Replacement Squadrons

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
warspite1
Posts: 41373
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

Replacement Squadrons

Post by warspite1 »

Gents

Does anyone know what the Replacement Squadrons mean in the Pacific at War Scenario please? They appear in every combat and in unit reports but I've no idea what they are there for.

Thank-you.
As a wise man once asked:

War - What is it good for?
User avatar
warspite1
Posts: 41373
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Replacement Squadrons

Post by warspite1 »

No one ever come across this before?
As a wise man once asked:

War - What is it good for?
User avatar
devoncop
Posts: 1331
Joined: Mon Jul 17, 2006 12:06 pm

RE: Replacement Squadrons

Post by devoncop »

Hi Rob

Funnily enough Larry in his AAR asked the same and sent an email to the scenario designer. Essentially the answer was its a programming necessity....it has negligible combat value but by being there all replacements get channelled to that unit first and it then is able to redistribute the planes etc to all the units below it in the roster.

The above is the simple explanation. Some geek speak was involved but that is basically the point of the unit.
"I do not agree with what you say, but I shall defend to the death your right to say it"
User avatar
larryfulkerson
Posts: 40296
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ
Contact:

RE: Replacement Squadrons

Post by larryfulkerson »

Here's what Thomas Harvey had to say about the replacement squadron in the air units:

Hi Larry

The replacement plane is in all air units to ensure that the air unit will be replaced. The replacement plane has no significant combat value. You will note that usually it is in the first position and is only 1 in volume. The game engine looks at the first piece of equipment in the unit to see if there is enough of that type of equipment in the pool to replace the unit. The pool has plenty of replacement aircraft to ensure the unit replaces since it only requires one. The game engine will add equipment of the other types if available. When you have more than one type of equipment like aircraft in a unit it is essential that all the equipment in the pool is made available. New types of aircraft are brought in to the same unit as they become available over time and the old ones fade away. It is not practical to keep bringing in different air units under the same unit designation for each type of new equipment. If there is little combat it does result in some duplication on an aircraft carrier air unit but in all other instances the old equipment is still available so should still be included.

A similar system is used for ground units. It should be standard procedure for all scenarios that have more than one type of equipment in the unit and you want it to be replaced and make use of what ever equipment is still available. A ground unit might have over two dozen types of equipment assigned to a division. In testing it works perfectly in all scenarios that have a ground or air unit replaced. Sea units do not need that since they usually have only one "BB New Jersey" in the inventory. Once it is sunk that is it. Some DD units can replace but they usually have one type of DD and some DD units do not replace if their types have none in inventory.

Tom


edit: Yeah, I know. I've read it twice now and I think it's sinking in. The unit itself has to have enough equipment in the pools to re-constitute it and it only needs one replacement squadron so it's automatically reconstatuted everytime it has an opportunity to do so because there's always ample replacement squadrons in the pools. Once the unit has reconstituted it tries to fill up the other equipment rows from the replacement pools ( "THE pools" ) as it is able. I think that's how it goes.
Every living thing is a transitional species.
User avatar
sPzAbt653
Posts: 9647
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Replacement Squadrons

Post by sPzAbt653 »

He is talking about what scenario designers call the 'first line' equipment. Destroyed units are replaced only if the first line of equipment in a unit has 33% of its' authorized in the replacement pool. So for example, if the first line of a fighter unit is '100/100 Me-109' and the unit is destroyed, it will only reconstitute once the replacement pool has 33 Me-109's available to give it.
User avatar
warspite1
Posts: 41373
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Replacement Squadrons

Post by warspite1 »

ORIGINAL: larryfulkerson

Here's what Thomas Harvey had to say about the replacement squadron in the air units:

Hi Larry

The replacement plane is in all air units to ensure that the air unit will be replaced. The replacement plane has no significant combat value. You will note that usually it is in the first position and is only 1 in volume. The game engine looks at the first piece of equipment in the unit to see if there is enough of that type of equipment in the pool to replace the unit. The pool has plenty of replacement aircraft to ensure the unit replaces since it only requires one. The game engine will add equipment of the other types if available. When you have more than one type of equipment like aircraft in a unit it is essential that all the equipment in the pool is made available. New types of aircraft are brought in to the same unit as they become available over time and the old ones fade away. It is not practical to keep bringing in different air units under the same unit designation for each type of new equipment. If there is little combat it does result in some duplication on an aircraft carrier air unit but in all other instances the old equipment is still available so should still be included.

A similar system is used for ground units. It should be standard procedure for all scenarios that have more than one type of equipment in the unit and you want it to be replaced and make use of what ever equipment is still available. A ground unit might have over two dozen types of equipment assigned to a division. In testing it works perfectly in all scenarios that have a ground or air unit replaced. Sea units do not need that since they usually have only one "BB New Jersey" in the inventory. Once it is sunk that is it. Some DD units can replace but they usually have one type of DD and some DD units do not replace if their types have none in inventory.

Tom


edit: Yeah, I know. I've read it twice now and I think it's sinking in. The unit itself has to have enough equipment in the pools to re-constitute it and it only needs one replacement squadron so it's automatically reconstatuted everytime it has an opportunity to do so because there's always ample replacement squadrons in the pools. Once the unit has reconstituted it tries to fill up the other equipment rows from the replacement pools ( "THE pools" ) as it is able. I think that's how it goes.
warspite1

Thanks. But


[:)]
As a wise man once asked:

War - What is it good for?
Nicholas Bell
Posts: 550
Joined: Mon Apr 10, 2006 5:21 pm
Location: Eagle River, Alaska

RE: Replacement Squadrons

Post by Nicholas Bell »

ORIGINAL: sPzAbt653
He is talking about what scenario designers call the 'first line' equipment. Destroyed units are replaced only if the first line of equipment in a unit has 33% of its' authorized in the replacement pool. So for example, if the first line of a fighter unit is '100/100 Me-109' and the unit is destroyed, it will only reconstitute once the replacement pool has 33 Me-109's available to give it.

Thank you for providing this critical information. How did you come to knowledge of it? It's nowhere in the manual.
User avatar
sPzAbt653
Posts: 9647
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Replacement Squadrons

Post by sPzAbt653 »

Lurking about the forums, I guess.
Post Reply

Return to “The Operational Art of War IV”