not (requires restart).
• Can lock mouse (requires restart or tab in/out to activate).
• Can scale frontend UI.
• No longer has option for fullscreen, but can run in a borderless window.
• All new saves and custom user battles are saved to a local folder too (My Documents/My Games/CloseCombatLastStandArnhem/Games).
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

I assume there was no changes from the beta?
- Frontend scaling is still only 1.5X
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IainMcNeil
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by IainMcNeil »

Yes this is a patch for an old game to let it run on modern OS's. Its not supposed to make it future proof. That's just too much work for a very old game :)
Iain McNeil
Director
Matrix Games
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

Any plans for the other CC releases (TLD, WAR, etc.) to get the update?
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

ORIGINAL: Tejszd

Any plans for the other CC releases (TLD, WAR, etc.) to get the update?

IainMcNeil? PipFromSlitherine?

STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

nice to see some improvements on the best CC game made. too bad allot of the LSA options got dropped for GWTC.......sigh
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PipFromSlitherine
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by PipFromSlitherine »

ORIGINAL: Tejszd

Any plans for the other CC releases (TLD, WAR, etc.) to get the update?
It will depend upon how much time we have available to update them, but we would certainly like to try and make it easier to play these older games on modern systems.

Cheers

Pip
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davidss
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by davidss »

Thank you for the LSA update :)
the version I installed displays v6.00.01?
STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

hi David SS... ver6.00.01?
davidss
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by davidss »

ORIGINAL: STIENER

hi David SS... ver6.00.01?
yes, and Hi :)
Varnak
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Varnak »

Hi, Daniele.

You may have seen other posts about this, but I'm having screen size issues. The resolution is beautiful, but way too small to read: about 1/5 the size of my Lenovo ThinkPad Carbon X1 (laptop) screen. Dragging it over onto a (bigger) auxiliary monitor doesn't help.

I know the new patch doesn't permit full screen display anymore; I read that in your "Feature Changes." But is there a way to at least make the window bigger? I've tried toggling between DPI [on/off] and UI [on/off], but nothing seems to help.

I'm running Windows 10 on a 64-bit operating system, and I've added a screenshot of my laptop view with the game open.

Kindly,
Tom
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Arnhemmapphoto.jpg
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Varnak
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Varnak »

UPDATE & SOLVED!

I owe you an update. I clicked on the "Frameless Window" option, and that seemed to give me more choices for screen resolution ... including my laptop's native setting. So I went there, closed the game, and then reopened it. (I did not have to reboot the computer itself.)

The screen size is perfect now. Sorry to bug you!

Tom :)
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

ORIGINAL: Daniele

Features Changes
All new saves and custom user battles are saved to a local folder too (My Documents/My Games/CloseCombatLastStandArnhem/Games)

Has anyone tested a full mod with v6.0? For examples;
GJS
INSIS
Rhineland45

Wanted to know if mod saved games and user scenarios work properly since they used to go under;

CloseCombatLastStandArnhem/Mod_Name/Games/Battles
CloseCombatLastStandArnhem/Mod_Name/Games/Save
STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

Tejszd...
David SS [ aka Gamerat ] and I have been playing LSA / GJS for some time now. we tweaked the original mod. we first played it with LSA ver 6.0 ...now with ver 6.00.01. it all seems to work fine. the odd timer crash at the end of a game and im talking very rarly. were about half way thru a GC right now. excellent mod if I don't say so myself....u can get it at CCS. GJS ver 9.0 and it can be played on Game Ranger. we use mod swap for that.
STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

ummmm for the record...this patch 6.0....can someone in lay mans terms tell me what the feature changes mean? im not a PC wizard...so....[&:]
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

I can try, did you want a comment on each or are there specific ones which you want more info on?
STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

UI scaling in battle (requires restart).
• Option to obey DPI or not (requires restart).
• Can lock mouse (requires restart or tab in/out to activate).
• Can scale frontend UI.

how about these ones please....thanks you
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

UI scaling in battle (requires restart)
• Turns on User Interface graphic scaling when in battle (squad pictures, support icons, etc.). Wonder if this is by 1.5 like the front end UI or by DPI setting option?

Option to obey DPI or not (requires restart).
• this is a Windows setting to scale things based on the Dots Per Inch. 100% means 1 to 1, 200% means each graphic image dot would use 2 dots on the monitor/screen doubling its size. Haven't tested this so I do not know what in LSA scales based on DPI as we know the front end UI doesn't. Maybe its the map? Note: since this is a Windows setting everything in Windows that obeys DPI will have its size changed. To make it work in LSA you must change the Windows setting from 100% to something else and turn on the LSA obey DPI option.

Can lock mouse (requires restart or tab in/out to activate).
• I believe this "locks" the mouse to the CC game window so you can scroll the map by hitting the edge of the window. Unlocked would allow you to move your mouse outside the window to other apps and doesn't move the map

Can scale front end UI
• This option increases/scales the front end user interfaces (Main Screen, BG Screen, Scenario Editor, etc. all which do not have a map background) by 1.5 the size. This makes them bigger on screen but hurts image quality as every 2 dots must be merged to add 1 new dot that is not in the original image. Just don't understand why 2x isn't an option as it wouldn't hurt the image quality???
STIENER
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by STIENER »

thanks Tejszd
Tejszd
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RE: Close Combat: Last Stand Arnhem has been updated to version v6.00.00!

Post by Tejszd »

Will the other older CC releases; ex. TLD/WAR get this patch so those users can use their games on higher resolution monitors with the larger UI?
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