CS Middle East 2.0 - QUICK-FIX UPDATE

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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Crossroads
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CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Updated 21 March 2018: This is now obsolete, as the official 2.01 UPDATE is now available. Please deactivate this mod with JSGME before proceeding to install 2.01 UPDATE via game launcher.


Everyone,

Here's a quick-fix update packaged as a JSGME mod that fixes some of the known issues with the Middle East 2.0 game.

Contents:

[*] Adds the missing Front End Music File
[*] Fixes the encrypted Platoon files (OBX) that were missing a last data line.
[*] Adds re-encrypted Campaign, Main, and Weapon data files too.
[*] Removes accented letters from Order of Battle files (OOB) that display incorrectly on Organization Editor
[*] Adds a new set of default Unit Pictures (nation map and flag) that don't display the Magenta border on Unit Viewer
[*] Fixes a Bootcamp 4 Event Engine error
[*] Provides a new set of Teaching Set scenarios, with added Leaders, and a tighter margin for victory levels.
[*] Fixes label typos on three Ode to Divided Ground maps (Khan Yunis area, Jerusalem)

>>> Edit: DOWNLOAD REMOVED

Installation

[*] Download the zip file from the link available above
[*] Unzip, and place the _CS Middle East 2.0 QUICK-FIX UPDATE folder to \mods folder, at game root folder (Picture 1, below)
[*] Locate JSGME.exe from your game root, launch it, and activate the UPDATE by moving it to right window. Say Yes to the warning of files being overwritten in case that pops up. Picture 2, below).
[*] And that's it, you're good to go!

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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Fixes awaiting the official 2.01 UPDATE

There's a couple of identified bugs in Event Engine - Game Engine communication. Here's the current workaround for them:

Exit Hexes not recording Victory points

[*] Symptom: Victory points not being written to save files when ending the turn.
[*] Workaround: Upon having exited your troops for the turn: 1. Save file, 2. Exit scenario, 3. Load scenario, End Turn, then continue.


Play-by-Email save files being concatenated if Replay not watched

[*] Symptom: PBME save files (*.BTE) become corrupt as Reinforcement data at the end of file becomes concatenated
[*] Workaround: Always opt to watch opponents move when prompted by Replay dialog. If the save file has already become concatenated / corrupt, continue from a previous save file that loads.
Image


Unit Viewer doesn't load

[*] Symptom: when activating Unit Viewer, it throws an error saying "Path to game not found. Check if you installed Campaign Series properly! Utility will be terminated!"
[*] Workaround: Provide manually the proper path to your game install at \tools\CS_UnitViewer\settings.txt.


Here's a listing of known bugs that will require code changes:

[*] Crewed Boats can't be loaded to Engineering Trucks
[*] Battle Generator mistakenly has "Company" as a random scenario size option. They should start from "Battalion".

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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Reserved.
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

I hope this quick-fix goes some way in alleviating some of the known issues with the new game version. An official 2.01 UPDATE to become available soonish, we'll wait a tad to see if there's any other bugs that haven't surfaced yet.

Any questions about installing the quick-fix, or what not, just give us a holler!
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by fritzfarlig »

your link to the updatefile is dead
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Oberst_Klink »

ORIGINAL: fritzfarlig

your link to the updatefile is dead
Confirmed; see below.

Klink, Oberst

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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Really, works for me? Maybe a permission thing. Please try again, I put a new link to it via browser this time, instead of via Desktop client.
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Does it work for you guys now?
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by dox44 »

worked for me. just followed instructions.

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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Big Ivan »

Good to go![:)]
Blitz call sign Big Ivan.
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

[:)]
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Oberst_Klink »

ORIGINAL: Crossroads

[:)]
Roger that.

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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by athineos »

That's what I call a quick turnaround!
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by fritzfarlig »

ORIGINAL: Crossroads

Does it work for you guys now?


working now thanks
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

Good to hear! See anything odd here, or with game itself, let us know, so we can then provide a fix in the 2.01 UPDATE. [:)]
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by randy44 »

SAS Troop 63...'haw' in descriptive text. Stuff like that or let it go?
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

ORIGINAL: randy44

SAS Troop 63...'haw' in descriptive text. Stuff like that or let it go?

You see it we fix it [:)] Come to think, I might load the whole unittext.txt to MS Word to see it report any typos there... Why not.
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Landser34 »

updated still having problems
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by Crossroads »

ORIGINAL: Landser34

updated still having problems

I see there's a longer description at the Blitz, replied to you there.
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RE: CS Middle East 2.0 - QUICK-FIX UPDATE

Post by z1812 »

How would I install this without JSGME. I prefer not to install JSGME simply to update a game.

Will this be the way updates will be installed from now on?

Will 2.01 also be a JSGME update? There should be an option for those who simply want to install the update without JSGME.
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