Eagle Day to Bombing of the Reich version v1.03!
Moderators: Joel Billings, harley, warshipbuilder, simovitch
Eagle Day to Bombing of the Reich version v1.03!
Gary Grigsby’s Eagle Day to Bombing of the Reich has been updated to version v1.03.
This new version brings tons of improvements and changes, making this classic masterpiece better than ever.
We would like to thank everyone involved with this update!
You can download it from here.
Some highlights from the changelog (scroll downto read the full list of changes)
⦁ Turn replay feature now fixed to allow both players the ability to review messages and combat results over and over before continuing to the next turn, especially helpful in pbem games.
⦁ Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works.
⦁ Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
⦁ Added a sort button for the units to sort by unit ID.
⦁ Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
⦁ Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
⦁ Modified aircraft graphics to be more proportionally realistic during Action Phase.
⦁ Modified over 70 map locations to more geographically accurate locations
⦁ New map graphics
⦁ Added Production and PBEM instructional PDF's
⦁ Lots of minor bug fixes
Changelog - v1.03
Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode. To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. You must first remove all compatibility settings to run the game DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.
Changes
o Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
o Added "highlight airfields with units" button to Defender's reaction phase side menu.
o Reduced priority of multi-engine aircraft production.
o Changed the unit upgrade message to show the old AC type as well.
o Added minimum CH chances for increased damage CH and one-shot-kill CH.
o Added code to limit units to one strafe attack per mission.
o Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
o Added a sort button for the units to sort by unit ID.
o Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
o Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
o Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "November 2017 OOB changes" document.)
o Modified aircraft graphics to be more proportionally realistic during Action Phase.
o Added roundels for RCAF, RAAF, and RNZAF aircraft.
o Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
o New Map Graphics courtesy of George Ross' awesome visibility mod.
o Added Production and PBEM instructional PDF's
Fixes
o Fixed replay crash and wrong aircraft graphic bug.
o Fixed wrong anthem playing for victorious nationality.
o Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
o Fixed a minor error in the loading of buttons. o The "toggle on/off following units" button in Action Phase reversed to now read correctly.
o Fixed a few other minor issues that may have caused CTD's in the past.
This new version brings tons of improvements and changes, making this classic masterpiece better than ever.
We would like to thank everyone involved with this update!
You can download it from here.
Some highlights from the changelog (scroll downto read the full list of changes)
⦁ Turn replay feature now fixed to allow both players the ability to review messages and combat results over and over before continuing to the next turn, especially helpful in pbem games.
⦁ Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works.
⦁ Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
⦁ Added a sort button for the units to sort by unit ID.
⦁ Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
⦁ Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
⦁ Modified aircraft graphics to be more proportionally realistic during Action Phase.
⦁ Modified over 70 map locations to more geographically accurate locations
⦁ New map graphics
⦁ Added Production and PBEM instructional PDF's
⦁ Lots of minor bug fixes
Changelog - v1.03
Performance note - As operating systems have evolved, many people have reported a significant drop in performance and some other DirectX related problems while playing Gary Grigsby's Eagle Day to Bombing of the Reich in fullscreen mode. To help address some of these issues, this update will automatically be installed in Windows 7 compatibility mode. To further increase performance, either play the game with the "windowed mode" option on, or use a 3rd party full screen emulator like DXWnd. You must first remove all compatibility settings to run the game DXWnd. To do this you should run DXWnd in "expert mode" and "clear the compatibility flags" from the "Tools" menu.
Changes
o Overhauled Production System User Interface. Added priority buttons and filters for aircraft type. Added "Weapon Database" menu bar to Production screen. Also changed how research works (See production system write-up in the "Manuals" folder.)
o Added "highlight airfields with units" button to Defender's reaction phase side menu.
o Reduced priority of multi-engine aircraft production.
o Changed the unit upgrade message to show the old AC type as well.
o Added minimum CH chances for increased damage CH and one-shot-kill CH.
o Added code to limit units to one strafe attack per mission.
o Added missions, sorties, fatigue and "days since last mission" columns to squadron information screens.
o Added a sort button for the units to sort by unit ID.
o Added ability to bring up "Unit Detail" screen by clicking squadron info button twice in "List Air Unit" and "Order of Battle" screens.
o Added filters for displaying unique aircraft types (fighter, fighter bomber, jets, etc.) on several info screens.
o Added historical pilots and leader names to RCAF and other units. Modified the P-61 endurance and allowed rockets to some Typhoon standard load outs (see details in "November 2017 OOB changes" document.)
o Modified aircraft graphics to be more proportionally realistic during Action Phase.
o Added roundels for RCAF, RAAF, and RNZAF aircraft.
o Modified over 70 map locations to more geographically accurate locations (i.e Bitburg, Munster, Rostock, etc.)
o New Map Graphics courtesy of George Ross' awesome visibility mod.
o Added Production and PBEM instructional PDF's
Fixes
o Fixed replay crash and wrong aircraft graphic bug.
o Fixed wrong anthem playing for victorious nationality.
o Found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed.
o Fixed a minor error in the loading of buttons. o The "toggle on/off following units" button in Action Phase reversed to now read correctly.
o Fixed a few other minor issues that may have caused CTD's in the past.
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- Posts: 159
- Joined: Mon Jan 28, 2008 6:20 pm
- Location: Maryland
RE: Eagle Day to Bombing of the Reich version v1.03!
I like it much much better. Beautiful map!
RE: Eagle Day to Bombing of the Reich version v1.03!
Nice fixes and new features, thanks!
RE: Eagle Day to Bombing of the Reich version v1.03!
thanks you very much!
-
- Posts: 46
- Joined: Sun Jan 04, 2009 12:53 am
RE: Eagle Day to Bombing of the Reich version v1.03!
Outstanding!!!! Thank you.
RE: Eagle Day to Bombing of the Reich version v1.03!
This update brings this simulation back to life for me. Great work.
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- Posts: 116
- Joined: Mon Aug 01, 2005 8:07 am
- Location: Australia
RE: Eagle Day to Bombing of the Reich version v1.03!
Have not played Eagle Day to Bombing the Reich for a while, great to have the new update.
I am running the program in window mode on my MacBook Pro using Bootcamp.
If not run in a window text is not visible in game.
I had the same problem with War in the Pacific and running in a window fixed the problem.
Is it possible to nominate a window size to increase the current window size which only covers approximately 50% of the screen area?
I am running the program in window mode on my MacBook Pro using Bootcamp.
If not run in a window text is not visible in game.
I had the same problem with War in the Pacific and running in a window fixed the problem.
Is it possible to nominate a window size to increase the current window size which only covers approximately 50% of the screen area?
RE: Eagle Day to Bombing of the Reich version v1.03!
You would have to adjust your desktop size to achieve this. I've had great success running the game fullscreen with dxwnd under W10.ORIGINAL: riflebrigade
Is it possible to nominate a window size to increase the current window size which only covers approximately 50% of the screen area?
simovitch
RE: Eagle Day to Bombing of the Reich version v1.03!
You guys rock!!!![&o]
RE: Eagle Day to Bombing of the Reich version v1.03!
Overall real nice, thanks!
Would anybody care to share there window resize settings with DXwnd on W10? Or if there´s any other way to resize default window mode.
Game runs alot better now but the size of the default window is just a tad small for these old eyes. In full screen there is a bit of lag reaction when clicking menus and icons, so performance seems to be better in windowed mod on my W10x64.
Red
Would anybody care to share there window resize settings with DXwnd on W10? Or if there´s any other way to resize default window mode.
Game runs alot better now but the size of the default window is just a tad small for these old eyes. In full screen there is a bit of lag reaction when clicking menus and icons, so performance seems to be better in windowed mod on my W10x64.
Red
RE: Eagle Day to Bombing of the Reich version v1.03!
If you are going to run EDTBTR through DXWnd you may as well run it full screen and not concern yourself with window size, no?
After you download (just google it) and install DXWnd, run it and set the target paths to let DXWnd find btr.exe. Then, from the "Tools" menu select "expert mode" and "clear the compatibility flags"
All the default settings for DXWnd should result in the full screen-high performance experience if you run btr.exe through DXwnd. I'll try to get a dxwnd thread started soon for the uninitiated.
After you download (just google it) and install DXWnd, run it and set the target paths to let DXWnd find btr.exe. Then, from the "Tools" menu select "expert mode" and "clear the compatibility flags"
All the default settings for DXWnd should result in the full screen-high performance experience if you run btr.exe through DXwnd. I'll try to get a dxwnd thread started soon for the uninitiated.
simovitch
RE: Eagle Day to Bombing of the Reich version v1.03!
Thanks, but as you explained it, I don´t get a full screen mode. I get windowed with off-set.
I have used DXWnd before and I have always found my self with "hit and miss" with this app. That´s why I asked...
Red
I have used DXWnd before and I have always found my self with "hit and miss" with this app. That´s why I asked...
Red
RE: Eagle Day to Bombing of the Reich version v1.03!
Hi, did you set full screen in the EDBTR Game options?ORIGINAL: Red2112
Thanks, but as you explained it, I don´t get a full screen mode. I get windowed with off-set.
I have used DXWnd before and I have always found my self with "hit and miss" with this app. That´s why I asked...
Red
simovitch
RE: Eagle Day to Bombing of the Reich version v1.03!
bombing the Reich; really a good game; the brits knowed that balistic-missiles-biggerV2 where build down montains; balistic. yeap (short limited but enough), from hamburg to sttutgartt whereelse.
Epsilon Eridani
RE: Eagle Day to Bombing of the Reich version v1.03!
ORIGINAL: simovitch
Hi, did you set full screen in the EDBTR Game options?ORIGINAL: Red2112
Thanks, but as you explained it, I don´t get a full screen mode. I get windowed with off-set.
I have used DXWnd before and I have always found my self with "hit and miss" with this app. That´s why I asked...
Red
Hi, yes EDBTR is set to full screen. It worked but In the target window (DXWnd), I had to change the "window initial position & size" to 1280x1024.
Either way, it would be nice to have a guide on how to set up DXWnd on Windows 10 for EDBTR.
Thank you sir.
As a side note, it runs ALOT smoother then the earlier version, so my congrats to everyone involved in this recent patch.
Great work and thanks for keeping this unique game alive!
Red
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RE: Eagle Day to Bombing of the Reich version v1.03!
Does Eagle Day not have the command line switches like some other Grigsby games? Something like -w -px# -py# ?
"When they get in trouble they send for the sonsabitches" - Adm. King
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- Posts: 81
- Joined: Mon Dec 19, 2005 11:03 am
- Location: Finland
RE: Eagle Day to Bombing of the Reich version v1.03!
Thank you so much for the update! One question, is the update compatible with old save games?
RE: Eagle Day to Bombing of the Reich version v1.03!
No, several data files have been modified so old saves will not be compatible.ORIGINAL: Augenstein
Thank you so much for the update! One question, is the update compatible with old save games?
simovitch
RE: Eagle Day to Bombing of the Reich version v1.03!
Its got -w for windowed mode but that's about it.[:(]ORIGINAL: Vyshka
Does Eagle Day not have the command line switches like some other Grigsby games? Something like -w -px# -py# ?
simovitch
- warshipbuilder
- Posts: 2930
- Joined: Sat Feb 23, 2013 8:52 pm
- Location: C-eh-n-eh-d-eh
RE: Eagle Day to Bombing of the Reich version v1.03!
Thank you so much for the update! One question, is the update compatible with old save games?
If you have been running the beta and started a BoB40 campaign then your games will be compatible. I have finished modifying the dat files for that campaign.
warshipbuilder
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/